Without tapping myself to much on my shoulder, it truly is a good idea
sameSirSebstar wrote:its suggestion is a good one. In fact at least one map uses a similar principle. the christmas map, where you can get killed when you run out of advent places... i think its an 8 player assassin style terminator game.
i support this suggestion

I think it would be a really fascinating style of play. Would everyone enjoy it? Probably not. But not everyone plays Assassin games either.natty_dread wrote:We already have this, in a way. We have support for maps with this feature, and we already have one map utilizing it (Middle Ages) but it is map specific, not an option for all maps, and I think it's good this way... I don't think having capitals would work on all maps.
Queen_Herpes wrote:Would the capital be identifiable to the other players? Or would it be hidden?
Metsfanmax wrote:I think it would be a really fascinating style of play. Would everyone enjoy it? Probably not. But not everyone plays Assassin games either.natty_dread wrote:We already have this, in a way. We have support for maps with this feature, and we already have one map utilizing it (Middle Ages) but it is map specific, not an option for all maps, and I think it's good this way... I don't think having capitals would work on all maps.

natty_dread wrote:Well, maps like doodle and luxemburg come to mind. Or any other really small map - when someone's capital is next to your troops and you manage to start first, it's instant elimination, possibly.
Then there's maps that already have losing conditions... how would this work with them? Each player would have the "capital" defined in the map xml, and an additional capital as given by the game type. And what about a map where each territory you start with is already a "capital" (like the Antarctica map that is soon to be in beta)?
Totaly my point!OliverFA wrote:I think that despite there is an XML for this, we would also benefit from having it as a game option. Specially because this makes the game more strategic.
In my humble opinion, the part of CC players who like the strategic approach needs more attention. After all, what's the strategy in getting lucky with nuclear spoils? I bet that more players would stay in the game if it could be configurated more as an strategic wargame.der sniffter wrote:Totaly my point!OliverFA wrote:I think that despite there is an XML for this, we would also benefit from having it as a game option. Specially because this makes the game more strategic.
I understand not everybody wants to play this but we also have adjacent forts, not everybody plays that. We also have Freestyle gameplay, a lot of people really hate that. Not everybody is going to play this type of game, but if this suggestion is implemented a lot of people will have a totally new challenge, because the game would become even more strategic.
Der sniffter
I admit nuclear and capital is for the dardevils, but that is for the players to decide, it''s the same with speed doodle assasin, doodle 8 man nuclear. Not everybody wants a strategic game, some players just want to make funOliverFA wrote:In my humble opinion, the part of CC players who like the strategic approach needs more attention. After all, what's the strategy in getting lucky with nuclear spoils? I bet that more players would stay in the game if it could be configurated more as an strategic wargame.der sniffter wrote:Totaly my point!OliverFA wrote:I think that despite there is an XML for this, we would also benefit from having it as a game option. Specially because this makes the game more strategic.
I understand not everybody wants to play this but we also have adjacent forts, not everybody plays that. We also have Freestyle gameplay, a lot of people really hate that. Not everybody is going to play this type of game, but if this suggestion is implemented a lot of people will have a totally new challenge, because the game would become even more strategic.
Der sniffter
And the good thing about options is that player who want a more abstract approach would have their settings too. Maybe even a group of grouped pre-settings that game could choose so they don't have to decide every setting.
First off all, i haven't really looked at the map middle ages. To my knowledge there is only 1 map with something like a Capital option. Making it possible to play this at other maps as well gives a new dimension to the game and makes it more strategic because a player cannot just attack without having a proper balance between attacking and deffending.SirSebstar wrote:Just a question Der Sniffter,
Can you comment on the new middle ages map where you also have a feature of capitals?
Does this change the need for your proposal, or can you clarify why you still need the addition?
I am thinking a map already has the capital setting, though it is fixed and not placable, its as close to your original premise as possible.
What is then the reason for making it placable. is it like stratego where you can capture the flagg.. and you place it where you want?
Can you elaborate?
Did it ever happen that a mapmaker said his map wasn't used properly? just curious.OliverFA wrote:By the way, I think it would be nice for mapmakers to decide that they didn't want "capitals" for their map. That would avoid arguments like "but this setting would ruin maps X, Y and Z". In fact I still thing that mapmakers should be able to decide which settings are good for their maps.
Look up qwertder sniffter wrote:Did it ever happen that a mapmaker said his map wasn't used properly? just curious.OliverFA wrote:By the way, I think it would be nice for mapmakers to decide that they didn't want "capitals" for their map. That would avoid arguments like "but this setting would ruin maps X, Y and Z". In fact I still thing that mapmakers should be able to decide which settings are good for their maps.
Sniff
With Research & Conquer, I had a lot of problems at the begining, because the concept did not fit Assassin settings. Gameplay had to be changed in a way that did not make much sense just to make possible this kind of games. Fortunatelly, the "capital update" allowed us to solve that issue while keeping the gameplay logical and within common sense.Metsfanmax wrote:Look up qwertder sniffter wrote:Did it ever happen that a mapmaker said his map wasn't used properly? just curious.OliverFA wrote:By the way, I think it would be nice for mapmakers to decide that they didn't want "capitals" for their map. That would avoid arguments like "but this setting would ruin maps X, Y and Z". In fact I still thing that mapmakers should be able to decide which settings are good for their maps.
Sniff
I am a bit of a noob concerning XML and stuff like that. When implementing this option, do a lot of maps need to change their XML?SirSebstar wrote:I think i still like the idea.
also, i beleive i heard somewhere that existing maps will not get their xml updated or changed. they are already approved.. or something.
Still as a new setting, i would like it.