Hello, I would like to see some function implemented that allows a user to define in the game creation stage whether or not players receive spoils at the end of their turns regardless if they end them completely or not.
I have been playing a few speed games, especially one minute ones, and I noticed that I don't get spoils unless I end my turn. Well I don't use a mouse and it is slow to move across the screen sometimes using a touchpad. Seconds matter so much and I do not believe that a user should be ...