but i will enjoy the map
Moderator: Cartographers
It is not currently possible with the XML feature we have. Although it is definetly something worth looking into. Sounds like an ace ideaBeakerWMA wrote:Not a comment on the name, more on potential gameplay:
Just a thought for the new map (or maybe the next one...hint hint) : anyway, could you make it so that if you lose your Castle, you are eliminated and all your troops go Neutral? (think of it as in Feudal times, the castle has fallen, the King is dead and all the King's armies are loose upon the land). Would make protecting your Castle that much more important and impact strategies greatly.
Great job thus far guys.
Top Score:2403natty_dread wrote:I was wrong
There is a few reasons for having only one entrance.Ditocoaf wrote:I know this has probably been discussed at length already, but I would also like to throw my own .02 in here about the main gameplay change from the original: 1 entrance per kingdom. It seems to me, that it not only limits the number of strategies, but makes luck (the roll of the dice) incredibly important in the game. If you luck out and capture a large bonus from your kingdom in the first few rounds compared to your opponents, that's a giant advantage. Since there's only one way to expand, all can do in the first few rounds is grab that bonus and then break out of the kingdom.
Top Score:2403natty_dread wrote:I was wrong
Top Score:2403natty_dread wrote:I was wrong
I haven't played many games on Fuedal War, but the two breakouts gives a little bit of flexibility when deciding strategy. With just one breakout, the gameplay becomes fairly linear for the early rounds. I'm not really too sure where I sit on this, but some consensus of opinion would definitely help get this map movinggimil wrote:In most games of feudal war (the first map) players only tend to use the one breakout point. Rarely do they use the second and when they its commonly when they are in a much stronger position anyway. To gain 2 entrances for a castle I would have to reduce the territory count and redesign the entire layout. I just generally feel that having one entrance isn't as big an issue as people think it is.

Come on benn we all know I should be out of here by nowMrBenn wrote:I haven't played many games on Fuedal War, but the two breakouts gives a little bit of flexibility when deciding strategy. With just one breakout, the gameplay becomes fairly linear for the early rounds. I'm not really too sure where I sit on this, but some consensus of opinion would definitely help get this map movinggimil wrote:In most games of feudal war (the first map) players only tend to use the one breakout point. Rarely do they use the second and when they its commonly when they are in a much stronger position anyway. To gain 2 entrances for a castle I would have to reduce the territory count and redesign the entire layout. I just generally feel that having one entrance isn't as big an issue as people think it is.
Top Score:2403natty_dread wrote:I was wrong
Well, somebody has been AWOL for too long - you nearly got scrapped the other day! haha!gimil wrote:Come on benn we all know I should be out of here by now![]()

Top Score:2403natty_dread wrote:I was wrong
For something else like what? And how would you know what the territory names are for each region?InkL0sed wrote:Hmm... is that little minimap really necessary? Seems to me you could get rid of it and use the extra space for something else.
Top Score:2403natty_dread wrote:I was wrong
Each region has a village or a castle, you could figure it out if it wasn't obvious to begin with from the drop-down menu. And you could use the space for, I dunno, making more room for armies and names, or maybe to help rearrange territories for the game play.gimil wrote:For something else like what? And how would you know what the territory names are for each region?InkL0sed wrote:Hmm... is that little minimap really necessary? Seems to me you could get rid of it and use the extra space for something else.
Without the mini map many people would get confused even after seeing the drop down menu.InkL0sed wrote:Each region has a village or a castle, you could figure it out if it wasn't obvious to begin with from the drop-down menu. And you could use the space for, I dunno, making more room for armies and names, or maybe to help rearrange territories for the game play.gimil wrote:For something else like what? And how would you know what the territory names are for each region?InkL0sed wrote:Hmm... is that little minimap really necessary? Seems to me you could get rid of it and use the extra space for something else.
Top Score:2403natty_dread wrote:I was wrong
I thought these were pretty good... no comments?Ditocoaf wrote:Feudal Conflict?
Feudal Combat?

I will stick with Feudal Epic for now. But I will have another discussion with yeti about the names.Ditocoaf wrote:I thought these were pretty good... no comments?Ditocoaf wrote:Feudal Conflict?
Feudal Combat?
Top Score:2403natty_dread wrote:I was wrong
Feudal Battlegimil wrote:I will stick with Feudal Epic for now. But I will have another discussion with yeti about the names.Ditocoaf wrote:I thought these were pretty good... no comments?Ditocoaf wrote:Feudal Conflict?
Feudal Combat?
Ed that must be the nicest thing you ahve ever said to anyoneedbeard wrote:my only was why use 10 neutrals when you've only got one way out. seems like it'd just slow the game down. But, what I failed to think about was how it prevents people from getting into an area. On games with neutral starts, it prevents one person from dominating.
basically the map pits you against one foe. one of you will win the area and from there it's time to spread out.
honestly the only way to know if there's any kinks will be in the beta stage. there's nothing obviously wrong with the gameplay that I can see.
in short, looks good to me
Top Score:2403natty_dread wrote:I was wrong
Talk to yeti about itZeakCytho wrote:The only thing I see wrong with this map is the title. I guess that's a very good thing, since it's easy to change
Top Score:2403natty_dread wrote:I was wrong
Cool - we can go with Feudalate after all?gimil wrote:Talk to yeti about itZeakCytho wrote:The only thing I see wrong with this map is the title. I guess that's a very good thing, since it's easy to change

In second thought, Don't talk to yeti.yeti_c wrote:Cool - we can go with Feudalate after all?gimil wrote:Talk to yeti about itZeakCytho wrote:The only thing I see wrong with this map is the title. I guess that's a very good thing, since it's easy to change
C.
Top Score:2403natty_dread wrote:I was wrong

