I used to be around, but then life kicked my ass and I was inactive for years. Now there's all these new features I've never heard of. I just started a game on the Oasis map though and I had a question.
IN that map, desert territories lose one troop per turn. If I end a turn with only one troop on ...
DiM wrote:this isn't real war it's just a game meant to offer you relaxation. how would you like it if in every single game all your opponents had a secret alliance against you?? would you still feel any pleasure from playing???
I disagree with this rule. In the real world, secret alliances can make a huge difference in wars. I think that conquerclub should allow secret alliances, or at least not ban them. They are a major part of real wars and I think that they should be a part of our wars too.
This makes a total of 21023 continents (78 pair, 2808 two pair, 52 three of a kind, 9180 straight, 5112 flush, 3744 full house, 13 four of a kind, 32 straight flush, 4 royal flush)
bear with me for a second, and idk if this forum is even ope nanymore, but say a person had a set (three of a kind ...
i suggested this a few months ago and it got pretty much forgotten about
like i said b4, this would be a great map, but there are probably copyright issues
This looks pretty educational to me. If you make the drug aligned look really undesirable and very very away from cool (dirty) then I don't see a problem. Make the police look very much like the good guys in this scenario, like the D.A.R.E. dog, Superman and such.
i dont think the theme should be random, maybe like a maze, or isnt there some bad guy from a super hero cartoon that would fit for this? i cant think of the name....
Sven Hassel wrote:tried before and there are major copyright issues
there'll be ways around that...
-(wii=wee)
-X-box and gamecube = x-cube and gamebox
-Nintendo 64 =Nintendo 46
-Genesis=Exodus (or something else biblical like that)
et. cetera
It could definitely see it happening.
I dont see any problem with the astral bombardment of the hall of locked doors, thats still a one way attack, and that way, no one gets into that room (and it doesn't really make it that confusing) There are 2 reasons this will not happen.
1) Adding bombardment will just place a neutral in the ...
I dont see any problem with the astral bombardment of the hall of locked doors, thats still a one way attack, and that way, no one gets into that room (and it doesn't really make it that confusing)
for the hall of locked doors, you should make it so that you cannot attack into it, because all of the doors are locked. but that would mean that whoever held that room could not be killed, so they would be the only one who could possibly win (unless it was an assassin game?) so that idea probably ...