The tournament represented the pinacle of CC doubles play. The following is why I think it may not do so with the suggested settings:
1. Flat rate increases the luck component. Yes, the game is for the majority luck-based, but as said, through repeated encounters the effect of skill and strategy ...
The idea of 3/4 team games is interesting, but the possibility of stalemate is too detrimental imo. I fear we'd be stuck on round 1 for a long time.... not to mention players headhunting leading teams and such.
Also, why were those players disqualified? Such as aliakber1001 and gp24176281? Or is ...
Set criteria is difficult to monitor. In addition, people will commonly do the "you give me positive feedback and I'll respond with positive feedback" which will trash the accuracy of a 5-star system.
Someone else made an excellent suggestions - 3 ratings: negative, neutral, positive. This is easy ...
I have to say, this tournament is VERY well organized and presented, and I'm thrilled that you created a high rank division so that I could participate. My appreciation goes out to you.
That being said , I would criticize that 18 games is very few. Most games are heavily weighted on luck, but this ...
Top 3 of each group could be harsh, as some variation could take someone out of the picture. Nice amount of games though, hope it's not too much for some players.
Yeah, if you do average score + 1000 per win, that's a pretty shit system for ranking clans. If you really want to keep this up, should probably have a better system in play.