Moderator: Community Team
here's an interesting link which i just found: http://www.freezingblue.com/iphone/aasim/BigBallinStalin wrote:I'm getting kind of tired of some ridiculous things that were pointed out. maybe it's because i don't really understand the rolls system, or how aircraft can hold land from attackers without any defending ground forces, among many other basic things that I thought would apply to this game. But to hell with it, I'm gonna finish up my games and retire it.
It's always so hard to read though, black-on-black background as it is.sm8900 wrote:as they say at battleforces.com..."sound of crickets chirping."![]()
(look for it in your chat window, the next time you log on after a long period of no players logging into your game.)
I'm not sure (I haven't dwelled to much into the technicalities of Forces tbh) but I think he got the gist of it. Though I don't think Forces uses a 6 sided dice (as he used in his examples) but rather a D100 as that works better with their percentages (as we all should know the D6 has an 16.67% chance for each side and thus the 15/30/50/65 % just doesn't fit).sm8900 wrote:(Could some of the veterans of this game please let us know whether this explanation is correct?) Thanks.
No prob mate.sm8900 wrote:wow. excellent post. thanks for your excellent reply and helpful information.
Lowest total value of the kill AFAIK, so transports with/without cargo is treated differently.sm8900 wrote:it usually eliminates units starting with the lowest-valued units first.
Not really, the cost difference is negligible. 6 Bombers would give you 7 Fighters but a 40% less chance on attacking (you'd be +365% on defence though so choose depending on what you are gonna use them for). The Sub/Transport advice is solid though.sm8900 wrote:if the target is unreachable by land forces, try to send some fighters along with bombers. you can also move a sub or transport into any sea spaces.
You can only retreat to a territ/sea zone you attacked from and still control IIRC. And Subs ignore that shit completely.oVo wrote:The blocking thing can really be a mystery, like how does someone you're moving away from still block/hold you in the spot? When engaged in combat sometimes you can retreat from the position and other times you can't.
What don't you understand? If you "roll" enough you score one hit and if you don't then no hit, pretty simple I'd say. Though I must admit that I'd rather they used the "low dice" system some A&A players use instead.BigBallinStalin wrote:maybe it's because i don't really understand the rolls system
I agree but that's the A&A rules for ya.BigBallinStalin wrote:or how aircraft can hold land from attackers without any defending ground forces
True, but IMO it's needed for simplicity.BigBallinStalin wrote:And bombers getting 65% attacking, even if they're hitting jets, is ridiculous too.
hmmm, not sure why that would happen. are you sure that you have the latest version of Flash installed? If that keeps happening, try uninstalling Flash, then download Flash again and reinstall it. that might work.ratdig04 wrote:For some reason I am unable to connect, and it always re-routes me to local ads...really strange.
wait a minute. just wondering, do you mean that some A&A users are using the "low dice" rule which is always used in Risk? Also, do you mean that in that version, the defenders and attackers would each roll dice together, just like in Risk? Just curious. hadn't heard of this before. thanks.Thezzaruz wrote:Though I must admit that I'd rather they used the "low dice" system some A&A players use instead.
No no no. The A&A board game rules calls for the use of regular 6 sided dices and that every unit in a battle roll one die each and if it comes out equal to or lower than the required number (3/2 for a tank for example, i.e it attacks on 3 or lower and defends on 2 or lower) then a hit is scored and an opponent unit is killed.sm8900 wrote:wait a minute. just wondering, do you mean that some A&A users are using the "low dice" rule which is always used in Risk? Also, do you mean that in that version, the defenders and attackers would each roll dice together, just like in Risk? Just curious. hadn't heard of this before. thanks.
Mr. Squirrel wrote:One fool reporting for duty!pmchugh wrote:BUMP- one more fool needed
I don't imagine that took much work.colton24 wrote:I joined. It is pretty good, but I hate the total world map. Forums aren't active ,but. I like it though. Too bad oVo has farmed me twice
Woodruff wrote:I don't imagine that took much work.colton24 wrote:I joined. It is pretty good, but I hate the total world map. Forums aren't active ,but. I like it though. Too bad oVo has farmed me twice

True but that is partly because their forum software is crap, almost unusable tbh.colton24 wrote:Forums aren't active
Do you have a so-called "professional" sound card set as your default sound but not always activated?ratdig04 wrote:For some reason I am unable to connect, and it always re-routes me to local ads...really strange.
Thezzaruz wrote: some gamers use a low dice system where you add up each sides units numbers into one large number and then divides that by 6 and rolls a die for any remaining fractions to get your total number of kills. For example if you have a battle where the attacker has 5 tanks and 4 troops you get 5*3+4*1=19 (5 tanks that attack on 3 or lower + 4 troops that attack on 1). Then you take 19/6 to get 3 and 1/6 meaning you score 3 kills plus one roll where you need a 1 to get a 4th kill.
pwnageoVo wrote:Well the forum format there is definitely crap.
What's your name over there colton23 ?
I didn't even realize we'd played.
Mr. Squirrel wrote:One fool reporting for duty!pmchugh wrote:BUMP- one more fool needed
Nope. With dices they could kill 9 or the could kill 0 but the long term average of such battles would be just over 3 kills.sm8900 wrote: In your example though, a total of nine units though would score only three kills, with maybe a fourth. So I could see where the game play might be a little longer.
Probably but I'm in the middle of moving to a new apartment so I have no idea where to look. You should be able to google A&A and find some fan sites though.sm8900 wrote:By the way, do you have a link to any fan websites which might provide more information and details on all of this? Thanks for your help with this.
You misspelled "Diplomacy, also known as the greatest game ever created". Hope that helps. <grin>sm8900 wrote:Thezzaruz wrote:
Hmmm. I think I understand. So you're saying this would increase the skill involved in the moves, and make A&A more of a skill-based game and less driven by dice roll. Sort of like the game Diplomacy
sounds good to me! I think that game is on the web somewhere too. btw, thanks for your reply before, re your 10 games. how's that goin? probably you'll soon know more than any of us about this game.Woodruff wrote:You misspelled "Diplomacy, also known as the greatest game ever created". Hope that helps. <grin>sm8900 wrote:
...this would increase the skill involved in the moves, and make A&A more of a skill-based game and less driven by dice roll. Sort of like the game Diplomacy
Yep, I play it on three different sites. I loves me some Diplomacy...easily my favorite of all games (including #2, which is chess). If you think you're a great strategist and leader, Diplomacy will tell you if you're right or not.sm8900 wrote:sounds good to me! I think that game is on the web somewhere too.Woodruff wrote:You misspelled "Diplomacy, also known as the greatest game ever created". Hope that helps. <grin>sm8900 wrote:
...this would increase the skill involved in the moves, and make A&A more of a skill-based game and less driven by dice roll. Sort of like the game Diplomacy
I've had to cut back on my games because the wife wants to take a trip and won't let me take the laptop. SHE JUST DOESN'T UNDERSTAND ME!!!!!sm8900 wrote:btw, thanks for your reply before, re your 10 games. how's that goin? probably you'll soon know more than any of us about this game.
JESUS SAVES!!!PLAYER57832 wrote:Too many of those who claim they don't believe global warming are really "end-timer" Christians.
jay_a2j wrote:oVo game ID:11963-12018 will not let me submit my turn. It also doesn't post in chat and I'm assuming my messages aren't being received. So, in about 12 hours I'm going to miss a turn that I can't submit!!!