Alright, I'm just going to abandon the whole formate for this, because what I am suggesting here is so huge and far-reaching that it cannot concisely be pigeon-holed into list format at this time. It would be a chore to read. Trust me. I'm just going to write this out as a stream of consciousness ...
New Game Options To Enable/Disable Following Territory Card Effects:
Extend +2 Bonus Armies awarded on territories for which cards are played to any player, not just the player who trades in the cards. Set the Territory Card Army Bonus to anything from 0 to 7 (2 is default).
You will have the option to set the Deadbeat Threshold in newly created games.
Specifics:
The Deadbeat Threshold setting is the number of consecutive turns any given player may miss before being automatically kicked from the game for missing too many turns. This ...
Enable an option for new games disabling the 24-hour time-limit; nobody will miss a turn for taking longer than 24 hours to begin their turn in selected games.
Specifics:
When you are the next player in order to take your turn, you have an infinite amount of time to ...
It's been a long time, but now I'm back.... :ugeek: Concise description:
It is against the rules to conduct secret strategic planning outside of the game window; although you can say anything you want in any given game's chat window (within reason), you are not allowed to discuss or make ...
I think the fact that you sent the other player (yellow) a private message asking yellow to attack slate will get you in more trouble than yellow's strategy, which may be poor, but is still a viable strategy.
Hmm....following is the private msg I sent to Dark Rabbit that started this whole thing ...
~Please observe the above game w/o comment -- don't want to tip off potential suspects~
Just check out the game linked above and tell me what you think about Dark Rabbit and Jmajewski777 based on how both have played. I'll hold off taking my ...
I think this should be an improvement. We need to have the fortification button somewhere else and have a confirm pop-up. The currect setting ruined a lot of good games for many people. Why should we depend on greasemonkey when we can improve it here?
Gnome de Guerre wrote: Maybe it should be implemented with a selectable number of turns to skip -- when you press Skip Turn, you would be asked "Skip for how many turns?" -- 1, 2 or 3.....
Maybe it should be implemented with a selectable number of turns to skip -- when you press Skip Turn, you would be asked "Skip for how many turns?" -- 1, 2 or 3.....
I own over 15 guns... I will continue to own them and shoot them...
I have a HUGE possibility of going to jail forever, because if you own a gun and do drugs, the punishment is VERY harsh... But I would not shoot someone juts becasue I was stoned... Matter of fact, that ...
Just some ideas here; I realized disallowing attacks on team-mates would ruin the game, but I think an option to disallow fortifying team-mates is tenable.
You know how the Inbox appears different when you have a new message? I think it becomes bold, and is followed by the number of new messages in blue contained by brackets, like this:
Inbox [ 1 ]
How about a similar altered display of My Games followed by the number of games waiting for you to ...
Well, then, I guess some of us should put together some AI code, host it on their machines at home, and have that AI log in through its own account -- these accounts will be declared by their owners in a special AI Forum. BTW, Happy Easter!
This idea is sound; nerf the cards a bit so they no longer become the central focus of every player (driving everyone to take a territory every turn in order to stay competitive), but still provide a reduced number of bonus armies. Bump!