Yeah, board games like RISK are abstracted war. The abstraction is done for a purpose. Charred flesh and raped children are common parts of war. They're even parts of war that ought to be emphasized in the context of a somber history book. But you ...
Strongly agreed. It's bizarre and a little horrifying that enslaved people are depicted as stationary objects to be collected like bags of coins or jugs of booze. Obviously one of the purposes of games like RISK is to abstract and sanitize large-scale atrocity. Maybe a map that incorporated the idea ...