ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

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Natewolfman
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Re: ZOMBIES!!! (v1, pg. 1&7, 8/22/08)

Post by Natewolfman »

JACKAZZTJM wrote:hey guys has anyone decided to take this project and make it nasty im pretty pumped about it
if by nasty you mean dark and distructive looking? then yes :twisted: widowMakers is helping with the graphics, we are just working out neutral values right now
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Natewolfman
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Re: ZOMBIES!!! (v1, pg. 1&7, 8/22/08)

Post by Natewolfman »

WM said he was going to get back to me soon on an update, he is pretty buisy with the 6 pack after all
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Natewolfman
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Re: ZOMBIES!!! (v1, pg. 1&7, 8/22/08)

Post by Natewolfman »

ok so we redid the set up, the other one was a night mare to control and this one should prove better, we will try to get some more concrete buildings and numbers onto this in the future but for now, this will likelly be our real start point
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EDIT: we have some changes to the general idea as well
1) we no longer have the bonus' the national guard outposts and the subway, instead each start point will be like starting as a specific character and the blue squares in the center will be linked to them for character specific bonus's, but more on that as updates come
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yeti_c
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Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Post by yeti_c »

Excellent news that WM is doing GFX on this one - this will be a surefire hit.

C.
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a.sub
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Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Post by a.sub »

i have a small question: how do the zombies attack you? i tried to read it but im a tad bit confused.
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Natewolfman
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Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Post by Natewolfman »

a.sub wrote:i have a small question: how do the zombies attack you? i tried to read it but im a tad bit confused.
they technically dont, but the plan is that when you leave units in the streets they all die automatically (leaving your men in the open) killer neutrals overtake those units and reset to the number
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a.sub
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Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Post by a.sub »

Natewolfman wrote:
a.sub wrote:i have a small question: how do the zombies attack you? i tried to read it but im a tad bit confused.
they technically dont, but the plan is that when you leave units in the streets they all die automatically (leaving your men in the open) killer neutrals overtake those units and reset to the number
just a thought, why dont you have it so that after a few rounds the building also get ransacked and all troops are lost. otherwise people might just sit in abandoned building until they have enough to streak to another one. also make it so that the buildings get ransacked at different intervals. or you could have the ransacking be they dont get a bonus for that round. cuz lets be honest, with enough time the zombie will get into a house.
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Natewolfman
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Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Post by Natewolfman »

a.sub wrote:
Natewolfman wrote:
a.sub wrote:i have a small question: how do the zombies attack you? i tried to read it but im a tad bit confused.
they technically dont, but the plan is that when you leave units in the streets they all die automatically (leaving your men in the open) killer neutrals overtake those units and reset to the number
just a thought, why dont you have it so that after a few rounds the building also get ransacked and all troops are lost. otherwise people might just sit in abandoned building until they have enough to streak to another one. also make it so that the buildings get ransacked at different intervals. or you could have the ransacking be they dont get a bonus for that round. cuz lets be honest, with enough time the zombie will get into a house.
that would be ideal, yes unfortunately we dont have the XML to do anything near that on this site #-o
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Evilpmpkinhedman
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Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Post by Evilpmpkinhedman »

I LOVE THIS IDEA
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Natewolfman
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Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Post by Natewolfman »

lol you deleted your post before i could respond :P
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MrBenn
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Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Post by MrBenn »

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the CAs will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

Mr B
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PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Juan_Bottom
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Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Post by Juan_Bottom »

Seriously, I'm in a dark place right now. And seeing this map moved has extinguished the only light.

That gets a frowny face.
= (
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thehippo8
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Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Post by thehippo8 »

Please finish the map!
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natty dread
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Re: ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

Post by natty dread »

Seriously, check the dates.
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