Moderator: Cartographers
I know what you are saying but I have to leave a lot of those territories open to keep things from becoming too easy to hole. Specifically what I'm thinking about is that Central coast bonus. However, I could extend the mountains down just a little to cover all of Sierra Madre, while leaving Morro bay attack-able by Bakersfield. I also might consider adding mountains between Bakersfield and the top of the LA bonus, if L.A. proves to be too hard to hold.Very nice map -- however, there are some pretty significant mountains along the western, southern, and eastern edges of the "Bakersfield" territory, not unlike the "coastal range" mountains shown farther north. You could put brown mountains between Bakersfield & Santa Barbara, between Bakersfield and 2 of the 3 "L.A." territories, and between Bakersfield and Mojave. One thing that defines the Central (San Joaquin) Valley geographically is that it's bounded by mountains all around -- Coastal Range on the west, Sierra Nevada on the east, and San Gabriels/Tehachapis/etc. around the southern end (Bakersfield/Kern County).
That does sound good.Also I would prefer "Imperial" over "Palm Springs
Now that we're in graphics, I'm going to bring this back up.The Bison King wrote:We're not in graphics yet. One thing at a time.Victor Sullivan wrote:I agree, but does it matter at this stage? I feel like we still need to figure out some of the gameplay concepts, bonus areas, etc.MrBenn wrote:I hate to say it, but I really don;t think the visual style fits the theme of the map at all... while it worked for Thyseneal, I don't know how well it works here.
-Sulls


I rather like this little map you have posted here. While I agree that the same old water color treatment for the background and legend may not work I think on the map it's self it works fine. But then again I might still be able to pull it off. I think I really need to reel it back, and make it a little easier to look at.MrBenn wrote:Now that we're in graphics, I'm going to bring this back up.The Bison King wrote:We're not in graphics yet. One thing at a time.Victor Sullivan wrote:I agree, but does it matter at this stage? I feel like we still need to figure out some of the gameplay concepts, bonus areas, etc.MrBenn wrote:I hate to say it, but I really don;t think the visual style fits the theme of the map at all... while it worked for Thyseneal, I don't know how well it works here.
-Sulls
I really don't think the watercolour style works on this map. You could probably get away with it if you were doing something like this (below), but I don't know herePart of me thinks a complete graphical overhaul may be in order?
Yeah I will.Victor Sullivan wrote:Certainly an improvement. I hope you'll be fixing your signature though...
Bumping, from last pageThe Bison King wrote:

I had it that way earlier and visually it really didn't do it for me. Also I think it works as disconnected conceptually as well. This is about California as it's own place, not a small part of a larger whole.Bruceswar wrote:I like where this is going, but also I am not liking the floating land mass idea. Connect it into the US somehow.
uh... yeah I think you're right. Good catch.Victor Sullivan wrote:Ack! Yosemite needs to be capitalized!!

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If I am going to add any territories These would be the two. You'll need to really sell me on why I should add them, not just on a "Because they're there" policy but with some evidence on how it will improve the game play.The stunning Channel Islands would be a nice island territory connecting from Santa Barbara.
You've left out the infamous Napa Valley - the most renowned region for growing wine in the US. I think Napa Valley deserves its own territory - set snuggly between Santa Rosa and Sacremento.
Where they connect is of little consequence, nor are where the roads are since this isn't a road map. I can definitely switch Yosemite to the hug the mountains on the west though.Fresno and Inyo Forest should not connect. There are no roads over the Sierras. Instead, I would recommend connecting Modesto and Yosemite (which is actually further West than Inyo Forest).
I don't want to drop Lone pine because I don't want the Sierra Nevada's to be that short on Territories. I have seen that view actually. In fact we sort of have a joke about that. When we were coming up on Death Valley we woke are friend up who was sleeping in the back so that he could see the view. When he checked it out in totally amazement he said "WOW! ... what a shithole!" Ever since then that's kind of been an inside joke between us.Lone Pine is a tiny highway village that only serves as a Portal to Mt. Whitney. Since that area is shown on the map where the northern half of Death Valley should be, I would drop it and just make Death Valley a taller territory. And yes, if you haven't seen it, Death Valley comes right up to the edge of the Sierras. Its one of the most amazing sights I've ever seen.
I actually rather like the name "No Name"No Name could be China Lake or China Lake NWC.
I'm not so sure about that re-arrange. It add's both territories and border. I don't want the desert to be that hard to hold.Being a border town (with Arizona) Needles seems abnormally large here and Palm Springs is out of place. You're also lacking the infamous Salton Sea and the one of a kind Joshua Tree NP. I would suggest rearranging this area as such:
I've been trying to ind a way to squeeze it in. I'd like to find a way to add it with out making things too crowded. We'll see.Also - definitely need the Californian flag (and bear)
If I add them maybe they could connect Santa Barbara to Malibu.The Channel Islands lie closer to the LA/San Diego coast areas...maybe they could connect to San Diego and/or Malibu/South Bay?
With what?Beverly Hills is actually located south and mostly east of "S.F.V." (San Fernando Valley) -- why not switch their names?
Thank you, all incredibly useful.Also, some minor spelling/capitalization issues:
Redwood, not Red Wood
Yosemite, not yosemite
Big Sur, not Big sur
El Dorado, not El Derado
Santa Cruz, not Sant Cruz
... uh well I did just copy and paste them. There might be a way to make them look sharper in the program. If not I guess I'll just have to re-do them.the insets look blurry. Quite frankly they look like you just copypasted a part of the map and enlargened it for the insets... I think they are going to need some work.
That's more or less an issue of personal preference.not a big fan of the colour scheme. Particularly, northern california looks kinda dirty.
I completely Agree.the title could use some work. It seems a bit too simplistic. Also the inset frames, as well as the brown frame around the map could use some ornamentation. They seem a bit boring now.
See that's not good. You can't just enlarge raster graphics. You will lose detail. Pixels are square, and if you enlargen a bitmap an algorithm is used to resample the pixels into a larger grid - now this may work for simple patterns or gradients, but anything even slightly more detailed and you're going to end up with blurriness and artifacts.... uh well I did just copy and paste them. There might be a way to make them look sharper in the program. If not I guess I'll just have to re-do them.

Well... I think If I pull over the inset from the source image it will be large enough. The problem is I scaled it back up from an image I had already shrunk.natty_dread wrote:See that's not good. You can't just enlarge raster graphics. You will lose detail. Pixels are square, and if you enlargen a bitmap an algorithm is used to resample the pixels into a larger grid - now this may work for simple patterns or gradients, but anything even slightly more detailed and you're going to end up with blurriness and artifacts.... uh well I did just copy and paste them. There might be a way to make them look sharper in the program. If not I guess I'll just have to re-do them.
Thus, the general rule with scaling bitmap graphics: downwards = ok, upwards = no-no.
I recommend just redoing them. If you start trying to enhance what you have now, chances are you'll end up doing more work for it...
Yes, try that. And if that fails you can always rescan your painting with a larger dpi.The Bison King wrote: Well... I think If I pull over the inset from the source image it will be large enough. The problem is I scaled it back up from an image I had already shrunk.

Its not just because they exist, but because these two places are part of California's identity. People all over the world are familiar with wines from the Napa Valley. The Channel Islands are somewhat less famous, but represent the marine diversity and scenic beauty that the golden state is known for.The Bison King wrote:If I am going to add any territories These would be the two. You'll need to really sell me on why I should add them, not just on a "Because they're there" policy but with some evidence on how it will improve the game play.
That's a fair point. If you are going to leave that territory as is, may I suggest you name it "Mt. Whitney" or "Whitney Portal" instead? Its the tallest peak in the contiguous US and Lone Pine wouldn't exist without it.The Bison King wrote:I don't want to drop Lone pine because I don't want the Sierra Nevada's to be that short on Territories.
It may not be a road map, but it looks odd to have a giant gap in the Sierra mountains, especially there. If you're trying to represent the state, it just doesn't make sense to me to have passage through the most impassable part of the Sierra range.The Bison King wrote: Where they connect is of little consequence, nor are where the roads are since this isn't a road map. I can definitely switch Yosemite to the hug the mountains on the west though.