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PostPosted: Mon Nov 27, 2006 2:04 pm
by ConformOrDie
gavin_sidhu wrote:I preferred the map when u had 3 massive continents (even though u never did, it just looked that way)


I made the changes per the suggestions posted in this thread; the intent is to improve the gameplay.

gavin_sidhu wrote:Dont put the map on the first slide, it makes it annoying to comment on, because it doesnt appear on topic review.


Sorry. I will now put the revised images in-line. I will also update the first post, just because I've already set the precedent.

gavin_sidhu wrote:whats with the sikhs frontier force in the design? sikhs only live in punjab and make up a small amount of the population.


Yes, you're correct. And, technically, the 51st wasn't organized at the time of this map, so I've removed the badge and replaced it with a British East India Company crest. Thanks for the input.


Image

PostPosted: Mon Nov 27, 2006 4:15 pm
by happysadfun
Having the names of outside countries (ceylon, nepal, etc) in the same font face is confusing. btw, did you vote for mark green? if not I'll leave this indian prezzies thread forever

I know a Sikh who's not in Punjab. My friend knows one too, a different one, in Vancouver.

PostPosted: Mon Nov 27, 2006 4:43 pm
by ConformOrDie
happysadfun wrote:Having the names of outside countries (ceylon, nepal, etc) in the same font face is confusing.


Yes. This has been fixed. I've updated the links in this thread so the latest map revision should show up without having to refresh your browser.

PostPosted: Mon Nov 27, 2006 8:15 pm
by gavin_sidhu
The Great Indian Desert doesnt look like an unpassable because its in the sind and mhow territories, put it in the centre and it should look more like an uncrossable. Same thing with mountains on bombay Disa border.

V. Interesting map.

Edit: and also I thought that rangoon was the capital of Burma. Also i think all your bonuses are 1 too high (because of capital)

PostPosted: Tue Nov 28, 2006 10:02 am
by ConformOrDie
gavin_sidhu wrote:The Great Indian Desert doesnt look like an unpassable because its in the sind and mhow territories, put it in the centre and it should look more like an uncrossable. Same thing with mountains on bombay Disa border.


Hmm. I think it's pretty clear. But that's just me.


gavin_sidhu wrote:Edit: and also I thought that rangoon was the capital of Burma.


I don't know if Rangoon is the contemporary capital of Burma or not, but in 1893, Burma and Rangoon were part of the Madras Presidency (and the Madras Army), whose seat of government was in Madras. As you follow the thread of this discussion, you'll see that Burma was broken out as a separate continent in an attempt to improve gameplay (also Lahore and Disa).

gavin_sidhu wrote:Also i think all your bonuses are 1 too high (because of capital)


Yes, well, I don't know what to say. Other people thought they were too low. I've taken a look at some of the other maps, and tried to hit a happy medium. All the bonuses are relative to the difficulty of capturing and holding a continent; so really, whether they are "too high" or "too low" seems a moot point - to the victor will go the spoils, in proportion to the effort it takes to sieze and secure the territory.

PostPosted: Tue Nov 28, 2006 5:29 pm
by gavin_sidhu
ConformOrDie wrote:
gavin_sidhu wrote:Edit: and also I thought that rangoon was the capital of Burma.


I don't know if Rangoon is the contemporary capital of Burma or not, but in 1893, Burma and Rangoon were part of the Madras Presidency (and the Madras Army), whose seat of government was in Madras. As you follow the thread of this discussion, you'll see that Burma was broken out as a separate continent in an attempt to improve gameplay (also Lahore and Disa).
I know that (I didn't like the change, but majority rule i guess)

I found this in Wikipedia:
wikipedia wrote:Britain made Myanmar a province of India in 1886 with the capital at Rangoon.

http://en.wikipedia.org/wiki/Myanmar/History

PostPosted: Sat Dec 09, 2006 10:44 am
by happysadfun
Good map. Maybe have a bonus of an extra two for holding all of the old ones you had (like madras, etc) while keeping the original bonuses.

PostPosted: Fri Dec 22, 2006 10:07 pm
by ConformOrDie
*Bump*

This map has been gathering dust in the bowels of the Foundry basement. I hate to let the work go for nothing, so I'm asking for one more round of comments or suggestions. This is my last attempt before abandoning this map.

Image

PostPosted: Fri Dec 22, 2006 10:19 pm
by AndyDufresne
Good to see effort still. When I've got a little time I'll look over it and throw some thoughts out.


--Andy

PostPosted: Fri Dec 22, 2006 10:44 pm
by KEYOGI
Looks great to me, I can't find any faults with it.

My only considerations would be the bonus for Disa to be reduced to 5.

PostPosted: Sat Dec 23, 2006 1:29 am
by reverend_kyle
I hate the capital notifier, could you use some sort of icon.

PostPosted: Sat Dec 23, 2006 2:56 am
by dafranca
Your map is very beautiful; you have same awesome digital edition skill.

Continents: 7
Countries:36
Bigger Continent: 7 countries
Smaller Continent: 5 countries
Aren’t you missing anything?

Unless you are building a game exclusivity for 3-4 players. You need to review the number of countries; you would need to add at least 10 more countries. You also need 1 big continent and 1 or more small continents.

The map is very attractive but it lucks playability

PostPosted: Sat Dec 23, 2006 3:32 am
by KEYOGI
dafranca wrote:Your map is very beautiful; you have same awesome digital edition skill.

Continents: 7
Countries:36
Bigger Continent: 7 countries
Smaller Continent: 5 countries
Aren’t you missing anything?

Unless you are building a game exclusivity for 3-4 players. You need to review the number of countries; you would need to add at least 10 more countries. You also need 1 big continent and 1 or more small continents.

The map is very attractive but it lucks playability


Why does every map have to play the same? I see no problem with any map offering different gameplay as a result of continent size. People are so focused on having 40+ countries and at least one small and one large continent. Why? :roll:

PostPosted: Sat Dec 23, 2006 9:53 am
by happysadfun
Do you have to hold the capital to hold the continent?

PostPosted: Sat Dec 23, 2006 3:10 pm
by AndyDufresne
Not every map has to be a classic rehash. If you look, we have a good number that aren't.

Anyways, I love the visual style, as I have mentioned many times before. An awesome eye catching map. I do suggest getting rid of the 'White Army Shadows'...as white just makes it look like someone has took a paper hole puncher to your map. There is enough white on the maps with the names, so I'd like to see a more transparent look. Perhaps...even if you want to play with it...using squares as Sully mentioned in another thread. Anyways, no matter what you do, you are going to have to make the shadows bigger, as they seem to be too small to hold 2 army coordinates.

Also a minor thing, I'd make the 'unpassable descriptions', that is located in the ocean, a little smaller and less obtrusive.

I am slightly concerned with...your twin continents. Two 3's, Two 4's, Two 6's [Excluding the capitals]. I really wouldn't mind seeing a continent that was smaller, less borders, and a value of 2. Or a continent value of 5 if you can manage it.

That said, something interesting to note...should you lower each of the continent by 1 value point, as each does have a capital that get get +1 for? Or did you intend to make it the way you currently have it?

Too bad for Madras continent, as the Madras country could be easily kept in check...eliminating the +1 bonus for the capital...as all the other capitals are not border countries. So if someone breaks a continent other than Madras, you at least have the possibility of getting +1 if they don't make it far enough to take that particular country.


--Andy

PostPosted: Sat Dec 23, 2006 4:13 pm
by Qwert
ok let see.
1. visual, i think its finish.
2.Maybe its better for capital to holding all for 1 big bonuses.
3.Create country 2 big,2 medium and 2 small,these will be better.

PostPosted: Tue Jan 02, 2007 7:01 pm
by AndyDufresne
Still around, Conform? Hate to see this map perish.


--Andy

PostPosted: Mon Jan 08, 2007 6:10 pm
by Ruben Cassar
AndyDufresne wrote:Still around, Conform? Hate to see this map perish.


--Andy


Hey this map looks very good! We can't let it perish. Can you contact the guy Andy and see if he still wants to finish the map?

PostPosted: Wed Jan 17, 2007 1:20 pm
by Ruben Cassar
Conform I noticed that you are playing some games again after a break from CC. Please finish this map because it is looking great and you have done a very good job so far. Andy can you contact him?

PostPosted: Mon Jan 29, 2007 12:46 pm
by Ruben Cassar
Bump! Andy can you do something about this one please?

PostPosted: Wed Jan 31, 2007 10:53 am
by Contrickster
I really like the look of this map; presentation excellent. If gameplay is fine I can't wait to play it!

PostPosted: Sun Feb 04, 2007 4:26 pm
by adam3b58
just casting my vote to see this made.

PostPosted: Thu Mar 08, 2007 2:29 am
by guest84
adam3b58 wrote:just casting my vote to see this made.

PostPosted: Thu Mar 08, 2007 2:35 am
by Unit_2
wow!! i LOVE thsis map, its very cool, just to let you know (india has lots of mountins)

Colors for your map

PostPosted: Sat Mar 31, 2007 1:43 am
by AraAmanda
You might go with some deeper but brighter shades for your colors. They are kind of muted to be honest..although those are my favorite colors. Just in my own opinion, it seems to me that people seem to play the maps that are more brightly colored no matter how beautiful the scheme may be.