how about top five longest games (time) and top 5 longest games (rounds)
also how about the top 5 biggest bonus drops? I've seen some wacky bonus drops and im sure others have seen worse. my personal best is getting Europe bonus drop in a 4 player game on doodle.
i dont know if this is even possible but... what about a map that has moving territories; such has a bridge that goes up (no access) during even rounds and down (passable access) during odd rounds. or even a ship that players can place armies on passing from one side of the river to the other side ...
But then again, a game shouldn't really be all about hard work. I think CC's main goal should be to provide a fun gaming experience, not to make it easy for everyone to get to number 1.
i think Itrade makes a good point here - are you playing for fun (in which case the scoreboard means nothing ...
Ok so i am in a game it was being played on Classic and i had been building up my army on Siam so i would be powerful enough to take Oceana. Before this turn was played i had 17 armies on Siam and i then cashed in a set of cards which were Red, Green and Blue given me another 10. I deployed the 10 ...
this game shocked/impressed me so much i had to make a thread.
Winner didn't lose a single army while taking out 12 armies. anybody else seen a game like this?
Game 1532277
actually i was referring to a group game. and in terms of number of total rounds played to decide a winner. i bring this up because im playing a game with 102 rounds played and that can't be the most ever played in a game.
yea that didn't help hector the idea is that if the total pool of points increases by X% and the top 10 increases by X + 2 % . then that 2% is the skill increase of the top players.
Sully i do think now that we had so many battle royals, there was a "relatively" big influx of points - should this be taken into account for your next set of data?
*also what if we could some how figure out how many total points there was available collectively? this would probably have to be ...
either a map based around an 18 hole real golf course (inspired by feudal wars) or one based on a crazy golf course i believe both ideas have potential - if somone wants to flesh them out i would happily help
funny because i was just thinking a golf theme would be a great idea for a map! 9 ...
what about if there was a "conquest" instead if eliminating a player, i know its sort of like a mission card but if its all blacked out u almost have to figure out what your mission is - then try to execute it. while avoiding the opponent. also i dont know if this has been mentioned but i'd like to ...