CC Assassin Super League Main Thread

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chipv
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CC Assassin Super League Main Thread

Post by chipv »

A new Super League begins - Conquer Club Assassin Super League !

We will have an ongoing sign-up thread where you may be asked to be a reserve if the tournament has filled up and cannot permit more players.
Season 0 is a seeding tournament where everyone will be placed into leagues randomly. Season 1 leagues will be filled based on the results of Season 0.


CC Assassin Super League Season 0 Sign-Up https://www.conquerclub.com/forum/viewt ... p?t=243711
CC Super League Season 0: Starts July 13th 2026.

Live scoreboard: TBD

This tournament is open to all players with Premium Membership
CC Assassin Super League Basics
The Basics

SEASON LENGTH - 10 weeks (6 weeks of games)

LEAGUE SIZE - 16 (Lowest League could have 6 players)

LEAGUE GAMES:
There are a total of 18 games per season - 3 games every week.
You play 3 home maps spread over the season, and 15 games equally on the opponent home maps.

GAME LOAD: 3 games per week - Premium Membership is required to enter

GAME SETTINGS:
6 Players
Auto
Sequential
Escalating
Parachute
Fog
No trench
20 round limit
No Beta or Special Event maps allowed for HOME MAPs (see https://www.conquerclub.com/public.php?mode=maps) but Random is permitted

SCHEDULE
New matches will be dispatched on a weekly basis at 0900 CCT on Mondays starting July 13th

MATCH SCORING:
KILL: 4 Points (Killing correct target)
WIN: 2 Points (Winning without killing correct target e.g. round limit, objective)
LIVE: 1 Point (Surviving without being killed by correct assassin)
DEAD: 0 Points (Killed by correct assassin)
FOUL:-4 points (Killing incorrect target)
MISS: 0 Points (No points for being kicked for missing too many turns)

TIE-BREAKER:
1. Points
2. Highest Number of KILLs
3. Highest Number of WINs
4. Highest Number of LIVEs
5. Highest Number of DEADs
6. Highest Number of FOULs
7. Lowest Total Game Duration of All the CURRENT Seasons games

TOURNAMENT FORMAT:
This is a League Format. Each League will have 16 Players. Depending on numbers we may have an extra league with 6 players.

Every Season, players will be promoted or relegated as follows:

Finish 1st: Promoted 3 Leagues
Finish 2nd: Promoted 2 Leagues
Finish 3rd-4th: Promoted 1 League
Finish 5th to 12th: Remain in Current League
Finish 13th-14th: Relegated 1 League
Finish 15th: Relegated 2 Leagues
Finish Bottom: Relegated 3 leagues

There are a number of exceptions depending on the existence of an extra small league. The scoreboard clearly outlines the promotions in all cases so easiest to look at that.

For Season 0 things will be different.

We'll randomly assign leagues for S0 and use the points scored to fill in leagues in S1.
In general we will fill S1 PRE with the top players in S0 leagues and continue to fill leagues based on points scored.
The scoreboard for S0 will clearly indicate which leagues you will end up in if the positions do not change as usual.

REST SEASONS:
A rest season can be taken where you are guaranteed to stay in your current league.
This guarantee is good for one season but not for consecutive seasons - that will result in dropping down a league via relegation.

We are not able to allow lots of people on REST seasons because it affects the balance of the games as it is a 6 player tournament.
In exceptional circumstances we can allow a REST season but this immediately reduces the number of players in some of the games.
We reserve the right to refuse REST seasons if we feel it affects the balance of the games (we don't want to end up with 3 or 4 players games).

MISSED INVITES:
Games are ALWAYS sent on Mondays - invites expire after 24 hours so we are expecting you to accept by Tuesday.
Missed or dropped invites impact everyone else:
  • Tournament organisers - checking for missed invites, reissuing invites , sending PMs to offending players takes time and energy.
  • All other players - you'll slow the tournament down possibly affecting how many seasons we can have per year.
Here is how we will deal with missed or dropped invites:
  • We will send one reinvite on Tuesday and send a warning via automated PM
  • We will remove players if invites not accepted by Wednesday and notify via automated PM
  • Players must PM us by Reply All if they have good reason and want to be reinstated asap
We are not going to VOID results of removed players but their scores will be zeroed - we will just reduce the number of players in the affected matches to keep the tournament going.
We will have to VOID games if we cannot schedule them with more than 2 players in the case of too many players removed or resting in the league.

RESERVES:
We have a new concept of Super League reserves - it is not mathematically possible to give everyone a place in a 6 player tournament so we will place the last people signing up as reserve.
If we have to remove people or people dropout we will ask the reserves in order of signup if they would like to and are able to play.
As it is an advantage to replace players in leagues without qualifying for the league we will start the reserve on zero points regardless of when in the season they are.
Reserves must specify their home map but will only play it if there are home games remaining in the season.

MAPS:
Random Map is permitted as the HOME MAP.
No Beta or Special Event maps allowed for HOME MAPs (see https://www.conquerclub.com/public.php?mode=maps)
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chipv
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Re: CC Assassin Super League Main Thread

Post by chipv »

CC Assassin Super League Scoreboard Guide

The scoreboard is packed with features you may not be aware of , let's take a walkthrough.

Notes - the scoreboard is not meant to come with instructions so there are notes everywhere to give you descriptions on what the data is saying like this:

Image

Just hover over cells with the above mark on them.

Let's start with the first row:
  • Fastest League - this chart tracks % progress of game completion rates per league towards season total
  • Active Games - this chart tracks oldest week games that are still active
  • Updated - date when scoreboard was last updated
  • Useful Links to main thread, this guide, and the prizes post
  • Week - current game week
League Table
  • Position - All data is available to figure out tie-breakers - Points, KILLs, WINs, LIVEs, DEADs, FOULs, MISSes
  • Rank - CC rank
  • Status - ACTIVE, REST (keep spot in league), KICKED - KICKED players lose their points and can be relegated, REST matches are never scheduled.
  • Games - Games completed
  • Form - Match results in order of schedule
    Image
  • Best Streak - longest streak of consecutive wins (KILLs or WINs) - X squares do not count as a win but they do not break win streaks (consecutive green / blue squares). For example:
    Image
    • Row 1: X square does not count as a win but it does not break win (green / blue) streaks so the biggest streak is 6.
    • Row 2: The green / blue squares are not broken up by anything so the biggest win streak is 5.
    • Row 3: There are 2 streaks of 2 - the 2 blue squares and the green X blue combination - X does not count as a win but it does not break the streak
    • Row 4: There is a green / blue win streak of 2
  • Days - total number of days elapsed for all games in completed matches timed from game start to game end.
  • Rounds - total number of rounds elapsed for all games in completed matches timed from game start to game end.
  • KILL number of KILLs, WIN number of WINs etc
  • Next Season - if standings remain then this is the league the player will be in next season after promotion and relegation.
Grid
Grid notes show the map for the game
KILL/WIN/LIVE/DEAD/FOUL/MISS - result for the player
HOME - home game.
AWAY - away game.
REST - player is having a rest season
KICKED - player has been removed from season -their matches will still go ahead with one less player
VOID - too many people have been kicked from the league to form a 3 player game so the match is now VOID.
MISS - players kicked out the game for missing turns will not get a point
Leaderboard
Leaderboard for:
  • Speed - lowest number of average days played per completed match
  • Accuracy- highest number of KILLs
  • CC Rank - highest CC Rank
  • League Points - highest league points
  • Win Streaks - longest streak of consecutive wins
  • Efficiency - lowest number of average rounds played per completed match
Past Results Tab
Final results for each season will be published in a new tab
Tips
  • How can I find a player on the scoreboard? - CTRL+F (Cmd + F on Mac) will open a box in the top right where you can type a name in and you will see green highlights where they are found
  • How can I work out how many matches I have this week? The form which will indicate white for scheduled matches that are incomplete
  • How do I work out who will get promoted or relegated? The league table rows are coloured green for promotions and red for relegations - these will be final at season end.
  • How do I work out which league I will be in next season? The Next Season column in the league table at season end will answer this question.
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Re: CC Assassin Super League Main Thread

Post by chipv »

Prizes
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Re: CC Assassin Super League Main Thread

Post by chipv »

First 2 posts updated. Prizes will not be decided before we start Season zero, they will apply from Season 1 onwards.
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Re: CC Assassin Super League Main Thread

Post by chipv »

Updated with Seeding promotion information for S0:

For Season 0 things will be different.

We'll randomly assign leagues for S0 and use the points scored to fill in leagues in S1.
In general we will fill S1 PRE with the top players in S0 leagues and continue to fill leagues based on points scored.

The scoreboard for S0 will clearly indicate which leagues you will end up in if the positions do not change as usual.
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Re: CC Assassin Super League Main Thread

Post by chipv »

I am proposing an alternative point system as the current one has some bias.

3pts correct kill (equivalent to a win)
1pts survivor
0pts killed correctly
-3pts incorrect kill (penalty equivalent to win)

I think this better rewards and encourages correct kills personally but interested to hear opinion
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Re: CC Assassin Super League Main Thread

Post by Lindax »

chipv wrote: Tue Jun 09, 2026 5:37 am I am proposing an alternative point system as the current one has some bias.

3pts correct kill (equivalent to a win)
1pts survivor
0pts killed correctly
-3pts incorrect kill (penalty equivalent to win)

I think this better rewards and encourages correct kills personally but interested to hear opinion
Better, it's assassin.

Lx
"Winning Solves Everything" - Graeko
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