Search found 18 matches

by Mikoyabuse11
Thu Jan 13, 2022 9:53 pm
Forum: Suggestions
Topic: Make start of game fair
Replies: 3
Views: 5904

Re: Make start of game fair

Fully agree that this game is missing opportunities to make the first move advantage less OP and luck based. Another angle to solve it that I've thought about would be to set the max deploy to something like 2x(round number). In that scenario the most anyone can deploy on round 1 is 2, then 4 on ...
by Mikoyabuse11
Sun Jun 28, 2020 4:04 pm
Forum: Drafting Room
Topic: Map Idea: Popular/Famous Clmbing Routes up El Capitan
Replies: 10
Views: 21922

Re: Map Idea: Popular/Famous Clmbing Routes up El Capitan

I'm open to feedback as to whether this merits me attempting to learn GIMP and make a draft? There appears to be some good tutorials on map making in the Foundry forums but a lot of the associated photos are now missing from those posts. I'm new to this map making process but am willing to take a ...
by Mikoyabuse11
Sun Jun 28, 2020 3:38 pm
Forum: Drafting Room
Topic: Map Idea: Popular/Famous Clmbing Routes up El Capitan
Replies: 10
Views: 21922

Re: Map Idea: Popular/Famous Clmbing Routes up El Capitan

Consider base camp + 2 auto deploy attacking into the map AND attacking one way into a "supply area". A small chart on the side. Each gets there own. Short term thinkers would attack into the map and long term thinks would build up to take the supply area +3 bonus starting Neutal 8. I never climbed ...
by Mikoyabuse11
Sun Jun 28, 2020 3:23 pm
Forum: Drafting Room
Topic: Map Idea: Popular/Famous Clmbing Routes up El Capitan
Replies: 10
Views: 21922

Re: Map Idea: Popular/Famous Clmbing Routes up El Capitan

I'm thinking victory condition. First one to hold any complete route. Routes might overlap in areas creating conflict.

Yeah, i like the idea of holding one complete route and winning by "summiting" El Cap as well. In my OP I suggested having only this victory condition as an option for one ...
by Mikoyabuse11
Sun Jun 28, 2020 3:14 pm
Forum: Drafting Room
Topic: Map Idea: Popular/Famous Clmbing Routes up El Capitan
Replies: 10
Views: 21922

Re: Map Idea: Popular/Famous Clmbing Routes up El Capitan

Finally a bonus structure based on holding X number of consecutive territories along long parallel regions would be a fun variation of the Rail map format while still being really easy to figure out and accessible on the first play.
Probably more a spinoff of the route 66 one the way you describe ...
by Mikoyabuse11
Sun Jun 28, 2020 2:13 pm
Forum: Drafting Room
Topic: Map Idea: Popular/Famous Clmbing Routes up El Capitan
Replies: 10
Views: 21922

Re: Map Idea: Popular/Famous Clmbing Routes up El Capitan

Spawn base camps seems like an obvious choice given the theme, but personally I'm not sure I like it because it leads to samey repetitive games (having said that I love me some Feudal Epic) so in my head at least I was picturing this as a normal random spawn type of situation.

Basecamp spawns could ...
by Mikoyabuse11
Sun Jun 28, 2020 1:21 pm
Forum: Drafting Room
Topic: Map Idea: Popular/Famous Clmbing Routes up El Capitan
Replies: 10
Views: 21922

Map Idea: Popular/Famous Clmbing Routes up El Capitan

El Capitan
Mapmaker(s): Mikoyabuse11

Description:
A map idea that I had recently is to create an entirely vertical map based on the popular/major climbing routes up one of the most famous climbing walls in the world. See the linked image below as the initial inspiration. Each climbing route ...
by Mikoyabuse11
Thu Jun 25, 2020 10:31 pm
Forum: Suggestions
Topic: "Foe" option to differentiate between 1v1 play and multiway
Replies: 2
Views: 2174

"Foe" option to differentiate between 1v1 play and multiway

"Foe" option to differentiate between 1v1 play and multiway play

Concise description:
The only times I need to "Foe" a player is because of toxic play specifically in free-for-alls and multi team games. I would like the option to "foe" a player only within the context of multiway games and ...
by Mikoyabuse11
Thu Jun 25, 2020 10:11 pm
Forum: Suggestions
Topic: Anonymous Play as a game set up option for individual games
Replies: 14
Views: 7683

Anonymous Play as a game set up option for individual games

Anonymous Play as a set up option for individual games

Concise description:
A tick box option in the game set up which would hide the player's usernames in that game until the game completes and the usernames are revealed.

Specifics/Details:
When setting up a new game there would be a tick ...
by Mikoyabuse11
Sun Jun 07, 2020 10:12 pm
Forum: Suggestions
Topic: Game chat notification icon on chat tab
Replies: 2
Views: 2057

Game chat notification icon on chat tab

Specifics/Details:

When a player opens a game, the dashboard tab "chat" could have a small icon that indicates that new, game chat (other than snap shots) has been posted if it has not yet been seen. Deals, alliances, border agreements etc are a big part of the game, yet it's constantly hampered ...
by Mikoyabuse11
Sun Jun 07, 2020 10:04 pm
Forum: Suggestions
Topic: Implement auto snapshot at game start, especially for fog ga
Replies: 2
Views: 2550

Implement auto snapshot at game start, especially for fog ga

Concise description:

The game should auto snapshot at the game start for all teams, same as how it automatically takes a snap at the end of a player's turn.

Specifics/Details:

The community has generally settled on an agreed upon etiquette of waiting 12 hours for the opponent to take a ...
by Mikoyabuse11
Mon Oct 08, 2018 10:32 am
Forum: Suggestions
Topic: Incrementaly increasing the max bulk teritory count bonus
Replies: 10
Views: 5464

Re: Incrementaly increasing the max bulk teritory count bonu

Then you end up with a problem with very large maps, like Hive, where your starting territory count gives you well above 3 troops to start. Could this work in that situation? Maybe. It would be a very different play style for the opening rounds, which probably means you won't get a lot of support ...
by Mikoyabuse11
Sun Oct 07, 2018 9:02 am
Forum: Suggestions
Topic: Incrementaly increasing the max bulk teritory count bonus
Replies: 10
Views: 5464

Re: Incrementaly increasing the max bulk teritory count bonu

Jdsizzleslice wrote: What about maps where every player starts with a bonus, like on Salem's Switch?
The rest of what I described in the OP would still apply, I'm only talking about putting a limit on the bonus from total territory count for the first turn. Maps with special bonus systems would be unaffected.
by Mikoyabuse11
Fri Oct 05, 2018 12:57 pm
Forum: Suggestions
Topic: Incrementaly increasing the max bulk teritory count bonus
Replies: 10
Views: 5464

Re: Incrementaly increasing the max bulk teritory count bonu

So how about this? First turn bonus for total territory count is 3, regardless of total starting territories. Everything after first turn is completely normal. Super simple, still plays like normal risk, doesn't reduce the first move advantage nearly as much, but would still be effective at reducing ...
by Mikoyabuse11
Fri Oct 05, 2018 12:27 pm
Forum: Suggestions
Topic: Incrementaly increasing the max bulk teritory count bonus
Replies: 10
Views: 5464

Re: Incrementaly increasing the max bulk teritory count bonu

The game is played a certain way. Having the game change to an indefinite amount of turns is a major change that nobody will want. Any turn to eliminate player one bonus should be done on turn one only.

Having it as an option is not feasible. It has to be a global rule change. Everytime you ...
by Mikoyabuse11
Thu Oct 04, 2018 10:10 pm
Forum: Suggestions
Topic: Incrementaly increasing the max bulk teritory count bonus
Replies: 10
Views: 5464

Re: Incrementaly increasing the max bulk teritory count bonu

This doesn't give the advantage to player 2, it spreads player 1's advantage across more turns to allow for the game to develop. I don't understand why it can't extend past 1 turn? I can't think of a reason for that to be an issue, could you explain that one? And yeah I do think this would be ...
by Mikoyabuse11
Thu Oct 04, 2018 9:28 pm
Forum: Suggestions
Topic: Incrementaly increasing the max bulk teritory count bonus
Replies: 10
Views: 5464

Incrementaly increasing the max bulk teritory count bonus

Incrementaly increasing the max bulk territory count bonus from 1 to reduce the significant first move advantage

My idea is to have a game option which would limit the bulk territory count bonus at the beginning of a game to cut down on the huge advantage granted by having the first move in the ...
by Mikoyabuse11
Fri Aug 04, 2017 10:16 pm
Forum: The Atlas
Topic: BeNeLux [Quenched]
Replies: 513
Views: 474903

Re: BeNeLux [Quenched]

Any thoughts on setting the three capitols to start as neuts? I just started a 2v2 game and the other team by chance started with all three autodeploy +1 territories. If those territories could begin as neutrals it could keep the initial spawns more fair, for pretty much any game type probably.

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