Moderator: Cartographers
No.SuicidalSnowman wrote:The Neon Peon wrote: 2. On the final map, do I need any indication as to which are the starting points? (I'll come up with something more elegant than the temporary stars if yes)
I don't know if the foundry has rules, but I say no. Who cares, you start where you start, whether it was coded or random.

That is part of getting the Graphics stamp as well, so, you can eliminate the box around the quote as it doesn't need to be in a box.The Neon Peon wrote:Thank you for the stamp. I changed up Kiev and the neutrals south of it.
Even though we should be discussing gameplay right now, does anyone have an idea as to what do do with the legend? The boxes don't look very good.
?The Neon Peon wrote:Now the gameplay for each starting territory is basically: Two starting territories that are two territories away with 2 neutrals each.
It means that between SPa and SPb there are two territories with two neutrals on each. SPa > territ with 2 neutrals > territ with 2 neutrals > SPbisaiah40 wrote: What do you mean by?The Neon Peon wrote:Now the gameplay for each starting territory is basically: Two starting territories that are two territories away with 2 neutrals each.
I'm a little confused on that.
Overall this map is looking good, continue the good work
It took me a while to get these starting positions in place so that each one is 2 territories away from 2 others. I even had to change the territory borders in several places to allow this to happen at all. I don't think there is any place where they can be placed other than where they are now, but if you have an idea, I would gladly accept it.DJ Teflon wrote:I'm sure I posted this before but can't find it so, sorry if I'm repeating myself:
Starting Regions
The great advantage of starting regions is that you don't have to worry about players dropping bonuses, or starting with 12 and depleting an opponent to 11 etc.
However, it is good to have some kind of relative balance between the positions. There was great debate before Pelo War went Beta as to whether the positions were equal enough - Beta has shown that they don't need to be totally equal for the map to be fairer than classic-style. I'm worried that your starting regions are a bit too unbalanced though - for example, anyone on Izmayil will soon encounter an opponent whereas other positions enable players to take a few neutrals before they engage with an opponent. If Izmayil went after his closest opponents they would no doubt attack him/her early on and have a good chance of wiping him/her out. There are other similar situations.
I would strongly suggest moving the starting regions around to gain some equilibrium in distance between them.

So be it. Moved.The Neon Peon wrote:Sorry, everyone... MrBenn appears to be away for a time.
I asked this map to be put in the recycling bin. I no longer have photoshopso I can't really do any work on it.
The Neon Peon wrote:Sorry, everyone... MrBenn appears to be away for a time.
I asked this map to be put in the recycling bin. I no longer have photoshopso I can't really do any work on it.
I've been short of time to catch up on forums/PMs properly - I'm hoping to crack on a bit this evening thoughThe Neon Peon wrote:Sorry, everyone... MrBenn appears to be away for a time.
