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Posted: Sat Feb 09, 2008 3:14 pm
by sanosuke
Hmm, question Yeti. Will I have to keep adjusting the HUD width for every game I play or is there a way to make 700 min width default across the entire board? As of right now, I have to make the adjustment every map >.<

Posted: Sat Feb 09, 2008 3:15 pm
by yeti_c
sanosuke wrote:Hmm, question Yeti. Will I have to keep adjusting the HUD width for every game I play or is there a way to make 700 min width default across the entire board? As of right now, I have to make the adjustment every map >.<


It's a "Per Map" setting... so once you've set it on each Map then you're sorted...

It should only affect a few of the thinner maps and/or maps with long territory names.

C.

Posted: Sat Feb 09, 2008 4:00 pm
by sanosuke
yeti_c wrote:
sanosuke wrote:Hmm, question Yeti. Will I have to keep adjusting the HUD width for every game I play or is there a way to make 700 min width default across the entire board? As of right now, I have to make the adjustment every map >.<


It's a "Per Map" setting... so once you've set it on each Map then you're sorted...

It should only affect a few of the thinner maps and/or maps with long territory names.

C.


Per map meaning once I set it one time on Feudal War all future Feudal games I enter into will have the same width...erm right? ^_^ Essentially I would only have to set it 1 time per map (not game) and since I really only play 3 maps, I should only have to set it 3 times... I think I have it correct? 8)

Posted: Sat Feb 09, 2008 4:33 pm
by yeti_c
sanosuke wrote:
yeti_c wrote:
sanosuke wrote:Hmm, question Yeti. Will I have to keep adjusting the HUD width for every game I play or is there a way to make 700 min width default across the entire board? As of right now, I have to make the adjustment every map >.<


It's a "Per Map" setting... so once you've set it on each Map then you're sorted...

It should only affect a few of the thinner maps and/or maps with long territory names.

C.


Per map meaning once I set it one time on Feudal War all future Feudal games I enter into will have the same width...erm right? ^_^ Essentially I would only have to set it 1 time per map (not game) and since I really only play 3 maps, I should only have to set it 3 times... I think I have it correct? 8)


Bang on.

C.

Posted: Sat Feb 09, 2008 6:54 pm
by yowzer14
sanosuke wrote:Hmm, question Yeti. Will I have to keep adjusting the HUD width for every game I play or is there a way to make 700 min width default across the entire board? As of right now, I have to make the adjustment every map >.<


If you're not afraid of editing the about:config file (prefs.js) you can make that 700 default for all maps.

Posted: Sat Feb 09, 2008 7:33 pm
by sanosuke
yeti_c wrote:
Bang on.

C.


Muah, even my twisted style of thinking can hit the mark sometimes! :roll:


yowzer14 wrote:
If you're not afriad of editing the about:config file (prefs.js) you can make that 700 default for all maps.


Meh, I'm not worried about messing something up, I'll just reinstall it ^_^ Where can I find that file by chance? (too lazy to do a file search, sorry!)

Posted: Sat Feb 09, 2008 8:30 pm
by yowzer14
sanosuke wrote:
yeti_c wrote:
Bang on.

C.


Muah, even my twisted style of thinking can hit the mark sometimes! :roll:


yowzer14 wrote:
If you're not afriad of editing the about:config file (prefs.js) you can make that 700 default for all maps.


Meh, I'm not worried about messing something up, I'll just reinstall it ^_^ Where can I find that file by chance? (too lazy to do a file search, sorry!)


You can access it in one of two ways. You can make the changes by typing about:config in the address bar and then typing in Yeti for the filter. Then double clicking on the Conquer Club - BOB.OPTIONS line. This will bring up a string value message box. Scroll along in it to find the MinimumFormWidth:"600". Change that to 700 and then keep scrolling through and delete each occurrence of the MinimumFormWidth:"###" values that are tagged with each map.

(If you are going to use this second method you'll need to have Firefox closed to edit it or else Firefox will overwrite it when closing)
The alternate editing method is to edit the prefs.js file that is located under the C:\Documents and Settings\YOUR USERNAME\Application Data\Mozilla\Firefox\Profiles\3hsa7t4k.default\prefs.js Note that the 3hsa7t4k.default directory will be different on your system. Edit thie prefs.js file with your favourite editor, search for the yeti string and change the values as noted above.

Posted: Sat Feb 09, 2008 9:13 pm
by pepperonibread
yeti_c wrote:Yeah - this will happen if your HUD isn't wide enough...

Increase the HUD min width for that Map and your buttons will align better - and the Map Inspect will goto the correct place!!

C.


Perfect, thanks :)

Posted: Sat Feb 09, 2008 10:37 pm
by sanosuke
yowzer14 wrote:
You can access it in one of two ways. You can make the changes by typing about:config in the address bar and then typing in Yeti for the filter. Then double clicking on the Conquer Club - BOB.OPTIONS line. This will bring up a string value message box. Scroll along in it to find the MinimumFormWidth:"600". Change that to 700 and then keep scrolling through and delete each occurrence of the MinimumFormWidth:"###" values that are tagged with each map.


Should I delete everything within the ' ' (ie. 'MinimumFormWidth:Alexanders_Empire':700) or what part of the string should I delete specifically?


Thanks!!!

New Version Trouble

Posted: Sat Feb 09, 2008 11:23 pm
by Baron Von Kalt
I'm having all kinds of trouble with your latest version. The clock on time remaining bounces around and most importantly the stats are highlighted in player colors and are illegible. Also, play control is somehow affected while BOB is on. Any suggestions, is there a problem on my end?

Posted: Sun Feb 10, 2008 1:22 am
by FreeMan10
C-

Great update - I like the map inspect in the HUD, very handy. Interesting to note, though, it looks like you posted the update on the 7th, yet here it is the morning of the 10, and I just now got notified that it was available. Odd.

I noticed that there was some discussion about the width of the HUD. Is it possible for you to determine the width of the map and automatically set the HUD to match the map width?

Thanks for the great work on this! It's what finally convinced me to reinstall GM.

Posted: Sun Feb 10, 2008 1:27 am
by tryagain
Hey Baron Van Kalt.

I had the identical problem to you. I went into Greasemonkey and found I had 2 BOB scripts. I deleted one and everything was fixed. It was really easy.

Posted: Sun Feb 10, 2008 2:11 am
by Stoney229
FreeMan10 wrote:it looks like you posted the update on the 7th, yet here it is the morning of the 10, and I just now got notified that it was available. Odd.
it's your browser's cache.

FreeMan10 wrote:I noticed that there was some discussion about the width of the HUD. Is it possible for you to determine the width of the map and automatically set the HUD to match the map width?

As I understand it, you can set the HUD width to 600, and the width will always be equal to the width of the map except in cases where the width of the map is less than 600 pixels, in which case the HUD would still be 600 wide... but I don't think you would want it any less than 600. If you do want it less than 600 for maps that may be less than 600 wide, then yeti_c would have to allow for the options to go below 600.

Posted: Sun Feb 10, 2008 2:54 am
by yeti_c
Stoney229 wrote:
FreeMan10 wrote:it looks like you posted the update on the 7th, yet here it is the morning of the 10, and I just now got notified that it was available. Odd.
it's your browser's cache.

FreeMan10 wrote:I noticed that there was some discussion about the width of the HUD. Is it possible for you to determine the width of the map and automatically set the HUD to match the map width?

As I understand it, you can set the HUD width to 600, and the width will always be equal to the width of the map except in cases where the width of the map is less than 600 pixels, in which case the HUD would still be 600 wide... but I don't think you would want it any less than 600. If you do want it less than 600 for maps that may be less than 600 wide, then yeti_c would have to allow for the options to go below 600.


Exactly right - the min HUD width is the minimum for that map - in most cases the map width (esp on large) will be wider - thus the HUD grows to the size of the map...

But for thin maps - the HUD will hang over the edge to the minimum value you set it too - I've made this 600 as a default as it *usually* handles the maps - there are a few maps that have long territory names - that need this expanding.

C.

Posted: Sun Feb 10, 2008 9:38 am
by yowzer14
sanosuke wrote:
yowzer14 wrote:
You can access it in one of two ways. You can make the changes by typing about:config in the address bar and then typing in Yeti for the filter. Then double clicking on the Conquer Club - BOB.OPTIONS line. This will bring up a string value message box. Scroll along in it to find the MinimumFormWidth:"600". Change that to 700 and then keep scrolling through and delete each occurrence of the MinimumFormWidth:"###" values that are tagged with each map.


Should I delete everything within the ' ' (ie. 'MinimumFormWidth:Alexanders_Empire':700) or what part of the string should I delete specifically?


Thanks!!!

Here's an example for 3 maps. The default HUD is 600 and each map was set to 700.

Code: Select all

({jumptomap:false, textMapType:"Standard", fadeMap:0.5, MapLeft:0, MapTop:0, '24hourClockFormat':"24h", mapInspect:true, confirmEnds:true, confirmAutoAttack:true, confirmDeploy:true, statsMode:"Extended", floatActions:"On", hideMenu:"On", MinimumFormWidth:"600", 'MinimumFormWidth:Middle_Earth':700, 'MinimumFormWidth:Alexanders_Empire':700, 'MinimumFormWidth:Draknor_-_Level_1':700})



This shows the text after setting the default to 700 and removing all map specific HUD width settings.

Code: Select all

({jumptomap:false, textMapType:"Standard", fadeMap:0.5, MapLeft:0, MapTop:0, '24hourClockFormat':"24h", mapInspect:true, confirmEnds:true, confirmAutoAttack:true, confirmDeploy:true, statsMode:"Extended", floatActions:"On", hideMenu:"On", MinimumFormWidth:"700"})


So, change the MinimumFormWidth:"600" to MinimumFormWidth:"700" and then delete each occurrence of ,MinimumFormWidth:XXXX':700 where XXXX is the name of the map.

Code: Select all

({jumptomap:false, textMapType:"Standard", fadeMap:0.5, MapLeft:0, MapTop:0, '24hourClockFormat':"24h", mapInspect:true, confirmEnds:true, confirmAutoAttack:true, confirmDeploy:true, statsMode:"Extended", floatActions:"On", hideMenu:"On", MinimumFormWidth:"1000", 'MinimumFormWidth:Middle_Earth':700, 'MinimumFormWidth:Draknor_-_Level_1':700})


The above illustrates how to remove just one map setting and set all future maps to say 1000 and remove the HUD width for just the Alexanders Empire map.

Posted: Sun Feb 10, 2008 11:11 am
by sanosuke
excellent Yowzer, thats what I thought you were meaning, but I just wanted to make sure I had it right before I did any major deleting. Much appreciated ^_^

Posted: Sun Feb 10, 2008 12:24 pm
by firth4eva
How about next to the attack and auto-attack button it shows the odds of winnig.

Re: New Version Trouble

Posted: Sun Feb 10, 2008 12:26 pm
by newline
Baron Von Kalt wrote:I'm having all kinds of trouble with your latest version. The clock on time remaining bounces around and most importantly the stats are highlighted in player colors and are illegible. Also, play control is somehow affected while BOB is on. Any suggestions, is there a problem on my end?


then same thing happened to me do you have 2 versions of bob installed? you will need to uninstall the old one.

Guide for installing AJAX BOB

Posted: Sun Feb 10, 2008 6:00 pm
by inflrc
I am an IE user, never used before FF, but I want to try this AJAX BOB. So I had installed FF and GreaseMonkey and downloaded the script from the link at the beginning of this thread.

What s next?

Posted: Sun Feb 10, 2008 6:00 pm
by Night Strike
In game 1732387, Pink did not show up in the elimination summary for losing points. I have 4.2.1 and nothing else.

Posted: Sun Feb 10, 2008 6:21 pm
by Stoney229
Night Strike wrote:In game 1732387, Pink did not show up in the elimination summary for losing points. I have 4.2.1 and nothing else.
It works for me. try a ctrl+F5 ??

Re: Guide for installing AJAX BOB

Posted: Sun Feb 10, 2008 6:25 pm
by Stoney229
inflrc wrote:I am an IE user, never used before FF, but I want to try this AJAX BOB. So I had installed FF and GreaseMonkey and downloaded the script from the link at the beginning of this thread.

What s next?
You should be good. Do you see a monkey head icon in the lower right corner of the FF interface? If it is grey and frowning, it is off, so click on it. If it is brown and smiling, it is on, so you might try right-clicking in it, clicking "Manage User Scripts", highlight "Conquer Club - BOB" on the left, and make sure "enabled" is checked in the bottom-left of the "manage user scripts" window.

Posted: Sun Feb 10, 2008 6:26 pm
by Night Strike
Stoney229 wrote:
Night Strike wrote:In game 1732387, Pink did not show up in the elimination summary for losing points. I have 4.2.1 and nothing else.
It works for me. try a ctrl+F5 ??


Still didn't work. You sure you checked under Elimination Summary and not the normal Game Log???

Posted: Sun Feb 10, 2008 6:33 pm
by Optimus Prime
Night Strike wrote:
Stoney229 wrote:
Night Strike wrote:In game 1732387, Pink did not show up in the elimination summary for losing points. I have 4.2.1 and nothing else.
It works for me. try a ctrl+F5 ??


Still didn't work. You sure you checked under Elimination Summary and not the normal Game Log???

He shows up in my elimination summary and the normal game log.

Posted: Sun Feb 10, 2008 7:56 pm
by Stoney229
Night Strike wrote:
Stoney229 wrote:
Night Strike wrote:In game 1732387, Pink did not show up in the elimination summary for losing points. I have 4.2.1 and nothing else.
It works for me. try a ctrl+F5 ??


Still didn't work. You sure you checked under Elimination Summary and not the normal Game Log???
You're right. I was looking at the game log, and he is missing from the my elim summary.