Any map that is too symmetrical i tend to avoid. IMHO RISK is all about manipulating a preciarious balance into your favour. Whan the map is too symmetrical it is harder to tilt the balance en it depends more on the dice then on strategy.
Game 683153
+2 for a win -- Lector
+1 for second -- spidey
-1 for a loss -- edbeard
-3 for a loss on a home map -- Kendoh99
-1 for a loss -- Optimus Prime
so what you're saying is that the winner only gets points from the first guy? also, if its a two player game and one deadbeats then the winner doesn't get any points? doesn't make sense to me.
Why not reduce the number of turns a player with zero completed games can miss to one or two before being kicked out of the game? This isn't solving the problem, but it is reducing the negative effect deadbeating recruits have.