Moderator: Cartographers
good thought i spent this morning walkin through dense bush trying to find idea i was thinking broken brances in the arrow shape or something along those lines but i lke the gnarled look quite a bit i'll try and make different samplessquishyg wrote:How about a gnarled tree branch for the arrow?
http://flickr.com/photos/95982321@N00/28559155

thanks i forgot to change it when i added "oneway" in the mythoslancehoch wrote:I like the arrow. One thought on the message at the bottom. You should make it plural since there are two patches. It seems a little confusing with only one, I didn't look for the second one until you just pointed it out.
I like that a lot!!!!Danyael wrote:so thoughts on the arrow i'm thinking of drawing an old branch with arrow head vineplant pointing the direction
kinda like that any thoughts
actually all chiefs and gates start neutral there values are just 2 so farlancehoch wrote:One more thing about the mythos, I think it should be live instead of lives.
I liked the neon green of the arrows you posted in the thread, it had a little more pop to it than the green you are using now.
A couple of questions on your starting territory counts. Did you said two of the gates and two of the chiefs are starting neutral or just two total starting neutral?
i'll use they "neon green" on the leaves and see if it will look betterI liked the neon green of the arrows you posted in the thread, it had a little more pop to it than the green you are using now.
if player 1 takes the first chief, then player 2, having suffered casualties by going through 4 neutrals on a different chief to try to break player 1's chief bonus, will be a sitting duck when his opponent retaliates. 2 or 3 neutrals on each chief, instead of 4, will bring the build-ur-own bonuses into play more quickly. on the other hand, it can be argued that the mud chief is worth more than the others, so he ought to have 1 more neutral than the others.Danyael wrote:should chief only be able to bombard each other or should it stay as assault
-if assault then i'll up there neutral starts to 4 so its hard to grab to many chiefs in the first few rounds
-if bombard i think they should be changed to 3 to start
one way leafs
- is it clear enough in the border that they aren't just decor
i have been trying different vine looks cause you are right i don't need it to rainbow and and unicornysquishyg wrote:I think the chiefs should be able to bombard each other rather than assault. The leaf still doesn't sit quite right with me, I liked the way your branch looked. It was creepier, the leaf is a little too rainbows and unicorns for this map.

so i'll change them too 3 and as for the mud chief four should workiancanton wrote:if player 1 takes the first chief, then player 2, having suffered casualties by going through 4 neutrals on a different chief to try to break player 1's chief bonus, will be a sitting duck when his opponent retaliates. 2 or 3 neutrals on each chief, instead of 4, will bring the build-ur-own bonuses into play more quickly. on the other hand, it can be argued that the mud chief is worth more than the others, so he ought to have 1 more neutral than the others.Danyael wrote:should chief only be able to bombard each other or should it stay as assault
-if assault then i'll up there neutral starts to 4 so its hard to grab to many chiefs in the first few rounds
-if bombard i think they should be changed to 3 to start
one way leafs
- is it clear enough in the border that they aren't just decor
the neon green leaves (it's leafs only if u're from toronto) are just the thing to brighten up that part of the map. the grey arrow in the legend can be made lighter, otherwise it's clear enough.
ian.
yes this is a problem i played another player that mentioned the same confusionsquishyg wrote:In regards to the chief legend, I'm unclear on one thing. When you write that the chief can attack the territories the other chiefs sit on, do you mean the territories closest to them? For example, can the Muds Chief attack Flack or can it attack Flack, Fungi, and Flopz?
I think I see the reason for confustionsquishyg wrote:leaf/vine 1 or 2, no color change. The green in 3 and 4 is too neony.
I think it needs to be clearer which territory the chiefs are sitting on. For instance, I can't tell if poopy head chief is on Mudbutt or Muck. If that's clearer, the legend may not need rewording.
Code: Select all
chiefs can bombard other chiefs
and assault the territory the
{*} sits in

thanks for the commentsinctheassasin wrote:I like it, i would suggest making the gap connecting flart and skaz a little larger. Just to make sure people can see it clearly.
That's all the nit picking I have to do

yes i willsinctheassasin wrote:So
I take it you are going to be the XML person when the time comes?
will do i'll move them and have the 888 on the next updatewhitestazn88 wrote:a few of the skulls, bloods, muds, and fangs are too close to the army circles or territ names. space them out a bit more?