Moderator: Cartographers

the small one loks fine. and the small was made from the big one which looks red... so I do not think problem is with my GIMP.natty dread wrote:I doubt it's imageshack-related... maybe you have some display filter left on or something in gimp...
yes, but I have not certainly that the small one and big one will be the same.natty dread wrote: Anyway, try using the hue/saturation tool on the background layer, I'm guessing it's the background which is giving the image a red tint...
Increase the opacity? Then yes.AndyDufresne wrote:In regards to the two legends, what if you made the mini-map behind the text more, hm faded, or less like the background surrounding the gameboard? I'm not sure I am being clear in my suggestion, since I don't quite know how to express it in terms of graphic software lingo.
--Andy
Yea, I still get it mixed upnatty dread wrote:Decrease...
in the first post is small map with numbers...Jippd wrote:Looks good but what happens if silver is on one of the capitals...can you still read the troop numbers then (i use color codes normally anyways) but jw
these are neutral. but for me there is no difference between themJippd wrote:I saw the post with numbers but couldn't tell if that was neutral 88's on the capitals or silver 88's
That what I was trying to say.AndyDufresne wrote:In regards to the two legends, what if you made the mini-map behind the text more, hm faded, or less like the background surrounding the gameboard? I'm not sure I am being clear in my suggestion, since I don't quite know how to express it in terms of graphic software lingo.
--Andy

Could try running a version of the map without them they may not be needed.chapcrap wrote:That what I was trying to say.AndyDufresne wrote:In regards to the two legends, what if you made the mini-map behind the text more, hm faded, or less like the background surrounding the gameboard? I'm not sure I am being clear in my suggestion, since I don't quite know how to express it in terms of graphic software lingo.
--Andy
I still think that the capitals off to the side look odd.
I do not understand what you can say, Andy.chapcrap wrote:That what I was trying to say.AndyDufresne wrote:In regards to the two legends, what if you made the mini-map behind the text more, hm faded, or less like the background surrounding the gameboard? I'm not sure I am being clear in my suggestion, since I don't quite know how to express it in terms of graphic software lingo.
--Andy
I still think that the capitals off to the side look odd.
what? without minimaps in legends? and how will players know which is SR and which CR?Jippd wrote: Could try running a version of the map without them they may not be needed.
better now?Jippd wrote: I still find areas where labels overlap the borders hard to read (ie bratislava/hradic kralove) anyone else see this? I can read it, but I have better than 20/20 vision and i have to concentrate good.
ok. I will create poll for this.chapcrap wrote:I would just remove the image of the capitals from the keys.
Well, your original version showed Beroun, you just had it about 2 millimetres too far right:Oneyed wrote:sorry for that, but there is Benesov in reality. I do not know how to do it real and also that you will be happyDukasaur wrote:Why did you take out Beroun and put in Benesov in its place?
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If you kept the objective as Beroun, but just moved the dot two millimetres left, it would be correct.Oneyed wrote: this version 1 (original) has as background old wall map. I´ve asked at site where I downloaded background (they sale this map) if I can use it. the answer is yes, this map old about 30 years. [/spoiler]
Oneyed
I think it looks better without the symbols.Jippd wrote:I think either version with the capital symbol there or not there looks fine to me. I didn't vote since there was no option for indifference.
the indifference option does not solve anythingJippd wrote:I think either version with the capital symbol there or not there looks fine to me. I didn't vote since there was no option for indifference.