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PostPosted: Tue Nov 27, 2007 3:06 pm
by edthemaster
Night Strike wrote:As it is now, a player can't type in the chat box while the turn is still active because it thinks that typing an "e" there is ending your attack/fortification. I have confirmations on, but that didn't stop it for some reason. Maybe see if the chat box can be separated.


great observation. i will fix this in the next version

PostPosted: Tue Nov 27, 2007 3:15 pm
by edthemaster
Herakilla wrote:ok heres exactly what happens.

i deploy using the click. ive scrolled upwards so i cant actually see the deploy buttons or army number to deploy. it doesnt jump. when i attack i use the click (i auto attack almost all the time so shift+click lol) it doesnt jump when i take the territory i attacked. when i click the territory to advance, no matter how many armies i advanced (0 or whatever) it will jump down to the advance button. and this happens when i fortify as well


killa, thanks for clearly stating exactly what the problem is, and i understand exactly what you are saying. but i'm still not sure what to do about this because i can't seem to recreate the problem! so i ask again, does anyone else have this problem? if not, i have to assume that the problem is somewhere on your end...

which greasemonkey scripts are you running? have you tried uninstalling them all and reinstalling the latest versions of them?

PostPosted: Tue Nov 27, 2007 9:20 pm
by Herakilla
i did it with bob, and without bob and those are the only ones i have and it happens both ways

just lemme ask did you do it with a large map? make sure you cant see the advance button when you advance

PostPosted: Wed Nov 28, 2007 10:57 am
by edthemaster
Herakilla wrote:i did it with bob, and without bob and those are the only ones i have and it happens both ways

just lemme ask did you do it with a large map? make sure you cant see the advance button when you advance


ok. i finally see what you are talking about. sorry for my confusion. if you set the action menu to 'floating' then this won't happen. i didn't see it before because i always had the action menu set to 'floating'. this is the whole reason i created the option to have a floating action menu.

so what you're saying is that you don't like where the action menu floats, and you want to be able to move it around the screen and have it float wherever you move it to?

or are you saying that you don't want it to float at all, and you just want to be able to reposition it?

PostPosted: Sat Dec 01, 2007 2:43 pm
by Kaplowitz
i tried it out with Opera, (dont have any turns yet) but im getting an extra box on the left with options...i guess thats supposed to happen.

Since im using Opera, a had to edit some of the code that didnt work, but i cant get around "GM_xmlhttpRequest" Is this needed? or will it be fine without it?

PostPosted: Sat Dec 01, 2007 2:59 pm
by edthemaster
Kaplowitz wrote:i tried it out with Opera, (dont have any turns yet) but im getting an extra box on the left with options...i guess thats supposed to happen.

Since im using Opera, a had to edit some of the code that didnt work, but i cant get around "GM_xmlhttpRequest" Is this needed? or will it be fine without it?


first of all, i strongly suggest you use firefox if at possible.

to answer your question, yes, you need xmlhttprequest because that is how the script obtains the xml for the map, which is needed to determine the coordinates of the territories.

PostPosted: Sat Dec 01, 2007 3:03 pm
by Kaplowitz
edthemaster wrote:
Kaplowitz wrote:i tried it out with Opera, (dont have any turns yet) but im getting an extra box on the left with options...i guess thats supposed to happen.

Since im using Opera, a had to edit some of the code that didnt work, but i cant get around "GM_xmlhttpRequest" Is this needed? or will it be fine without it?


first of all, i strongly suggest you use firefox if at possible.

to answer your question, yes, you need xmlhttprequest because that is how the script obtains the xml for the map, which is needed to determine the coordinates of the territories.


ok, FF it is :cry:

PostPosted: Sat Dec 01, 2007 3:13 pm
by yeti_c
Kaplowitz wrote:i tried it out with Opera, (dont have any turns yet) but im getting an extra box on the left with options...i guess thats supposed to happen.

Since im using Opera, a had to edit some of the code that didnt work, but i cant get around "GM_xmlhttpRequest" Is this needed? or will it be fine without it?


Hmmm - I suspect that function is the most important function of the script!!

C.

PostPosted: Sat Dec 01, 2007 4:35 pm
by Kaplowitz
yeti_c wrote:
Kaplowitz wrote:i tried it out with Opera, (dont have any turns yet) but im getting an extra box on the left with options...i guess thats supposed to happen.

Since im using Opera, a had to edit some of the code that didnt work, but i cant get around "GM_xmlhttpRequest" Is this needed? or will it be fine without it?


Hmmm - I suspect that function is the most important function of the script!!

C.


I was wondering why it didnt work :lol:

PostPosted: Sat Dec 01, 2007 4:42 pm
by hulmey
well, let me see what all the fuss is about :D

PostPosted: Sat Dec 01, 2007 4:55 pm
by Kaplowitz
how Do you atuo-attack

PostPosted: Sat Dec 01, 2007 5:00 pm
by edthemaster
Kaplowitz wrote:how Do you atuo-attack


SHIFT+click (in version 1.0. the next version will use right-click :wink: ). if you turn on the 'show help bar' option, instructions for each phase (deploy, attack, etc.) will appear right above the map.

PostPosted: Mon Dec 03, 2007 11:04 am
by hecter
http://www.conquerclub.com/forum/viewto ... 636#923636
I thought I should bring this to your attention...

PostPosted: Mon Dec 03, 2007 1:07 pm
by edthemaster
hecter wrote:http://www.conquerclub.com/forum/viewtopic.php?p=923636#923636
I thought I should bring this to your attention...


thanks, hecter, but i'm not sure that has anything to do with clickable maps??? did this appear in the game log only, or was the player actually awarded 32,767 armies?

PostPosted: Mon Dec 03, 2007 1:11 pm
by hecter
edthemaster wrote:
hecter wrote:http://www.conquerclub.com/forum/viewtopic.php?p=923636#923636
I thought I should bring this to your attention...


thanks, hecter, but i'm not sure that has anything to do with clickable maps??? did this appear in the game log only, or was the player actually awarded 32,767 armies?

As far as I know, I was awarded those armies, but all I was getting was a blank screen. I had originally thought that it was a problem with the clickable maps (I clicked on a territory to deploy, the floating thing was on, the army select was blank) which is why I posted it here. When my turn ended, I could see the game log and find out that it was probably a different problem. Nonetheless, I figured you should see it since your somewhat experimental script was active at the time.

PostPosted: Mon Dec 03, 2007 1:24 pm
by edthemaster
hecter wrote:
edthemaster wrote:
hecter wrote:http://www.conquerclub.com/forum/viewtopic.php?p=923636#923636
I thought I should bring this to your attention...


thanks, hecter, but i'm not sure that has anything to do with clickable maps??? did this appear in the game log only, or was the player actually awarded 32,767 armies?

As far as I know, I was awarded those armies, but all I was getting was a blank screen. I had originally thought that it was a problem with the clickable maps (I clicked on a territory to deploy, the floating thing was on, the army select was blank) which is why I posted it here. When my turn ended, I could see the game log and find out that it was probably a different problem. Nonetheless, I figured you should see it since your somewhat experimental script was active at the time.


i see. thanks for letting me know. it could be clickable maps, but since the script only affects how and how many armies are deployed--not awarded--my guess is that it was caused by some other bug (but, of course, anything is possible).

one last question: are you using the latest version (1.0)?

PostPosted: Mon Dec 03, 2007 1:29 pm
by hecter
Yes I am, and I was when I played that game as well.

PostPosted: Mon Dec 03, 2007 9:42 pm
by edthemaster
i just posted a minor update (version 1.0.1) to include an 'id' property on the menu so other monkeys can access it more easily. version 1.0.1 will behave exactly as 1.0 does.

PostPosted: Mon Dec 03, 2007 9:51 pm
by Twill
@ the hecter bug - I doubt clickable maps could have caused the awarding problem, but it might have something to do with the blank screen...unless you've managed to hack the servers with greasemonkey (and if you can train the monkey to do that, you'd make millions because you must be damn smart)

@ the hera bug - I've actually had that problem as well, I think it was on the madness map, but it definitely drove me buggy. I don't know how to re-create it (only in one game right now). I don't like floating boxes unless I can move them because they just kinda get in the way sometimes.

@ my suggestions: I'd like to be able to turn off the scroll wheel for selecting armies because I use it to scroll (I have a small screen) and it's annoying to wonder why the armies deploy the wrong numbers because I usually cant see what I'm doing :)

This is a GREAT script.

PostPosted: Mon Dec 03, 2007 9:58 pm
by edthemaster
Twill wrote:@ my suggestions: I'd like to be able to turn off the scroll wheel for selecting armies because I use it to scroll (I have a small screen) and it's annoying to wonder why the armies deploy the wrong numbers because I usually cant see what I'm doing :)

This is a GREAT script.


thx twill. there is an option to disable the mouse wheel...is it not working?

PostPosted: Mon Dec 03, 2007 11:41 pm
by hecter
I've been having some advancing problems. When I click the territory I advance from, it advances all my armies anyway. I also have some issues with the set focus, in that it doesn't always focus on my army counter, making any scroll wheeling/arrow keying pointless.

@ Twill: No, I thought of that and tried (several times) to re-enter the game with greasemonkey disabled and still got the blank screen :(

PostPosted: Tue Dec 04, 2007 10:21 am
by edthemaster
hecter wrote:I've been having some advancing problems. When I click the territory I advance from, it advances all my armies anyway. I also have some issues with the set focus, in that it doesn't always focus on my army counter, making any scroll wheeling/arrow keying pointless.


hmmm. i haven't seen the advancing problem you're talking about--even in my early testing...how often does this happen?

about the focus problem, the script doesn't actually set focus to the army counter, it just captures mouse wheel/keyboard input then updates the army counter accordingly. if the mouse wheel, number or arrow keys aren't working, it is because the script isn't able to access the army counter itself for some reason.

again, i personally haven't seen either of these problems...has anyone else?

are you using firefox?

PostPosted: Tue Dec 04, 2007 12:17 pm
by wacicha
edthemaster wrote:
hecter wrote:I've been having some advancing problems. When I click the territory I advance from, it advances all my armies anyway. I also have some issues with the set focus, in that it doesn't always focus on my army counter, making any scroll wheeling/arrow keying pointless.


hmmm. i haven't seen the advancing problem you're talking about--even in my early testing...how often does this happen?

about the focus problem, the script doesn't actually set focus to the army counter, it just captures mouse wheel/keyboard input then updates the army counter accordingly. if the mouse wheel, number or arrow keys aren't working, it is because the script isn't able to access the army counter itself for some reason.

again, i personally haven't seen either of these problems...has anyone else?

are you using firefox?


I do get the map showing with no men showing on screen and I use firefox. I must then exit in middle of turn and log back in. sometimes a few times to see men.

PostPosted: Tue Dec 04, 2007 3:29 pm
by hecter
edthemaster wrote:
hecter wrote:I've been having some advancing problems. When I click the territory I advance from, it advances all my armies anyway. I also have some issues with the set focus, in that it doesn't always focus on my army counter, making any scroll wheeling/arrow keying pointless.


hmmm. i haven't seen the advancing problem you're talking about--even in my early testing...how often does this happen?

about the focus problem, the script doesn't actually set focus to the army counter, it just captures mouse wheel/keyboard input then updates the army counter accordingly. if the mouse wheel, number or arrow keys aren't working, it is because the script isn't able to access the army counter itself for some reason.

again, i personally haven't seen either of these problems...has anyone else?

are you using firefox?

The advancing was working fine in the beginning, but since then, every time I try it it does that. I don't do it often anymore because it's unreliable. And yes, I am using Firefox, but, I'm also using a Mac. I don't know if/how that would change things, but, well...

greasmonkey

PostPosted: Tue Dec 04, 2007 6:06 pm
by Yahoo oo
greasmonkey sucks get a mac and use safari