Ragnarök (Updated Midgard Pg 9) [Abandoned]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

What style of map

 
Total votes: 0

User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

yep the bridge is fuzzy.
also you could add some water to make a moat on the western camp. that would look sweet. :roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
wcaclimbing
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Contact:

Post by wcaclimbing »

john1099 wrote:Looks alright so far, but might I suggest, if you eventually do animations, that you do a complete day, that is in real time, so when its noon, the shadows will be the same no matter no matter which day, and they will change by the minute, according to the actual day.

-John

I dont think its possible to time an animation by the day. The animation would always start at the beginning every time you refresh the page and you wouldnt be able to line it up with the time of day.

And a map with a new frame for each minute would be a HUGE file and would take forever to make and download. A frame for each minute would be 86400 frames.
Image
User avatar
riggable
Posts: 1001
Joined: Fri Mar 30, 2007 1:12 am

Post by riggable »

whatever happened to this map?
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

riggable wrote:whatever happened to this map?
i think it took a bit of a vacation. telvannia probably has some real life things to attend to.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Telvannia
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am

Post by Telvannia »

school came along and brought with it:

maths
further maths
physics
chemistry

and far too much homework.


when i get on top of my work and start to be able to get some spare time i will try to finish this of a bit.

But it cant be fully finished till we get a the needed XML functions :D
User avatar
Telvannia
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am

Post by Telvannia »

here is a slight update, i have redone a bit of midgard.

I need to work out how territories will work, ect. i might redo the whole map with new idea.

For example redo midgard adding temples in the villages which certain god can attack, stuff like that. depends how much time i have, and i have nearly mastered a 3D graphic editor, so i can use that to make it.

Depends how time i find i have

Image
User avatar
Wisse
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Post by Wisse »

seems all looking good to me, exept that it seems that the 2 "villages" are zoomed in and the big country isn't, maybe you can find a solution for that?
Image Image
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

Wisse wrote:seems all looking good to me, exept that it seems that the 2 "villages" are zoomed in and the big country isn't, maybe you can find a solution for that?
this was explained before. if i remember correctly it has something to do with gods and giants and that's why the houses are bigger.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Telvannia
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am

Post by Telvannia »

Wisse wrote:seems all looking good to me, exept that it seems that the 2 "villages" are zoomed in and the big country isn't, maybe you can find a solution for that?

perspective.


Gods are gods, and they leave in heaven which by it very nature is above earth, so when you look from above heaven id bigger cause it is closer. also i could not fit all my territories in if i made it smaller.
User avatar
Wisse
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Post by Wisse »

Telvannia wrote:
Wisse wrote:seems all looking good to me, exept that it seems that the 2 "villages" are zoomed in and the big country isn't, maybe you can find a solution for that?

perspective.


Gods are gods, and they leave in heaven which by it very nature is above earth, so when you look from above heaven id bigger cause it is closer. also i could not fit all my territories in if i made it smaller.
ok seems good to me
Image Image
User avatar
The Viking
Posts: 148
Joined: Fri Feb 15, 2008 10:58 am

Re: Ragnarök (Updated Midgard Pg 9)

Post by The Viking »

Is this dead? :(
User avatar
t-o-m
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: Ragnarök (Updated Midgard Pg 9)

Post by t-o-m »

looks like it, last update:
Post by Telvannia on Fri Sep 21, 2007 3:57 pm
User avatar
TaCktiX
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Gender: Male
Location: Rapid City, SD

Re: Ragnarök (Updated Midgard Pg 9)

Post by TaCktiX »

For the love of God, if the map is at the bottom of page 1, it's dead. If it's on page 2, it's dead twice over. STOP RESURRECTING DEAD TOPICS BEFORE I STRANGLE YOU ALL. Thanks for your consideration. :D
User avatar
CatfishJohnson
Posts: 137
Joined: Tue Feb 19, 2008 3:47 pm
Location: Michigan
Contact:

Re: Ragnarök (Updated Midgard Pg 9)

Post by CatfishJohnson »

mori calm down foo
bryguy
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Ragnarök (Updated Midgard Pg 9)

Post by bryguy »

TaCktiX wrote:For the love of God, if the map is at the bottom of page 1, it's dead. If it's on page 2, it's dead twice over. STOP RESURRECTING DEAD TOPICS BEFORE I STRANGLE YOU ALL. Thanks for your consideration. :D
plz dont be so violent, u might scare away any newbies who are browsing this
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Re: Ragnarök (Updated Midgard Pg 9)

Post by gimil »

[locked]

Sorry tel, if you want to start this back up pop me a PM.
What do you know about map making, bitch?
natty_dread wrote:I was wrong
Top Score:2403
Post Reply

Return to “Melting Pot: Map Ideas”