Search found 3 matches

by Dots
Sun Mar 04, 2007 11:02 pm
Forum: Archived Suggestions
Topic: Dice Advantage- Agressor's, Defender's, or Neutral
Replies: 66
Views: 3420

I am 'over the dice'. In fact, I like the dice and seem to be having very good luck with them lately. I am not suggesting that the dice are rigged, I am not suggesting that random.org is a bad choice as the random number generator. What I AM suggesting is that this option would bring even more depth ...
by Dots
Sun Mar 04, 2007 3:02 pm
Forum: Archived Suggestions
Topic: Dice Advantage- Agressor's, Defender's, or Neutral
Replies: 66
Views: 3420

Team games, Terminator, Assassin, Freestyle, Chained, Unlimited, Flat Rate, No Cards, and any map that isn't 'Classic' are also not the rules of Risk.
:wink:
by Dots
Sun Mar 04, 2007 2:07 am
Forum: Archived Suggestions
Topic: Dice Advantage- Agressor's, Defender's, or Neutral
Replies: 66
Views: 3420

Dice Advantages

<Subject>:
Dice advantages

<Body>:
The dice currently work on a 'defender's advantage' system, i.e., if two rolls are the same, the defender wins. My suggestion is for an option between 'defender's advantage', 'agressor's advantage' (if dice are equal, attacker wins) or 'neutral/no advantage ...

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