Please check the conduct of 2 players, Zimmler and Lunchbox737. They play in both team games and against each other in 4 to 8 player standard games. When they play standard one of them nearly always wins (7out of 8) games. By the way, this part of the site is very confusing and someone will probably ...
I believe that the players, Zimmler and Lunchbox are working together in Standard, fog games. Virtually every game that they play in this format ends up with one of them winning.
I think it's a great idea. I think LaLa land has got it wrong with adjacent. What you could do is you could move say 3 to Venzuela from Brazil. And another 3 to say Argentina.(from Brazil) In short you can't move from an an area that you've already put armies in that turn, unless there were armies ...
Yes, that is only your opinion. But no matter what you think it is a statistic, and people work on statistics. Very simple. I'm not actually asking for your opinion. It's my idea, and if powers to be want to consider it in the future then so be it.
An idea, when look up someone's profile it would be interesting to be able to see statistics on how many times they offer alliances and how many they accept. Possibly the way this would be kept tallied is when you are playing a game an icon or something appears meaning that someone in the game is ...
I know I've already put a post in about this subject but for some reason the poll options didn't work out for me. As an option in the 'start a game' section of the game I suggest there be a 'capital spawn'. What this means is the armies you receive at the start of your turn can only be placed on ...
Yeh, fair enough. I don't know the IT side of things. I'm not really good at that (as you can see I have no Avatar, and don't know how) but adding more info as far as the capitals idea is concerned. It is like playing an unlimited adjacent game. All generating from the one or more locations. It ...
A version that I came up with years ago, playing the board game RISK, was to have the option of being able to get your armies the normal way that we are all used at the beggining of a turn. Or being able to cash in a certain amount of your owing armies to put an 'ENTRENCHMENT' card on a particular ...