
Moderator: Cartographers


If the hard drive is intact you should be able to get the data moved from it to your new computer.DiM wrote:my laptop with all my files just died. i'm taking it to a service today and hopefully i'll manage to salvage something.

the hdd is unreadable. i've placed it in another laptop and nothing.natty dread wrote:If the hard drive is intact you should be able to get the data moved from it to your new computer.DiM wrote:my laptop with all my files just died. i'm taking it to a service today and hopefully i'll manage to salvage something.
Anyway, I've read so many scary stories how people's map files have gotten corrupted or lost that I've made a habit of periodically backing up all my map files on a usb memory stick. It's something I recommend to everyone

Dim, yes i have some concerns, and you can choose to ignore them if you wish, but I beleive they are worth the change.DiM wrote:are there any big concerns before i start working on the small?


I was just thinking about the same thing!RjBeals wrote:i don't think the land on the far west should be the same color as the sea. It's confusing at first - looks funny.

good, i look forward to seeing what you do.DiM wrote:i don't feel very inspired regarding the title so i'll work on that some other time.
for now here's:
nice, but version 8 hasn't been added to your front page, V7 still sits there.V8:
*made the outside border crisper
i beleive you fixed it the wrong way...that chunk of land was still supposed to be there, it is afterall part of PNG, and you've simply just deleted it...perhaps re-instate it so that the country borders are proper but they eat in to the carto border that you've just made crisper.*fixed a bit of land going into the border

nice, but that is the northern tributary of the fly river that you fixed called the Strickland River.*extended river all the way to the border
Dim, that is perfect and looks really nice. Great job on that section*redrawn coastal line where fly river used to be
these look much better, except for the 3s.*improved visibility of the numbers on the minimap
meh, they're still far too dark and eye catching.*fixed mountains
better, but i still have this image of fly pooh all over the map*made the dots more transparent
mmm, i still don't like them, they're far too busy and fussy for the map and i really don't think thematic for the map...*unblurred the flourishes




i understood what you meant from the start but i chose to do it this way cause i feel it looks better. deleting that chunk of land is not affecting in any way how the map plays but it improves the overall aspect.cairnswk wrote:i beleive you fixed it the wrong way...*fixed a bit of land going into the border
that's actually how the font writes the 3 but i'll fix it if it's a problem.cairnswk wrote:Can i ask what the little bit (looks like an open unfilled punkt) is behind the 3s*improved visibility of the numbers on the minimap
it is possible but i won't do it since that would be a completely opposite light direction from what i have on all other elements on the map and it would look awful to get the mountains lighted from the east and everything else from the west. it would probably make the mountains stick out even more.cairnswk wrote:Is it possible to switch those colours and shadows around so that the shadow falls on the west of mountains and the east is lit up by the various mountain colours.*fixed mountains
de gustibus non est disputandum.cairnswk wrote:mmm, i still don't like them, they're far too busy and fussy for the map and i really don't think thematic for the map...*unblurred the flourishes
i have no idea what you mean by this, but i'm drawing all my lines with a mouse, so it can't be a pressure issue since only tablets handle that. could you explain it better? i don't want to redraw lines without knowing what i must correct.cairnswk wrote: in the past various mapmakers have been asked to correct uneven lines where there are erratic pressure points from drawing lines etc.
no inconsistency there. everything is the same since it is an inside stroke applied everywhere. the stroke is even and coloured the same. if you check the land closer you'll find it is there. you're probably having trouble seeing it.cairnswk wrote:2. there seems to be some inconsistent treatment of the land immediately inside the coastal perimeter.
certainly.i have no idea what you mean by this, but i'm drawing all my lines with a mouse, so it can't be a pressure issue since only tablets handle that. could you explain it better? i don't want to redraw lines without knowing what i must correct.cairnswk wrote: in the past various mapmakers have been asked to correct uneven lines where there are erratic pressure points from drawing lines etc.
it might be that you've applied the stroke evenly on all pieces of land, but that's not what the map is actually showing.no inconsistency there. everything is the same since it is an inside stroke applied everywhere. the stroke is even and coloured the same. if you check the land closer you'll find it is there. you're probably having trouble seeing it.cairnswk wrote:2. there seems to be some inconsistent treatment of the land immediately inside the coastal perimeter.

ah, ok, it's fixable.cairnswk wrote:certainly.i have no idea what you mean by this, but i'm drawing all my lines with a mouse, so it can't be a pressure issue since only tablets handle that. could you explain it better? i don't want to redraw lines without knowing what i must correct.cairnswk wrote: in the past various mapmakers have been asked to correct uneven lines where there are erratic pressure points from drawing lines etc.
1. in some places the border lines don't meet the coastal outlines, buy in others they do.
2. the colour of some lines seems to run for some length, and then a harder/darker colour seems to have been applied to the end or the end of the line has been gone over twice making it appear as though there are double the opacity applied on the same line.
i'll double check.cairnswk wrote:it might be that you've applied the stroke evenly on all pieces of land, but that's not what the map is actually showing.no inconsistency there. everything is the same since it is an inside stroke applied everywhere. the stroke is even and coloured the same. if you check the land closer you'll find it is there. you're probably having trouble seeing it.cairnswk wrote:2. there seems to be some inconsistent treatment of the land immediately inside the coastal perimeter.

it might not affect the gameplay, but PNG does not have a straight border with it's neighbour and i beleive it should be fixed to show the correct border.DiM wrote:i understood what you meant from the start but i chose to do it this way cause i feel it looks better. deleting that chunk of land is not affecting in any way how the map plays but it improves the overall aspect.cairnswk wrote:i beleive you fixed it the wrong way...*fixed a bit of land going into the border
yes, could you fix it please, it is distractingthat's actually how the font writes the 3 but i'll fix it if it's a problem.cairnswk wrote:Can i ask what the little bit (looks like an open unfilled punkt) is behind the 3s*improved visibility of the numbers on the minimap
well, i think you could try to see what it looks, i'm not convinced that it would look worse.it is possible but i won't do it since that would be a completely opposite light direction from what i have on all other elements on the map and it would look awful to get the mountains lighted from the east and everything else from the west. it would probably make the mountains stick out even more.cairnswk wrote:Is it possible to switch those colours and shadows around so that the shadow falls on the west of mountains and the east is lit up by the various mountain colours.*fixed mountains
since you're looking for input before you do the small map, this was a suggestion that, yes, is a matter of taste, but as for being inspired and not a matter of priority, i think it is a matter of priority since it applies to the graphics quality of this map you're trying to pump out and that quality has changed very little since you did the two hour job on the contest version.de gustibus non est disputandum.cairnswk wrote:mmm, i still don't like them, they're far too busy and fussy for the map and i really don't think thematic for the map...*unblurred the flourishes
personally, i think they fit very nicely. that being said, if i feel inspired with change i might do something else, but it's certainly not a priority.

I have to say I don't think this is a big issue. If this was a map about PNG, then it would be more reasonable to demand an accurate outer border... but the map is a pirate-themed map that just happens to take place in PNG, so the fully accurate geographical representation shouldn't be the first priority here...cairnswk wrote:it might not affect the gameplay, but PNG does not have a straight border with it's neighbour and i beleive it should be fixed to show the correct border.

so the number of changes or updates is irrelevant. if you look at most of my recent maps the final version is very similar to the first version. that's simply because i try to make the maps as complete as possible before the release.cairnswk wrote:quality has changed very little since you did the two hour job on the contest version.
this is an actual playable map on CC, do i need to say more?DiM wrote:so the number of changes or updates is irrelevant. if you look at most of my recent maps the final version is very similar to the first version. that's simply because i try to make the maps as complete as possible before the release.cairnswk wrote:quality has changed very little since you did the two hour job on the contest version.
same goes for the amount of time spent on a map. you keep reproaching me i made that map in 2 hours like it was a bad thing. i felt inspired and i worked fast. other times i'm simply stumped on the littlest thing and i waste hours not accomplishing anything. am i supposed to work 100 more hours now to compensate? is there a certain standard for number of hours spent on a map?
zimmah wrote:this is an actual playable map on CC, do i need to say more?