I have a number of Ideas I've been saving on how to improve the graphics, so once I get moved I'll start working on them.
Moderator: Cartographers

HA!!!! you got it!!! that's exactly what I did, I can't believe you noticed. I was working on an art project at school a while ago and this project was totally getting away from me so I named the file This is a mess, but the program saved everything as one word. I looked at it, said it out loud phonetically and thought it sounded pretty cool. I changed the spelling a little to make it sound cooler. It should be pronounce (theh-SISS-ah-mess).How do you spell Thessisamess... This is a mess?






Done. Borders strengthened.your territory borders are a bit too faded at some places. I'd suggest making the borders stronger and easier to see.
I didn't make it larger but I moved the city to the side and made it's border more clear as well.Maybe make Dalmus a bit larger? It's rather small, blends into the background, and is partially obscured by the city icon.
Sorry man, should have mentioned that back at gamplay we're passed that now.I don't think you should have Dalmus be a city. It would be more interesting if Chunjaris and Theraland could attack each other as well as Dalmus. Makes it less of a funnel.
Done. Thessisamess, Hellengar, and Northern Frontier city icons all made smaller.I think some of the castles could be smaller such as Thessisamess, Hellengarm, and Northern Frontier. Northern Frontier being the same size as Denmarn is the size difference I'm thinking.
Done. Extended the borders on those, especially Azuran.- I would bring the border of Alus a bit to the south, also give Illania a bit more space, you have some space in Morovia.
- azuran could use some space too, maybe move the border a bit to the south
Done. Moved the text upmake that the border Aliskar Plain don't cross the text
I have no idea what you mean by this?could you make those bonuses in the right more like those bonuses in the left, with a frame and some colors.
Done. I changed the font to be more readable, however I don't think it looks as cool.I think, maybe a bit later, you will need an easier font for the legend. I don't think you can make it look all good on the small map
especially take a good look at all those legends beneath, you'll need to make that look a bit cleaner, i think.
I think that would make it too hard to see, the castles are only grayish because I applied a transparency.small thing; I find the signature a bit distinctive, maybe a bit too much. I would replace the black in it to a more grey, like the color of the castles.
Duh. Thank you. Me too.I wish you all the best and looking forward to play on it!
I could not tell that Dalmus was a city before. I see it now in your previous version. Just because you got the gameplay stamp doesn't mean you can't change it at allI don't think you should have Dalmus be a city. It would be more interesting if Chunjaris and Theraland could attack each other as well as Dalmus. Makes it less of a funnel.
Sorry man, should have mentioned that back at gamplay we're passed that now.

I've thought about it but I really want there to be a neutral (it starts neutral for this very reason) barrier between those to bonuses. Final decision.I want Dalmus to still be able to act as a barrier. What's the point of having a barrier between two bonuses if you can just go right past it?

It's cool I'll work something out. It'll look cool.Hey, it's not covering a lot of geography... most of it is sea, with a small piece of non-playable coastal area...
I agree with you that a lot of geography and painting is covered that way. Most legends take a lot of space, but keeping things simple will give you a lot of space and calm to the bottom of the map. Just check what you get when you use the same font as that new one right and the same colors. And removing the glow from the text in the large map. It can be an easy solution.The Bison King wrote: Any way onto Dub's suggestion for the road bonus display. I see what you are getting at. However I don't want to cover up all that geography. There might be some other way to frame it. It does seem kind of unbalanced having a nice frame for the territory bonuses but not the road bonuses, but it would need to be something that is mostly see through. I'm not sure, I'll think about it maybe I'll come up with something cool, we'll see.
No it is not unnecessary. Having a castle on Chunjaris, Dalmus, and Thereland clearly illustrates how that region works. Each territory connects to each other, and you can not go past each territory. If I took the castle off Dalmus I would need to write yet another note about Dalmus in the rules and I don't see the point in doing that If I can just have a castle on the territory. In short It would just make it more confusing for people learning how to play on the map.I was just thinking about this. It is unnecessary to have castles on Chunjaris and Dalmus because they only attack connecting territories. You'd want to make sure it's still clear that it's a road bonus which the key does but something graphically would help. I do like the design of the Dalmus castle though. You could put that castle in Northern Frontier instead!