Search found 24 matches

by kansas
Tue Dec 09, 2008 5:38 pm
Forum: Conquer Club Discussion
Topic: reinforcement limits question...
Replies: 2
Views: 323

Re: reinforcement limits question...

oh yeah? that's exactly the info i needed. thanks, tim.
by kansas
Tue Dec 09, 2008 12:17 pm
Forum: Conquer Club Discussion
Topic: reinforcement limits question...
Replies: 2
Views: 323

reinforcement limits question...

has there been a change with the settings on reinforcements (forts)?

for some reason i thought there was a 999 troop at once limit, and even vaguely remember testing that and finding that it was indeed 999...but more recently i have been proven wrong on this point and myself been able to reinforce ...
by kansas
Sat Aug 30, 2008 10:03 pm
Forum: Conquer Club Discussion
Topic: general assassin question... [Answered]
Replies: 5
Views: 406

Re: general assassin question...

perfect answers. thanks guys.
by kansas
Sat Aug 30, 2008 1:34 pm
Forum: Conquer Club Discussion
Topic: general assassin question... [Answered]
Replies: 5
Views: 406

general assassin question... [Answered]

to anyone familiar with assassin games. im playing my first one in a while...and i find the target on a seperate line between 2 different players with long names...now i know my target is one of them, but as the target symbol is on a separate line, id like some clarification as it has been a long ...
by kansas
Mon Jun 30, 2008 9:15 pm
Forum: Conquer Club Discussion
Topic: quick waterloo question
Replies: 3
Views: 395

Re: quick waterloo question

cool, thanks, tim.
by kansas
Mon Jun 30, 2008 3:33 pm
Forum: Conquer Club Discussion
Topic: quick waterloo question
Replies: 3
Views: 395

quick waterloo question

on the battle of waterloo map, can artillery bombard enemy-marked artillery as well as regular enemy marked territories? not sure why they wouldn't but i have a turn coming up, and it is a little important when i am planning my deploy.
by kansas
Wed Dec 12, 2007 12:56 pm
Forum: Conquer Club Discussion
Topic: I am so goddamn tired of coming up one army short
Replies: 33
Views: 3623

yeah. 2x is usually the very least i want before i try for someone, unless i am in a really bad spot and need to make it work with less.
by kansas
Wed Dec 12, 2007 10:57 am
Forum: Conquer Club Discussion
Topic: I am so goddamn tired of coming up one army short
Replies: 33
Views: 3623

it happens so often that i actually started to count on it in most of the games i play. i only play esc games and usually i try to stay out of people's way and make sure i have stacks in a few key spots on the board simply for the purpose of wiping up when someone goes for another player and misses ...
by kansas
Wed Oct 03, 2007 5:31 am
Forum: Archived Suggestions
Topic: flat points matches.
Replies: 12
Views: 1588

well, thats what i get for only playing games and never visiting the forum. why was it rejected though, i wonder.
by kansas
Wed Oct 03, 2007 5:22 am
Forum: Archived Suggestions
Topic: flat points matches.
Replies: 12
Views: 1588

flat points matches.

offer an option under standard games where the person who starts the game has an option to offer a flat number of points given if they lose (maybe put the options at something like: 20, 40, 60, 80, or 100) and each person who enters the game is essentially wagering the same amount of points ...
by kansas
Wed Sep 26, 2007 8:47 pm
Forum: Completed 2007
Topic: Ultimate Captain+ Doubles [Big_Whiskey & nikola_milicki]
Replies: 396
Views: 179144

i'll play too, but i also need a partner.
by kansas
Tue Jul 10, 2007 9:18 pm
Forum: Archived Suggestions
Topic: A qualm with freestyle mode
Replies: 7
Views: 1468

the freestlye block is a part of freestyle sometimes.

but it is easy to counter since if he is doing it, you know exactly when he is going to move, and have 24 hours to prepare yourself to move at that time, and use the information to your advantage.

i like the feature. adds an extra weapon to ...
by kansas
Mon Jul 09, 2007 9:47 pm
Forum: Conquer Club Discussion
Topic: What would you do?
Replies: 18
Views: 2330

http://www.conquerclub.com/game.php?game=617188

is that the game in question??

it doesnt read quite like you described it in your first post, disk.

i think it was poorly played by you.
by kansas
Tue Jun 26, 2007 9:34 am
Forum: Conquer Club Discussion
Topic: If you had to change your screen name
Replies: 48
Views: 5003

i wish i could just go with my real name, which is scot, but i guess i tried it first and it was taken.
by kansas
Tue Jun 26, 2007 5:36 am
Forum: Conquer Club Discussion
Topic: How do you hide your CC games from the boss at work?
Replies: 45
Views: 5789

as everyone in my office except me is japanese, and i am the only one that knows any english, i don't hide it at all, i can play all day when i don't have a project to do. usually it just looks like i am looking at different maps of the world, which could very well be part of my job for all that ...
by kansas
Mon Jun 11, 2007 6:39 pm
Forum: Closed C&A Reports
Topic: Reporting playing for a friend while on vacation
Replies: 6
Views: 1283

what is CQ? :-k
by kansas
Wed Jun 06, 2007 12:27 am
Forum: Closed C&A Reports
Topic: Quang Musho and yewtah suspected multis [Cleared]
Replies: 7
Views: 1811

doesnt look like multis to me. i frequently play at the exact same time as my partner when i play doubles. it is just good tactics in a freestyle doubles game.
by kansas
Mon Jun 04, 2007 11:47 am
Forum: Conquer Club Discussion
Topic: 2vs2, 23h45min. for team2, 15min. for team1? [Outdated]
Replies: 9
Views: 1969

not really. if you play, and then they run out of time, it flips over and all parties are allowed to play again. so even if you went right away, they would have plenty of time to take their turns and recieve all their armies x2.

like fitz said, it is easy enough to figure when it will happen, and ...
by kansas
Sun Jun 03, 2007 7:55 pm
Forum: Conquer Club Discussion
Topic: 9 cards equal two sets?
Replies: 16
Views: 1743

if it did, i think the 6th player would have a pretty good reason to suspect some foul play.
by kansas
Sun Jun 03, 2007 7:54 pm
Forum: Conquer Club Discussion
Topic: 2vs2, 23h45min. for team2, 15min. for team1? [Outdated]
Replies: 9
Views: 1969

in a block situation like that, if team 1 runs a doubles block where they basically leave no time for team 2 to make their moves, team 2 will miss, and then team 1 is free to go again, (also finish first, and maintain control so they could block again if they wanted to). basically a back to back ...
by kansas
Sun Jun 03, 2007 7:40 pm
Forum: Conquer Club Discussion
Topic: 9 cards equal two sets?
Replies: 16
Views: 1743

Well they tested it to see if it could happen, and I actually think 21 is correct. I'm not sure how you got 18.

First person has 4 cards and eliminates someone with 5. That gives them 9, and they let time expire so they still have 9. Then the next person has 4 and takes out the one with 9 cards ...
by kansas
Sun Jun 03, 2007 7:13 pm
Forum: Conquer Club Discussion
Topic: 9 cards equal two sets?
Replies: 16
Views: 1743

Re: 9 cards equal two sets?

Also, notably, you can get and hold a maximum of 22 cards while someone else is still alive in a six player game. So in theory you could cash 7 sets on one turn. I know it sounds unbelievable, but its a bit of a puzzle how that can happen :wink:

maybe in a freestyle game where a crazy chain ...
by kansas
Wed May 30, 2007 6:49 pm
Forum: Conquer Club Discussion
Topic: i am no happy about your rarting system
Replies: 28
Views: 2502

silver is free membership and gold is premium.

I just think the ranking is a little skewed. Some of the top players are just guys who triple with teammates all the time.


its not the triples that fuxs it up, its the playing at the same time that does. I play lots of triples with anyone, that ...

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