Re: Automatically award spoils even if a player times out
Posted: Mon Apr 29, 2013 9:11 pm
I fully support this suggestion
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://conquerclub.com/forum/
but there is a rule that states i get a Spoil when my turn has ended. it does not say only if my turn has ended in a particular fashion.mc05025 wrote:There is no rule saying you can attack till you end your turn. You can attack till you press end assaults or run out of time. Thats why you can not attack anymoregreenoaks wrote:if my turn hasn't ended how come i can't continue to attack?mc05025 wrote:yea, when running out of time you do not end the turn. You do not pess end turn and there is no 'end turn' written in the log. The turn is incompleted and the game moves on. So it is correct right now
I like this idea. It's the worst when you start you turn, forget about it and lose out on all troops.DJ Teflon wrote:Why not, as well, automatic deferred troops if a player times out without having deployed ?
So.... Does this mean the compromise proposal is considered Submitted?rdsrds2120 wrote:As a speed freestyle player myself, I echo the concerns voiced by Metsfanmax. I've been contemplating this rule for about a week now and I arrived at the same conclusion that Ace has, which is to not change the rule for freestyle.
BMO
Compromise Proposal:
Automatically award spoils earned in all sequential games. Allow timing out without receiving spoils in freestyle games.
I concurtrinicardinal wrote:I definitely support a spoil being awarded as long as you have successfully conquered/bombarded at least one territory
i hope not. 1 rule for all forms of the game means no confusion.Doc_Brown wrote:So.... Does this mean the compromise proposal is considered Submitted?rdsrds2120 wrote:As a speed freestyle player myself, I echo the concerns voiced by Metsfanmax. I've been contemplating this rule for about a week now and I arrived at the same conclusion that Ace has, which is to not change the rule for freestyle.
BMO
Compromise Proposal:
Automatically award spoils earned in all sequential games. Allow timing out without receiving spoils in freestyle games.
Sure, but why would anyone do that? Already possible in no spoils unlimited games, but i think i have never seen it happen, people always end there turn when they are done, so i guess there won´t be any problems about this.king achilles wrote:So, if a player will always get a spoil when he conquers a territory, can he freely let his turn run out then or no longer bother clicking on the end turn if he is already content with his move?
wondering,Seulessliathan wrote:Sure, but why would anyone do that? Already possible in no spoils unlimited games, but i think i have never seen it happen, people always end there turn when they are done, so i guess there won´t be any problems about this.king achilles wrote:So, if a player will always get a spoil when he conquers a territory, can he freely let his turn run out then or no longer bother clicking on the end turn if he is already content with his move?
null point it is a cheap tactic that delays the game whether regular or speed when used as a stratagem and when it is a loss of power or connectivity it is painfull reason to lose. It is a simple and logical solution to close this loop hole and make the game fair for everyone across the board that or get rid of deferred armies for missed turns as it seems that is counter-intuitive if this is not corrected.pearljamrox2 wrote:To all the people using the "If we were sitting around the table playing the board games"argument... I guess that means we should get rid of Fog..since you dont have fog sitting around the table. And freestyle..you cant play freestyle sitting around the table.
But I agree this issue needs to be settled, one way or the other. If I lose power at my house during a turn and I dont get a card that I wanted...that's unfortunate for me. But if that is what happens, then dammit, that becomes a strategy for me in a game where I don't want a card. You can't have it both ways.
You can't really compare the board game to an automated online version of the game. For example, if we were playing the board game and I took a territory but forget to pick up a card before the next player rolled the dice, well that would be my tough luck. I'm sure many of us have been in that position, playing Flat Rate or Esc with friends on a table, and someone at some point has forgotten to take a card. The online version doesn't allow you to 'forget' to win a card if you end your turn, however it does allow you to forget to win a card if you time out. That's about the only parallel that can be drawn between this version and the board game.RansomReville wrote:It's simple, if we were playing a board game you couldn't just sit there for an entire day making your friends wait to play. Why should this be okay online? Let's ignore the benefit. Doing this delay's the game unnaturally. If you want the additional spoils you should NOT ATTACK! Just like the actual game is played.
and that is a poor parallel because they are not 'forgetting' to take a card. they are exploiting a loophole.Chariot of Fire wrote:You can't really compare the board game to an automated online version of the game. For example, if we were playing the board game and I took a territory but forget to pick up a card before the next player rolled the dice, well that would be my tough luck. I'm sure many of us have been in that position, playing Flat Rate or Esc with friends on a table, and someone at some point has forgotten to take a card. The online version doesn't allow you to 'forget' to win a card if you end your turn, however it does allow you to forget to win a card if you time out. That's about the only parallel that can be drawn between this version and the board game.RansomReville wrote:It's simple, if we were playing a board game you couldn't just sit there for an entire day making your friends wait to play. Why should this be okay online? Let's ignore the benefit. Doing this delay's the game unnaturally. If you want the additional spoils you should NOT ATTACK! Just like the actual game is played.
How do you know this? I've seen many occasions where a player has forgotten to end his turn, in just the same manner as a board player has forgotten to take a card. That is why I drew the parallel.and that is a poor parallel because they are not 'forgetting' to take a card. they are exploiting a loophole.
again I respectfully disagree. first to your question about the player doing the sweep I say yes, They should get a card even if they time out. They are actually making a true progressive move in the game and should be allowed every second of their time with out being penalized for using it. they should not have to worry about not receiving a card and all the players should be playing like that is always a possibility of them getting swept in a turn. Lets look at the improvements this site has made over the board games of similar game play, it is not as easy to cheat or exploit here and this is not just another exploit/ cheap delaying tactic but a true problem for people with sketchy connectivity for whatever reason(Electrical, network equipment, ISP etc.) They are penalized for matters outside their realm of control so a few people can use the exploit as a tactical advantage? Fix this loophole and if people want to be able to decline a spoil make a petition to add that as a option at the end of turn. Lets not continue to have the site be a broken reflection of the old game but rather embrace it and its many improvements as a fairer, more diverse and adventuresome game that evolved from the old skeleton.Chariot of Fire wrote:How do you know this? I've seen many occasions where a player has forgotten to end his turn, in just the same manner as a board player has forgotten to take a card. That is why I drew the parallel.and that is a poor parallel because they are not 'forgetting' to take a card. they are exploiting a loophole.
The clock in this game is an integral part of strategy - whether it be one minute speed or one hour standard - and I think people often overlook that. Are the same people who are clamouring for a spoil to be awarded in a nuke game also as keen to see a player receive a card in an esc game (say on 2.1) where he ran out of time trying to do a sweep? That penalty has existed since inception yet no-one has ever made a song and dance about it.
In any war the victor has the choice of whether he takes the spoils or not, so why change that, i.e. leave the option to decline? The game as it currently stands starts on a level playing field in respect of whether to win cards or not. The only inequity is in the start and drop.