Posted: Wed Sep 19, 2007 5:41 pm
if at all possible could you add university Place to the Lakewood area
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Yeah, that bit looks like the mapmaker must have been drunk. On the other hand, it mostly matches the actual geography. I guess the glaciers were drunk.DiM wrote:4. big river on the left. i don't know the geography in that area but i suppose the lump of water on the left is supposed to be a river starting somewhere in allyn and going into the ocean. well the starting point is too damn abrupt. rivers tend to be small at the creek and later turn become bigger and bigger. your's is big right from the start. also it is supposed to go all the way to the ocean but instead it stops in a limb of land in the kingston - port townsend area thus making it a lake more than a river since it is watter surrounded by land.
Those aren't rivers, either. The glaciers got into the really good stuff.DiM wrote:6. more rivers. the ones in the matlock shelton area. are those rivers? they sure don't look like it. they look like somebody took an excavator and cut a piece of land. no spring no variation in size no variation in color.
look at mibi's troy map for nice rivers.

i fixed the borders that were obvious... i still don't know what you mean by borders that don't meet the way they should though..DiM wrote: 1. the borders. OMG the borders are hideous. they look so untidy i can't even begin saying it. some are thiner than others. some don't meet the way they should. some appear to be drawn twice on top of eachother resulting in some weird lines.
the land has no light source..DiM wrote: 2. you're inconsistent in the shadows. the land has the light source at the bottom while the text has it at the top.
yes, they are not rivers... that is how the land/water actually is up here..DiM wrote: 4. big river on the left. i don't know the geography in that area but i suppose the lump of water on the left is supposed to be a river starting somewhere in allyn and going into the ocean. well the starting point is too damn abrupt. rivers tend to be small at the creek and later turn become bigger and bigger. your's is big right from the start. also it is supposed to go all the way to the ocean but instead it stops in a limb of land in the kingston - port townsend area thus making it a lake more than a river since it is watter surrounded by land.
6. more rivers. the ones in the matlock shelton area. are those rivers? they sure don't look like it. they look like somebody took an excavator and cut a piece of land. no spring no variation in size no variation in color.
look at mibi's troy map for nice rivers.
they are black, and if i make them more opaque, they will be lighter...unriggable wrote:Army cricles need to be darker, more opaque.
Huh? If you make them more opaque they should get darker.Tisha wrote:they are black, and if i make them more opaque, they will be lighter...unriggable wrote:Army cricles need to be darker, more opaque.
your right, sorry...read it wrongunriggable wrote: Huh? If you make them more opaque they should get darker.

Right, check the shadow you have in King Co - its not the same as the others.reverend_kyle wrote:The army shadows seem really inconsistant.
i have the army shadows all on one layer, and are all the exact same....the color in the background does make a difference.. what do u suggest?reverend_kyle wrote:The army shadows seem really inconsistant.
My mistake - i meant to say the territory name shadows are different in some territories... all this talk of army shadows got me confused.Tisha wrote:i have the army shadows all on one layer, and are all the exact same....the color in the background does make a difference.. what do u suggest?


I'd increase the box around the national park. You have plenty of room to expand there, so it's not necessary to make the name and army circle so tight within the small box.

I'm wondering if white would work. That'd be something to try instead of the black they are now.sam_levi_11 wrote:make the ferry routes easier to see as its a struggle