From scratch, here my 2 cents for a 24h rolling cache. it certainly can be improved If a such improvement already exists, forget about it.
You add a boolean GET "cache", if cache=1, then you call the cache file, otherwise, you keep the current script (with or without the current limitation)
Have you imagine a rolling cache, with a ttl of 24h, for the API ? If a new API call is made (same GET value) is made, then a new cache is done (or if this one is older than 24h), ortherwise, just return the cache. Maybe add an hack, just for the API call of the Speed Turn extension (and/or ...
does the limit for all 'mode', even for the "mode=gamelist" or just for some ?
And any chance that the limit be deleted in the future ? I explain : for example, when we want to have some players information, we could use the API, but with a such limitation, the API is no more useful, and we ...
I have a script which return some informations about players and games
But since some website update, i discover there is now an API limitation : You have made too many API Requests recently. Please leave at least 10 seconds between API requests.
What is this limitation ? how many API request ...
(+) . I have a networthy experience of most of map (392/400 at random map achievment) . I am a nice and experienced teamplayer (platinum in quad and trip, 858/1000 in teammate achievement) . In fact, i'm skilled in ...
currently, we can just ask for one setting at one time. If we want games with 6 players and 7 players, we need to make two api calls http://www.conquerclub.com/api.php?mode=gamelist&np=6 http://www.conquerclub.com/api.php?mode=gamelist&np=7
It would great to be able to make this in one : http ...
1/ add a black thin border, like BBS or gND. 2/ change the background color of main Rail Stations with grey, like gLZ 3/ change only the title background color with black for main Rail ...
All lines have now their black under glow and the L14 color is red instead of purple, for a better readability. Some rails were also moved, for improve the continuity of the line at each station.
Maybe we could erase the drawn river in this version, or color the one on the satellite view. The fact is we move a little some stations : Eiffel and Trocadero to the west, and Victor Hugo and Etoile to the North, so we bent the river at the same time. We also prefer this one, but some railroads ...
Look at CCD territ http://www.faucon.org/i/metro-paris-conquerclub-def800v7.jpg We estimate this more readable, and more clean. Also, for the few stations with only one line, we can put the color square on the same line than the name, and so, save some place ...
Original work base the official RATP map of Paris network subway & equivalent . do u have permission from the ratp to use the station names on a map of the paris métro, or is the ratp map free for us to use?
excellent question, and actually, RATP released all the data the last july 31st this ...
We add the line number into the station square. Porte Maillot (pMA), a single station, and Etoile (ETO) a triple station. At Elysée (ELY), we enlarge the white square instead of the color square, so the name is on the ...
We still search a solution for add the line number to the playground, for color blind people (i didn't understand, the first time, that CB means color blind) without fail into an indigestible "gloubi-boulga".
My first idea was adding a small number under each color square of each station
One thing you may need to plan for are being able to see 3 888's, or maybe even more. I don't know how they will stand out against the pitch black background.
currently, we see a letter and two numbers. I guess three numbers will take the same place.
We colored each station, depending of which line go through them. So, we have to enlarge some 'square' for have all color displayed (and so, deleted one station Raspail [RSP]) Each line is now represented by a railroad. For ...