Coleman wrote:Yabon is seeing distortion similar to Crydee, it might be best to fix them both at the same time.
I've just noticed that this isn't really easy to fix...the outerglow is used for the whole word, I can't adjust it for only 2 letters...I'll try my best...
gimil wrote:another minor nitpick.
the note at the bottom should read:
not territory boarders
rather than:
no territory boarders.
Another little thought. I see no problem with the current army circles but could we perhaps see a version without the circles and a version with some more transparency please? If that's not to much to ask for
the gameplay note is changed
I'll post you a version with some more transparency, the version without circles is just ugly...the roads are leading to the circles, if I drop the circles the roads are just stopping in middle of nowhere
AndyDufresne wrote:Would a diagram down there showing that 'connected regions'(are they regions, or cities, or what?) can attack each other' be better? I think there might be ample space to do this, though not exactly sure how it might look.
there is space to do it but I prefer to keep it simple and also pleased for the eye, if I use every little space to put some notes it will be ugly...I think most of the people will get it like this...
AndyDufresne wrote:Also, I want you to keep in mind 3 digit numbers and overlaps. Yabon on the small map could be a problem, same with Shamata, and a few others on the right side of the map.
I've taken care of these, I'll post you a map with 3 digits to show you
AndyDufresne wrote:
Upon a glance, I also thought the "+2 Queg" was a part of the game board...could you make the division between the legend and the game board slightly more definite or prominent, to differentiate between the two areas?
When there are army numbers on the map I'm sure you will see the difference
cairnswk wrote:I think this look tremenedous.
thx
