My question is what do you do when a 5 or 6 player game reaches that point where it is just a build game. This is the case in the following four games. Each game was started at the same time with the same players, and we've all kind of taken the same approach in them. I'm lucky in that I have good ...
Because Fircoal asked for a random team, and I am actually a fan of Baylor, can I be Baylor and Fircoal be moved to another team? Also, if this is done, I'd like to have BeNeLux as my home map with No Cards and Unlimited fortification.
For my first move, I made the decision to concentrate on The Tropics as my platform for moving forward. This of course is because that is where my best concentration of men are. I do have a number of men in Central USA but I consider The Tropics ...
Interesting you would ask this, because I just set up a Dice Test Game last night. Is that where you got the idea?
Anyway, to your question. No. Multiple accounts aren't allowed, and we will bust you if you make one. Best idea would be to find a friend and play it with him.
I didn't know which mod to ask this question, so I am posting it here. I am wanting to set up a 1v1 game for the purposes of looking at strings of dice rolls. The idea is to create a build up game on World 2.1 with two players that way I could look at a large number of dice rolls at a time. I could ...
Looks like he's won a large number of his 6 player freestyle games. Which is an interesting thought, alot of good players choose not to play freestyle so you may find yourself playing against some not so good players often.
There's a "better" way to drop your score down to 1 than deadbeating. Just join 6 player games and on your first turn, attack with every one of your countries until each are left with 1. Simply be somewhat even in who you attack and you will leave yourself with almost no chance of winning the game ...
In the long run, the dice are "random" or at least they balance out. However, it is my opinion that they are More Streaky than real life dice. For instance, in the span of 2 games I lost when I attacked 6 on 1 ...
Okay, I have two things to discuss here, although both have to do with breaking others borders.
First of all, and this is a bit simpler, is it ever worth it to break a border of a continent whose bonus is less then the men you'd have to take to break the continent. And I'm referring to when you ...
sometimes i win every battle and sometimes i loose them all and i think it makes sense too if the following is true:
The way CC gets the random numbers is that they get a 'page' with all possible dice rolls in 'lines'. Each possible dice roll in each line'. The lines are ...
Lets say that you knew that the dice were broken in some way. Yes I know that according to the numbers, they are random. However, they are random because over time, the brokenness averages out. Anyways, my point is not to point out that there might be something wrong with the dice. Lets say that ...
Although right now I seem to be stuck in the 1800's due to now experiencing that phenomenon where you win a 4 person game for 40 points and then turn around and lose 30 points in another game
I'm going to have to start playing guys with more ...
The issues at hand have more to do with what positional advantage that extra country gives you. In Middle Earth, for example, if you own Mordor, Holding South Gondor allows you to protect the same border that you'd have to otherwise fortify two countries to secure. There are many maps with this ...
The games that I've won in assassin, although I haven't played that many, have been the games that I've held on to a continent for a few turns. If you don't have the person who is targeting you constantly attacking your continent, you can quickly gain a bit of an advantage over the guys who place ...