Three examples of something simple and functional that could be added with little or no effort. (Yes CC developers, you can have my source if you want it)
And about 3rd-party apps - they all use facebook API and pass variables to the facebook site. You are passing them to your own script (mobile.php) which ... people don't usually trust.
Actually, it is using the same POST variable passing that facebook and Conquer Club use. So it is as secure as ...
I absolutely agree with you. When you enter in the password it is not stored anywhere on the site, and is passed around only during runtime. I fully understand your reservations, however please note that use of this mobile site is really no different than passing your login data for Facebook to a ...
I'm currently opening up my CC Mobile site for beta testing. If you would like to give this a try for free, please head on over to m
Feel free to PM me with any issues or suggestions you might have. Passwords are not stored in any way, and the scripts involve only pass this data directly ...
I'm currently opening up my CC Mobile site for beta testing. If you would like to give this a try for free, please head on over to http://www.travin.com/cc/mobile.php
Feel free to PM me with any issues or suggestions you might have. Passwords are not stored in any way, and ...
Can someone explain to me why there was a massive modification to the XML feeds? The adjustment appears to be a stealth code adjustment with little or no community notification. Pretty much kills any automated scripts making use of the data and given the scope of the changes, will take a few days ...
This is also true for the recent change in XML feeds. The change over has completely broken everything we were using them for. For example, moving a player's game data from belonging to the user and over to a direct game query will now take quite some time to adjust all our scripts.