Moderator: Cartographers


It looks better and no one is disputing that. As for the extra BS, why should other map makers go through a process while you get a pass?Mr. K wrote:>I think we can all agree that it looks a lot better than what we have now, so why all the extra bs?-
Mr. K wrote:as long as it's understood that if somehow there was a problem, there isn't much I can do graphically to fix it.



I was quoting the other guy's post here, sorry for the confusion I didn't use the correct syntax for making a quotation. In response to your response to the second thing I said - I have pointed out the reasons why I can't fix in other places - but will also do so in this post - so read onIt looks better and no one is disputing that. As for the extra BS, why should other map makers go through a process while you get a pass?
There may be a misunderstanding. I lost layered files for this edition of the map (as well as the old one). Yes, to make this edition, I traced the old one - but then four years passed and hard drives crashed and now all that's left of this version of the map is what I posted here.You said that you have lost the old files, so to draw the above image you have created a new image on the old one. But this doesn't mean that now you can't change the map anymore. You need only to work on the new file/layers.
I understand that completely, and if I were starting from scratch there are a lot of things I would do a lot different, but I don't have the time for something like that. I agree that the original map's graphics wouldn't and shouldn't hold up to the standards you have now - that's exactly why I did this revamp 4 years ago. Perhaps what I ended up with still didn't doesn't meet the standards of today, but as i've said there is very little I can do to fix that. As i'm sure most people know, when you have a layered file, changing the width of borders or the boldness of a certain graphic is a completely trivial problem - doing that to a flat image is basically impossible and would require starting from scratch. So what i'm saying is that - for the most part (and again I acknowledge there are some things I can do) - what you see is what you get, and since the standards are much higher for graphics now than they were in 2006 when the original map went live, and "what you see" is according to most much better than what we have, why not swap? For me, it's not about me "getting a pass" on the rules as koontz says, it doesn't do me any good to get away with something here. I just think it would be better for the site and it would make people happy if one of the maps was better than it is. Ideally I would start over and make it even better, and with community help and the high standards that you all have, it would be really excellent - but I do not have the time for a project like that.. at all.Now, althought it's clear that the version of the map you posted is more pleasing than the current one we have on the site, the foundry has its procedures. These procedures are there to ensure that all maps are up to the CC standards. The fact your map was up to the standards when it was quenched the first time doesn't mean it is up to them nowdays; the standards are subject to changes through the time and, actually, our standards are higher than in past.
1. What do you mean? Keep in mind the restrictions I have - for example I can add another graphic, but I can't remove anything, or tone down the effects or colors or anything like that. Like I was saying before, many seemingly trivial things are basically impossible for me to change.1. From a objective point of view, the sea could have some more love...it's not bad but I think you can do better.
2. I see borders are more clear now, but i think you can improve some sea connnections (e.g. andros/tinos is almost invisible)
3. Personally I would go with more trasparency on the army circles.
4. Redraw this mountain...it's terrible!
Just to be clear - when I say I can't change something - it doesn't necessarily mean I disagree, just that I really have no power to.I would suggest also to try to center the small temple (the one with the title) on the rectangle of the legend. I think you can easily move the rectangle to left and have the bonus numbers more close to their respective names. Also the signature can be moved to left to compensate the empty space. Or make the rectangle smaller, if you prefer.
1. As I said in response to thenobodies who had the same concern - I really can't do that :\1. Army circles, remove or reduce opacity. They are very ugly at the moment and detract from the nice new map.
2. Sea routes, all of these could do with some love. Some are hard to see (Andros-Tinos), some look badly drawn (Argolis-Kyklades) and others could do with a single line and not three pasted together (Kyklades-Krete).
3. Names, why are some bigger than others? Get them all the aem size as the larger names do not have any game play importance. Reduce the glow around them. Some could be moved into the territ proper (Phrygia).
4. I love the mountains but the one nobodies pointed out needs some love. Also, blend them into the map some more.

So what you are saying is that we can either has this, or not?The reason I say I can't do much here is because I don't have the original files. I can't change, for example, how opaque the army circles are because all I have is the flattened, 1 layer image. I don't have that kind of control over the image anymore.

Basically, yes. As i've said there are some things I can do, but I have a relatively small range of possibilities.So what you are saying is that we can either has this, or not?
It would mean starting all over again, which due to work and other dominant interests in my life, is not a project within the scope of what I can or am willing to do. If I were to do that I would trash what we have here, redraw the borders and go from there. It would be completely disconnected with the map which has already been developed in this thread.How long would it take you to get this back up and running with new files and would you be willing to do that?
Back in the days when Andy's inappropriate innuendos were very obvious..AndyDufresne wrote:It would have some way to go, but if it looks snappy and people support it along the way, bananas up!
--Andy
Sounds great, thanks for the input!ManBungalow wrote:As you say, this is almost ready to run. Just pay attention to the next few meticulous suggestions to satisfy the stamp people and you'll be done. I don't completely agree with putting it through the foundry process again, but it should still have some external input.
Some parts of the image could be glossed over by using the clone tool, blurring, redrawing, or just copy/paste if there's a problem which can't be solved by painting over it.
Nope. thenobodies80 should be contacting you via pm sometime soon.Mr. K wrote:So, now that that's clear, should I take the silence to mean "abandon this ship and never return" ?
Greatthenobodies80 wrote:Yeah, I'll contact you as soon as I can draw a black line on some items on my to-do list. Be patient, it's just matter of few days.

in those times nobody cares about such issuethenobodies80 wrote:btw, in case people wonder, this is how it looks for colorblind people....strange it has passed unnoticed in past.
