Search found 8 matches

by Dardobul
Thu Apr 23, 2009 4:48 pm
Forum: Conquer Club Discussion
Topic: One more thing about the dice.
Replies: 754
Views: 92017

Re:

I counted 54 1;1;1;1;1 and 78 6;6;6;6;6. Statistically there should be around 64 of each. Now since this is random, I don't expect it........

I was referring back to here, where the conversation was less about complaining and more about attempting to fix the percieved problem.

I DON'T DOUBT ...
by Dardobul
Thu Apr 23, 2009 6:21 am
Forum: Conquer Club Discussion
Topic: One more thing about the dice.
Replies: 754
Views: 92017

Re: 'all new' intensity cubes complaints (merged)

i had a thought aboout a different way to use the random numbers from random.org. I apologise if this has already been brought up, but 34 pages is a little to much for me to be patient and read all of it!

early on in the thread lack was talking about using a dice file, and complaints were made that ...
by Dardobul
Thu Apr 23, 2009 5:52 am
Forum: Archived Suggestions
Topic: New Play Order option "Freeround"
Replies: 15
Views: 2685

Re: New Play Order option "Freeround"


the problem is:what if the bonus gives you an odd number of troops?
or if you were talking about holding multiple bonuses:what if you held an odd number of continents?

I was talking about the total number of troops you get from bonuses. Just always round down if there is a half. Or always round ...
by Dardobul
Fri Apr 10, 2009 10:56 am
Forum: Archived Suggestions
Topic: New Play Order option "Freeround"
Replies: 15
Views: 2685

Re: New Play Order option "Freeround"

Why not alter freeround so that HALF your bonuses are protected? That way there is less of a benefit to taking a go quickly to knock out bonuses, and still the incentive for defence.
by Dardobul
Mon Apr 06, 2009 6:54 pm
Forum: Conquer Club Discussion
Topic: One more thing about the dice.
Replies: 754
Views: 92017

Re: 'all new' intensity cubes complaints (merged)

i don't know a great deal about coding, but why not have say 30 lists of numbers, and have the seed refer to the lists sequentially? that way, even if the seeds are similar it won't matter as drawing the 177th number twice in 2 unrelated random series still produces 2 random results.

Of course, the ...
by Dardobul
Mon Apr 06, 2009 6:33 pm
Forum: Closed C&A Reports
Topic: Cheating game# 4587358 and others [cleared and noted]
Replies: 48
Views: 3814

Re: Cheating game# 4587358 and others


I am from the US, and if this dude wasn't a d-bag, i wouldnt have a problem with his avatar.

So your definition of "offensive avatar" actually only relies on what you think of the user? Hmmm...

i think his point was because of the incredibly PC world we live in his avatar is another stick to ...
by Dardobul
Wed Mar 18, 2009 8:26 am
Forum: Suggestions
Topic: [Rules] Don't Award Points to Deadbeat / Kicked Partners
Replies: 151
Views: 39966

Re: no points awarded to deadbeats in team games

i did, but i don't see why someone who can't be bothered to finish the game should still reap the rewards. As i said, its not because i personally feel cheated, it just seems unfair to my other opponents that they get the same share as someone who was prepared to let them do all the work. if the ...
by Dardobul
Wed Mar 18, 2009 7:11 am
Forum: Suggestions
Topic: [Rules] Don't Award Points to Deadbeat / Kicked Partners
Replies: 151
Views: 39966

no points awarded to deadbeats in team games

Concise description:

in team games, deadbeats can win points if the remaining member/s of their team win the game. I think the points should be split between the non-deadbeating players.

Specifics:

I just finished a quadruples game where one of my opponents deadbeated. His team went on ...

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