Search found 35 matches

by DoomOmen
Sun Jun 06, 2010 6:53 pm
Forum: Callouts Archives
Topic: Need Majors or Above To Fill Some Standard Game Spots
Replies: 3
Views: 1060

Need Majors or Above To Fill Some Standard Game Spots

I do sort of an invitational for Majors and Colonels, but this time the games have not filled up as quickly as I had hoped. I am leaving this callout to see if I can fill these games up so those of us who have already joined them can get started.

Here are the games I am talking about. PM me for the ...
by DoomOmen
Wed May 26, 2010 10:04 pm
Forum: Suggestions
Topic: [GO] Exponential Spoils
Replies: 63
Views: 22978

Re: Exponential Spoils - Awesomeness Inside

Eight or ten spoils would be ridiculous. Keep the spoil limit at the traditional five. I see no reason to allow someone to have 100+ troops from spoils in round eight.
by DoomOmen
Wed May 26, 2010 2:05 am
Forum: Suggestions
Topic: [GO] Exponential Spoils
Replies: 63
Views: 22978

Re: Exponential Spoils - Awesomeness Inside

Why isn't this idea still being discussed or adopted? This is the best spoils idea I've heard. Completely takes the luck out of the dice. DISCUSS PEOPLE. IMPLEMENT ADMINS.
by DoomOmen
Tue Mar 30, 2010 12:52 am
Forum: Archived Suggestions
Topic: Conceding Territories To Teammates
Replies: 33
Views: 5472

Re: Conceding Territories To Teammates

JRH:
It has been discussed that we limit the amount of concessions per turn. I would suggest it be limited to two or three; probably two. I would also suggest that a player not be able to concede his last remaining territory, which would go a long way in preventing a player giving his last territory ...
by DoomOmen
Thu Mar 25, 2010 3:21 pm
Forum: Archived Suggestions
Topic: Conceding Territories To Teammates
Replies: 33
Views: 5472

Re: Conceding Territories To Teammates

This will kill a big part of the strategy involving teammed games imo.
I don't see how. Maybe you could explain. What is strategic about killing teammates? The only argument I can fathom is that having to hit your teammates to take their territory makes you contemplate the situation and whether or ...
by DoomOmen
Sun Mar 21, 2010 2:53 am
Forum: Archived Suggestions
Topic: Conceding Territories To Teammates
Replies: 33
Views: 5472

Re: Conceding Territories To Teammates

Last two posters make it seem like both teams aren't able to concede. I'm pretty sure the amount of concessions teammates can make will balance out for both teams. The more territories you have adjacent to your teammate, the less adjacent spaces you have to enemies, meaning they, too, have more ...
by DoomOmen
Fri Mar 19, 2010 10:55 pm
Forum: Archived Suggestions
Topic: Conceding Territories To Teammates
Replies: 33
Views: 5472

Re: Conceding Territories To Teammates

I like the idea of having the concede phase begin the turn. That should help in preventing teammates from exchanging massive armies between turns to attack with. If you concede before you attack, you obviously can't use a territory conceded to you and then just concede it back. That's a great idea ...
by DoomOmen
Thu Mar 18, 2010 1:22 am
Forum: Archived Suggestions
Topic: Conceding Territories To Teammates
Replies: 33
Views: 5472

Re: Conceding Territories To Teammates

Right, A.sub. I do think it could be abused if one player is allowed to concede all of his territories to a teammate, but I think the main abuse aspect of it would be related to eliminations. Say Player A only has two territories left and both territories are adjacent to his teammate. He concedes ...
by DoomOmen
Mon Mar 15, 2010 4:06 pm
Forum: SoC Training Grounds
Topic: Howdy!
Replies: 1
Views: 1370

Re: Howdy!

His brother is quite amazing. Cosmo is lucky to have such an amazing brother. I wonder who it could be.
by DoomOmen
Mon Mar 15, 2010 4:17 am
Forum: Archived Suggestions
Topic: Conceding Territories To Teammates
Replies: 33
Views: 5472

Re: Conceding Territories To Teammates

I just found this: http://www.conquerclub.com/forum/viewtopic.php?t=9265. It is dated 2006. Seems to me this idea needs to be revisited.

Nothing in that thread mentions anything about teammates only being able to exchange adjacent territories, so maybe the idea was misinterpreted as teammates being ...
by DoomOmen
Sun Mar 14, 2010 11:46 pm
Forum: Archived Suggestions
Topic: Conceding Territories To Teammates
Replies: 33
Views: 5472

Conceding Territories To Teammates

I apologize ahead of time as I am sure that this has come up before, but I haven't seen the thread on it. A search did not yield the results I was looking for and I really want to know about this, so I am posting it anyway.

Concise description:
Would it not be a better idea in team games for ...
by DoomOmen
Sun Mar 14, 2010 11:22 pm
Forum: Melting Pot: Map Ideas
Topic: Siege Maps
Replies: 5
Views: 1001

Re: Siege Maps

I thought a perfect drop was possible. Doesn't City Mogul drop players in specific sections?

I am not actually making a map, I don't know how. I wish I did, then I would make some of these maps myself. I only made that image to serve as an example for the type of gameplay I am looking for ...
by DoomOmen
Wed Mar 10, 2010 3:23 am
Forum: Archived Suggestions
Topic: Siege - New Team Based Gametype
Replies: 3
Views: 595

Re: Siege - New Team Based Gametype

No feedback? Does no one find this idea intriguing?
by DoomOmen
Tue Mar 09, 2010 4:43 pm
Forum: Melting Pot: Map Ideas
Topic: Siege Maps
Replies: 5
Views: 1001

Siege Maps

I posted this in the suggestions board, but I am posting it here too. I will leave the thread verbatim. Hopefully it gets some attention from map makers here.

Concise description:
First off, I will state this: I am not sure whether a new gametype would need to be setup for this to work or just ...
by DoomOmen
Tue Mar 09, 2010 2:47 am
Forum: Archived Suggestions
Topic: Siege - New Team Based Gametype
Replies: 3
Views: 595

Re: Siege - New Team Based Gametype

If that is the case, then perhaps a moderator will want to move this thread, but as I see it, this idea would require a new gametype as well since some map restrictions would have to be required for this idea to work. This being a new gametype suggestion, then, probably means this thread belongs ...
by DoomOmen
Tue Mar 09, 2010 2:25 am
Forum: Archived Suggestions
Topic: Siege - New Team Based Gametype
Replies: 3
Views: 595

Siege - New Team Based Gametype

Concise description:
First off, I will state this: I am not sure whether a new gametype would need to be setup for this to work or just new maps to be designed with this in mind. I have no talent for coding or mapping, so I do not know the answer to this. I will just continue on under the ...
by DoomOmen
Fri Feb 26, 2010 2:47 pm
Forum: Suggestions
Topic: [UI] Semi-Auto Assault
Replies: 337
Views: 188748

Re:


I don't like the idea of the multiple attacks being correlated with the auto-attack, in case of an accident or computer lagging and me multiple clicking (as happens freaquently with me). I'd rather have it like this

[Attack] []5 rolls [] 10 rolls [Full-Attack]

or something like this so that the ...
by DoomOmen
Wed Feb 24, 2010 4:22 pm
Forum: Suggestions
Topic: [GO] Exponential Spoils
Replies: 63
Views: 22978

Re: Exponential Spoils - Awesomeness Inside

Sounds like a great idea. I would love to see this implemented; however, there definitely needs to be a cap. If we kept it at the five card limit, it would be easier to code. I also think the original "times two" idea would be best (one card = one, two cards = two, three cards = four, four cards ...
by DoomOmen
Tue Feb 23, 2010 5:26 pm
Forum: Archived Suggestions
Topic: More Detailed Win Percentage Stats
Replies: 2
Views: 634

More Detailed Win Percentage Stats

Concise description:
I like looking at my opponent's win percentages to sort of get an idea of how strong the player is, but it is really ineffective since win percentages from all types of games are lumped together. Let's say a player has a 30% standard games win percentage and a 60% doubles ...
by DoomOmen
Tue Feb 23, 2010 4:46 pm
Forum: Archived Suggestions
Topic: Team Sequential Play Order
Replies: 2
Views: 659

Re: Team Sequential Play Order

I thought about how big of an advantage it would be for the team who gets the first turn and have one possible solution: the first turn is done as a normal freestyle, so that whoever is there, when the game commences, can take their turn. This will lessen the amount of overall damage the first team ...
by DoomOmen
Tue Feb 23, 2010 5:25 am
Forum: Archived Suggestions
Topic: Team Sequential Play Order
Replies: 2
Views: 659

Team Sequential Play Order

Concise description:
The majority of the team games I have played have been freestyle, but I hate freestyle. The only reason I play it is because it allows my teammate and I to take our turn at the same time, which opens up a lot of deployment and reinforcement options.

I propose a new play order ...
by DoomOmen
Sun Feb 21, 2010 11:46 pm
Forum: Archived Suggestions
Topic: Additional Website Templates
Replies: 1
Views: 622

Additional Website Templates

Concise description:

This game can be very intense, so it goes without question that some players will have their eyes glued to the screen refreshing and watching all the moves. Too much of this, though, begins to hurt my eyes. The Conquer Club website is 80% white. It would be nice if someone ...
by DoomOmen
Sun Feb 24, 2008 4:13 am
Forum: Closed C&A Reports
Topic: weirdian2k3 and DoomOmen [Cleared]
Replies: 10
Views: 1591

weirdian2k3 wrote:1) I'm not a she and I hate Doomomen for keeping that joke going
don't lie to the people sweetness, just keep pumping out those sexy pictures when you beat people
by DoomOmen
Fri Feb 22, 2008 5:20 pm
Forum: Closed C&A Reports
Topic: weirdian2k3 and DoomOmen [no form]
Replies: 8
Views: 1312

Knightsrock, you incompetent tool, why did you make yet another cheat thread when you already had one. It's especially unnecessary considering I already posted a link clearing mine and Weirdian's names. Since you're apparently blind, I'll post it for you again.
http://www.conquerclub.com/forum ...

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