pmchugh wrote:Loose Canon wrote:Every game I've played I've suggested D1 what I think is best for town.
Even when scum or 3p.
I was town in the tick.
Currently I do believe with this game set up what I'm suggesting is best for town too, and you can see I will fight my corner for what I believe.
Argue against with reasoning please - that's all I ask.
Fine.
Let's do a pros and cons list
Pros of your idea
1. We know what actions people took even if they die without saying (and can speculate on the result)
2. Town could trick mafia, by not following your strategy when they said they would. Note; this invalidates 1.
Cons
1. People have to use their power sub optimally. They don't pick the person they think is scum for tracking or jailing, but a random they might suspect is innocent, they protect someone who mafia have no intention to kill, they block an obvious townie, etc.
2. Mafia can predict town actions and utilise it to their advantage, you would know who can't be protect who can't be investigated based on who is dead and who is mafia
3. If the Town PRs do not agree, then number 1 pro is invalidated
It just seems clear cut bad. It forces sub optimal power usage for a chance that you might be able to clear people based on speculation of what results they got while giving mafia full information on what town are doing.
Thanks PM I will answer as follows;
1. Re no1 con
Mafia can talk day and night in this set up (and they probably are at least where they see a danger light)
(they might just be saying to each other say more or shut the f up at the moment - who knows - but they will be ready to spring into a volume of chat I can assure you of that
from just the night chat I was party to in the last game)
Town therefore has to assume what mafia are saying is as unreadable as the most unreadable of the 4 mafia players.
Therefore each individual Town Power player would have to be better at reading scum tells than the best of the 4 mafia players are at disguising the tells.
Random selection is probably better than tell/instinct selection early on.
(Also consider is it necessarily a bad thing if the Town Power Roles don't discover anything N1.
Yes they should disclose ASAP if they find something.
But might it not possibly be better if they investigated but didn't find anything N1 but did on N2 and lived to D3 to reveal?)
2. How do you think Mafia can predict town actions from what I am proposing?
I mean I don't think they actually can but maybe someone can explain how they can.
3. Yes I agree no1 pro is invalidated if town PRs do not act on the suggestion.
I can't do anything about that except refer them to my counter argument to your No1 con.
ie Random but Systematic determination of who to use power on is in this scenario set up superior to judgement method.
I would like to address another possible ways of town power roles deciding what to do - which would be targetting who they judge to be the MVPs (from past experience).
To me this would be the most difficult argument to counter.
(I do trust that roles were given out by random selection in this game but that is neither here nor there)
I think in all honesty my argument rests that there are a lot of valuable players and even if we can get down to just 2 scum - the day chat scum feature will make even the least valuable scum more a lot more valuable than they otherwise would be.
Another thing occurs to me which is isn't Random but Systematic determination taking some fun out of the game.
The thing here is that come D3 onwards or at least once the first sum is detected/eliminated remaining town players are going to have to switch hats and go by other skills to win.
Town in my view needs to start systematically but unreadably initially in how it goes about targetting - in THIS particular game set up.