Moderator: Cartographers

how do you mean fighterace11??fighterace11 wrote:please try to make that a map

Fixed next versionAndyDufresne wrote:Well jeez I'll try and give you some feedback, cairnswk! Forgive me, I'll probably jump around:
The upper left, "On 26..." and "Objective" look kind of dull. Though they do match and correlate with the bottom legend, the text seems to be crying out for a little bit of flare and flash.
Fixed.I like your legend on the left, though a few of the numbers look off center from each other...I'm not sure if they really are or if it's my eyes.
I understand what you mean...that's going to take a lot of fixing, but i'll see what i can do...may not be in next version though.As for the map interior of the map specifically, I dislike the image style mix... That isn't clear...but let me try to explain! Compare the Cauldron and Gazala image style to say the Tanks, Mortars, Air Fields, the Tents...etc. There is a difference in style...and I think this clashes.
The Air Fields look a little sub-par, and the tanks somewhat also, though to less of a degree. Mortars could be included into that also. Tents look alright,
The contrast between soft and subtle and the some of the harder lines could be worked on, namely the square boxes.
Yes, i'm not quite sold on those also...i'll see what i can come up with.I like the roads and the axis movement lines. The allies blue dots don't sell me, but I'm not sure what else you can really do there...
The Panzer and Italian flags are deliberately more squarish than the standard size flag.Lastly, I'd also try to keep flag size on the map consistent, just for the sake of it!

Yes they were made to look like that deliberately rather than have a solid line border.Ogrecrusher wrote:The dashed borders around the armies rectangles make it look really pixellated. Torbruk airfield is a good example of this. Is there any reason they are not solid?

Mmmm....can't understand why following the lines is so difficult for you oaktown. both PH and this map play follow the lines....oaktown wrote:At first glance, it really is kinda confusing. Four different types of attack routes plus bombardments? And can you attack along the lines; eg. can GL5 attack GL4?
Those who like the complex games will love it... I'm still trying to wrap my brain around Pearl.

Ah....i thought that was what happened in this campaign in the desert where Rommel attacked the mortar positions that were bombarding him.benjikat wrote:As you know I love complex maps, but I think that this one is particularly hard to make out, in particular with regard to what is connected to what.
The bombardments (although it is now clear which territories can be bombarded) also don;t work very well as many of the territories they can bombard they can just attack.




OK what don't u understand...this discourse help to clear it up and encourage me to determine if there is another way to show it.Coleman wrote:I'm still not liking this, the blue dots completely confuse me. I don't get the pathing over there at all.

I will change that path from Brit to Indian 3rd, so it is clearer and runs horizontal across the tank paths.Coleman wrote:I guess I can figure it out. The one that really bugs me is Brit, 7th Mortar Bgde to Indian 3rd Brigade because of the overlapping paths.
This definitely doesn't come off as user friendly. I feel it's less confusing then Pearl Harbor, but not by a lot.

As one might expect with any war edberard unfortunately this happens when a map takes in a period of several days warfare....when it is laid out like this.edbeard wrote:
There's just so many colours and things going on here.


