Concise description:
[*]The most chaos causing spoils type yet.
Specific\Details
[*]Up the ante on nuclear spoils and make the game more unpredictable by having it such that spoils don't just remove the armies from a territory, but give you control of it (along with all the armies thereon). Since it would then be your turn, you might really see games flip around suddenly, much more often than the rare times where nuclear is a game changer. It would maximize any strategies in use for nuclear... imagine how great devastating it would be to lure an opponent into moving his a stack to somewhere you held the card for. It'd offer you ways to get back into areas you thought you had lost.
If the idea isn't groundbreaking enough, other twists could help. Perhaps you lose any of your own territories you play. Perhaps when you play a set, it randomly assigns the three territories out to three different colors.
One thing the idea would occasionally do is offer a way for teammates to acquire their partner's territories without wasting armies. Perhaps in such games, you could even acquire 2 cards per turn to accentuate this and further fuel the chaos.
Would also be an interesting 4th option to the great EFN option being suggested (
http://www.conquerclub.com/forum/viewto ... 4&t=182701 ).
How this will benefit the site and/or other comments:
[*]Open up the game board a lot more.
Just a thought. Did a search but didn't find anything similar, but $10 says some of the ideas have been posed before?