Search found 9 matches

by Menelaus
Tue Jun 05, 2007 7:50 am
Forum: The Atlas
Topic: Cairns Coral Coast [Quenched] - Loaded!
Replies: 687
Views: 318743

great work with the new map, been enjoying playing on it
by Menelaus
Thu Apr 19, 2007 10:27 am
Forum: Conquer Club Discussion
Topic: Best Deals
Replies: 9
Views: 1170

not sure what the best is, but the WORST certainly is Antartica in World 2.1: 4 territories, 4 borders, 0 bonus troops.

LOL i love that it shows in the game log that you are awarded 0 for holding it...

There are 3 reasons for that...

1) Completeness...
2) Maintainability... (Easy to change ...
by Menelaus
Thu Apr 19, 2007 10:02 am
Forum: Conquer Club Discussion
Topic: Best Deals
Replies: 9
Views: 1170

not sure what the best is, but the WORST certainly is Antartica in World 2.1: 4 territories, 4 borders, 0 bonus troops.

LOL i love that it shows in the game log that you are awarded 0 for holding it...
by Menelaus
Thu Apr 19, 2007 8:25 am
Forum: Conquer Club Discussion
Topic: unbalanced defensive advantage?
Replies: 18
Views: 2657

This is the way the game has always been played long before I was born (I'm 20 years old by the way) so this is all kinda pointless discussion.

Made even more pointless by the fact that you shouldn't be attacking 1v2 anyway. But if this is something you like to do a lot let me know and I'll play ...
by Menelaus
Thu Apr 19, 2007 7:10 am
Forum: Conquer Club Discussion
Topic: unbalanced defensive advantage?
Replies: 18
Views: 2657

That's fine, of course you cant attack with 2 if you have to leave 1 behind.

My point is that the defender can defend with more dice than the attacker is rolling with, which i feel is unbalanced, i.e. if the attacker rolls with 1, the defender should only roll 1 even if he has more than 2 troops ...
by Menelaus
Thu Apr 19, 2007 6:55 am
Forum: Conquer Club Discussion
Topic: unbalanced defensive advantage?
Replies: 18
Views: 2657

unbalanced defensive advantage?

I've noticed that a defender can roll 2 dice even when the attacker only rolls 1: Seems slightly unbalanced to me.

Also, as a sidenote, am pretty sure that in the tabletop version this was not in the core rules.

Couldn't find this talked about in a search, but do direct me if its already been ...
by Menelaus
Wed Apr 18, 2007 10:32 am
Forum: Conquer Club Discussion
Topic: The never ending game...
Replies: 2
Views: 385

The never ending game...

Right,

I think the game setup with the potential to last longer then your premium membership must be:

6 New Recruits, playing standard sequential, with no cards and adjacent fortifications, on World 2.1

Can anyone beat that?

(Clearly have far too much time on my hands)
by Menelaus
Thu Apr 05, 2007 11:06 am
Forum: Melting Pot: Map Ideas
Topic: Rise of rome map
Replies: 15
Views: 2714

I agree that a map of the city of rome would work really well. Lots of potential!
by Menelaus
Tue Mar 20, 2007 12:20 pm
Forum: Closed C&A Reports
Topic: clarication
Replies: 2
Views: 656

clarication

As this is my first post, can i start by saying hi to everyone.

The rules state that alliances must be made public, but i find that abit ambiguous. Can people please give their views (or direct me to somewhere its already been discussed) in reference to the following:

(i) Must the all the ...

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