gavin_sidhu wrote:I know it has been raised before, but i think there should be a quit button after so many turns.
I unwittingly joined a circus maximus game with no cards, and nobody attacks each other. All they do is put men down and end there turn. Im thinking about deadbeating but then i would get negative feedback.
I am currently implementing a quit button. Its different though.
(1) Only used early in the game, round 2
(2) Only used if your teammate has skipped his first turn
I am considering having it available in sequential 7 and 8 player non-team games if the first couple players have skipped their turns. Who wants wait around for multiple deadbeats? Sure they are cannon fodder but still that can be a lot of waiting.