Moderator: Tech Team
Yes ender516, i'm on FF6.02 and my Bob has completely disappearedender516 wrote:There have been a few reports of BOB just disappearing recently, but a simple reinstall apparently does the trick.
I am using 3.6.22 with BOB right now.

i found BOBender516 wrote:There have been a few reports of BOB just disappearing recently, but a simple reinstall apparently does the trick.
I am using 3.6.22 with BOB right now.
just to confuse you a little more. the update that made Greasemonkey disappear had no impact on Speed Turns.ender516 wrote:Good to hear. I'm not sure what is triggering this: a Firefox update, a Greasemonkey update, or a Windows update. Luckily, it is more a nuisance than anything else.
Sounds like you have the wrong version of BOB. You need 5.1.5. Go through the Get BOB link in the first post of this topic.co-co wrote:Hi downloaded BOB onto 2 different computers one using Windows 7 and the oother is a mac; on both when clicking onto a game the following message has come up "Parsing XML" and I am unable to get any further. Can you suggest what I am doing wrong. Thanks.
I'm getting that also. right now.iamkoolerthanu wrote:None
Round 8
03:55:14
Tomorrow @ NaN:NaN am
Thats what BoB says for my turns right now... lol
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
That's the new Bowzer Clock.jefjef wrote:Operating System: Dell with Intel inside
Browser: Fire Fox
Scripts/third party programs used: BOB
Concise description: My active game turn expiration clock for all games show: Tomorrow @ NaN:NaN am
I have no clue as to what time NaN:NaN is. Is it French?
Code: Select all
function updateMyGamesClock(elements) {
$(elements).each(function (){
var currentHTML = this.innerHTML,
time = currentHTML.split('<br>')[2].split(':'),
// ^
// |
// +--< that was a 1, modified by ender516 to a 2 to
// deal with Round Limits changes to My Games page
targetDate = new Date(),
secondsLeft = parseInt(time[2],10) + parseInt(time[1],10) * 60 + parseInt(time[0],10) * 60 * 60,
additionalClock = $(this).find('.additionalClock');
targetDate.setTime(targetDate.getTime() + (secondsLeft * 1000));
if (!additionalClock.exists()) {
additionalClock = $('<span class="additionalClock"></span>');
$(this).append('<br />').append(additionalClock);
}
additionalClock.html(getAdditionalClockInfo(targetDate));
});
}