
Moderator: Cartographers

all the playable maps are colourfull i tried a different approach.Enigma wrote:its looking better but still the wrong font. with the large letters and all the different symbols the map is way to busy.
i still personally think this concept would work better on a more colourful map. but i really like the idea- itll make for a very strategically interesting game!
it's not smiling it's blowing wind. and yes he has a face but that's how the maps were drawn back then.Bad Speler wrote:ive just noticed this, but isnt that cloud graphic a bit out of place? It looks like something out of a cartoon, its smiling at me.
k im with you there- it looks better with the coloured outlines. if keyogis not going to use them, you might as wellDiM wrote:all the playable maps are colourfull i tried a different approach.Enigma wrote:its looking better but still the wrong font. with the large letters and all the different symbols the map is way to busy.
i still personally think this concept would work better on a more colourful map. but i really like the idea- itll make for a very strategically interesting game!
hulmey wrote:i think this map is quite boring looking...How about putting on of those wooden boards on from your other thread???
it can be done but i think the colours are already very soft. if i soften them even more won't people complain they can't see them? but if everybody agrees i can definitely soften them.Enigma wrote: k im with you there- it looks better with the coloured outlines. if keyogis not going to use them, you might as well
the things i think could be improved, pretty similar to what molacole said.:
-i really like the outline colour, this map really needs it to be able to differentiate between continents. it also adds interest, or depth as molacole said, without taking away from your clean map idea. the colours can be tweaked to blend better.
will do.Enigma wrote: -i think make the compass, compass lines, and background images much lighter. look at the kanji symbol in oaktowns chinese checkers map-- its barely darker than the background of the map, but it is still legible. and it doesnt interfere with the game play.
will do.Enigma wrote: -on a similar note add some yellow/brown to those same background images. it wil help them blend in a little better, and will lend a more aged look to the map.
i can make the title a bit darker (but just a bit)Enigma wrote: -i love the font. but it is too much for the territory labels-- just simply makes the map too cluttered. keep it in the title though, thats where the art of the letters can be appreciated. try making the title just a little bit darker-- in the same tone as the rest of the background images, more brown.
what's not clear about them? they have very distinct icons and also different colours.Enigma wrote: -the legend needs to be very clear and uniform as this is a complicated map. try to make the icons clearer, both on the legend and the map itself- especially the Harbors and the Markets.
there are other routes because harbours can't provide enough movement options.Enigma wrote: -why are there both harbors and ocean route lines? is this necessary? i dont think its a bad thing- just something to think about. if you keep the route lines then make sure it is very clear which territories they are leading to/from.
continent bonuses could be added but there are 2 problems.Enigma wrote: -are there continent bonuses at all? i dont see them listed on either part of the legend. there should be, i dont think these market bonuses should replace the continent bonuses, rather add to them.
after all, in a real war both political divides and supply lines are crucial. thats why i like this idea so much- it comes closer to mimicking real tactics.
don't forget the pirate coveEnigma wrote: -i love how you put different pirate treasures around the map. thats a great addition.
thanks.Enigma wrote: ok i think thats it for now lol. good luck
thanks for the trustBad Speler wrote:ok, i dont know much about drawings from back then so ill have to trust you thats how they drew it. One more request though, is that boat on the right looks like it was crammed in there, try shrinking it a bit to give it some breathing room
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Total Votes : 38you dont necessarily ahve to make them lighter, there are other options. look at the map segment that someone posted in keyogis thread from the internet- the outline colours are pretty dark but they have the same yellowed look thats it the rest of the map, which makes them blend.DiM wrote:it can be done but i think the colours are already very soft. if i soften them even more won't people complain they can't see them? but if everybody agrees i can definitely soften them.Enigma wrote: -i really like the outline colour, this map really needs it to be able to differentiate between continents. it also adds interest, or depth as molacole said, without taking away from your clean map idea. the colours can be tweaked to blend better.
the continent bonuses dont necessarily have to be as big as usual.Dim wrote:continent bonuses could be added but there are 2 problems.Enigma wrote: -are there continent bonuses at all? i dont see them listed on either part of the legend. there should be, i dont think these market bonuses should replace the continent bonuses, rather add to them.
after all, in a real war both political divides and supply lines are crucial. thats why i like this idea so much- it comes closer to mimicking real tactics.
1. i really don't have enough space to add the additional legend (i could add it if i'm allowed to make the map 700*800 instead of 650*800) this would also solve the problem with the explanations box in the top right.
2. if i add bonuses for continents then i should lower the resources bonus or do something because the map will end up with double figures bonuses.
let's take the top left island. +2 for each resource taken to market. +2 for having all the resources on one continent. that's already a +6 bonus. if i add a continent bonus of another 6 then we're up to 12 armies.
i understand what you mean. i'll try it.Enigma wrote:you dont necessarily ahve to make them lighter, there are other options. look at the map segment that someone posted in keyogis thread from the internet- the outline colours are pretty dark but they have the same yellowed look thats it the rest of the map, which makes them blend.DiM wrote:it can be done but i think the colours are already very soft. if i soften them even more won't people complain they can't see them? but if everybody agrees i can definitely soften them.Enigma wrote: -i really like the outline colour, this map really needs it to be able to differentiate between continents. it also adds interest, or depth as molacole said, without taking away from your clean map idea. the colours can be tweaked to blend better.
let's take top left island. it has 10 territories and 4 borders (2 of those borders are harbours which makes them very dangerous). for a continent such as this one +6 seems ok. but if we make it any lower then what's the point of bothering to take it? you'll lose more armies trying to hold it than the armies you receive as bonus.Enigma wrote:the continent bonuses dont necessarily have to be as big as usual.Dim wrote:continent bonuses could be added but there are 2 problems.Enigma wrote: -are there continent bonuses at all? i dont see them listed on either part of the legend. there should be, i dont think these market bonuses should replace the continent bonuses, rather add to them.
after all, in a real war both political divides and supply lines are crucial. thats why i like this idea so much- it comes closer to mimicking real tactics.
1. i really don't have enough space to add the additional legend (i could add it if i'm allowed to make the map 700*800 instead of 650*800) this would also solve the problem with the explanations box in the top right.
2. if i add bonuses for continents then i should lower the resources bonus or do something because the map will end up with double figures bonuses.
let's take the top left island. +2 for each resource taken to market. +2 for having all the resources on one continent. that's already a +6 bonus. if i add a continent bonus of another 6 then we're up to 12 armies.