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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Wed Apr 02, 2008 1:13 am
by wcaclimbing
awesome!
I just got BOB because of the Avatars on the left/right thing, and I like it.

Makes my games a bit easier, but I don't like the loading time at the start of each game....
Overall, its good, though. thanks for making it.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Wed Apr 02, 2008 2:26 am
by yeti_c
wcaclimbing wrote: but I don't like the loading time at the start of each game....
Neither do I - but there ain't much I can do about it!!

Lacks new partial log loading thing slows BOB down unfortunately - but on the flipside - it speeds his server up!!

C.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Fri Apr 04, 2008 10:27 am
by xmaveric
Yeti,

You're probably getting sick of my suggestions by now, but I just thought of another one:

Could you add the round number to the chat logs? example:

2008-04-02 08:05:41 R7 - Blablabla: good game, everyone

This would be handy to reference what people are saying with what round they said it.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Fri Apr 04, 2008 10:38 am
by yeti_c
xmaveric wrote:Yeti,

You're probably getting sick of my suggestions by now, but I just thought of another one:

Could you add the round number to the chat logs? example:

2008-04-02 08:05:41 R7 - Blablabla: good game, everyone

This would be handy to reference what people are saying with what round they said it.
No - I take a copy of the log to parse... instead of parsing what is there... so to add the Round numbers to everything would take a bit of work - and would slow stuff down...

C.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Fri Apr 04, 2008 3:17 pm
by Optimus Prime
What if you didn't add a Round # to every single line, but something like this:

Round 1
Optimus Prime: What the hell were you doing, red?
yeti_c: Exacting my revenge, Prime!!!!
Twill: I like cupcakes. Yay!
Round 2:
lackattack: STOP EATING THE CUPCAKES TWILL!!!!!
Round 7:
Optimus Prime: Good game guys, I will enjoy your points.

If no new comments are made in a round, you would never see a tag, only when a new comment is made in a round that wasn't listed previously. Does that makes sense?

I see it looking sort of like in the Game Log when it says: Incrementing Game to Round 54 and all that jazz, only with the chat it would only be if needed.

Not that I really desire to have the feature all that much, very few people talk in my games, but if some folks want it, could be a possible solution. Would that still slow things down too much though? I wouldn't know. :)

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Fri Apr 04, 2008 3:29 pm
by yeti_c
The problem is - I would have to read the date/time in - and then compare that to the round ending times... etc...

It would be possible - but might take time to parse the chat... thus slowing down BOB.

I agree that it would be quite cool tho.

C.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Fri Apr 04, 2008 3:42 pm
by Optimus Prime
Aaaah, yeah, if they were really active chatters in that game I could see how that could slow things down then.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Fri Apr 04, 2008 3:51 pm
by yeti_c
Could be raised as a suggestion though - so Lack could do it...

C.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Sat Apr 05, 2008 12:23 am
by Bruceswar
Just wanted to say thanks for BOB! Great plugin!

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Sun Apr 06, 2008 3:18 pm
by ubersky
Forgive me if this has already been posted. I can't process 91 pages of the thread :)

I noticed in a FoW match that BOB doesn't process the log directly into the stats. Is this some thing that could be done? I mean unless you see the enemy, stats won't display, but the log lets you know how many territoriesthey have, and last bonus.

2008-04-06 12:22:39 - xxxx gets bonus of 5 armies added to ?
2008-04-06 12:22:39 - xxxx receives 2 armies for holding ?
2008-04-06 12:22:39 - xxxx receives 3 armies for 4 territories
2008-04-06 12:22:44 - xxxx deployed 5 armies on ?
2008-04-06 12:22:50 - xxxx attacked ? from ? and conquered it from neutral player
2008-04-06 12:23:18 - xxxx gets a card

Valid request?

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Sun Apr 06, 2008 3:30 pm
by yeti_c
ubersky wrote:Forgive me if this has already been posted. I can't process 91 pages of the thread :)

I noticed in a FoW match that BOB doesn't process the log directly into the stats. Is this some thing that could be done? I mean unless you see the enemy, stats won't display, but the log lets you know how many territoriesthey have, and last bonus.

2008-04-06 12:22:39 - xxxx gets bonus of 5 armies added to ?
2008-04-06 12:22:39 - xxxx receives 2 armies for holding ?
2008-04-06 12:22:39 - xxxx receives 3 armies for 4 territories
2008-04-06 12:22:44 - xxxx deployed 5 armies on ?
2008-04-06 12:22:50 - xxxx attacked ? from ? and conquered it from neutral player
2008-04-06 12:23:18 - xxxx gets a card

Valid request?
This is already done... you need to look at the [Calc] column... (Calculated territories)...

Note that the *'s and the next bonus uses the Calc value for their calculations.

C.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Sun Apr 06, 2008 11:02 pm
by ubersky
ah ok.. My apologies. Thank you very much indeed! :)

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Mon Apr 07, 2008 8:16 pm
by Sentinel XIV
I have a question, and I could probably research some and get the answer for myself, but I'm lazy.

What do the stars next to the Territory %'s mean? Take a look at a game and you'll see what I mean.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Mon Apr 07, 2008 8:41 pm
by yeti_c
Sentinel XIV wrote:I have a question, and I could probably research some and get the answer for myself, but I'm lazy.

What do the stars next to the Territory %'s mean? Take a look at a game and you'll see what I mean.
Help/Info wrote: The Extended report also follows the number of territories is followed by a hyphen; '-' or one to three asterisks; '*'. The number of asterisks indicates the number of territories the player must lose to reduce the armies due by one. A hyphen indicates that the number of armies due cannot be reduced further by simply losing territories.
C.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Mon Apr 07, 2008 9:08 pm
by Sentinel XIV
yeti_c wrote:
Sentinel XIV wrote:I have a question, and I could probably research some and get the answer for myself, but I'm lazy.

What do the stars next to the Territory %'s mean? Take a look at a game and you'll see what I mean.
Help/Info wrote: The Extended report also follows the number of territories is followed by a hyphen; '-' or one to three asterisks; '*'. The number of asterisks indicates the number of territories the player must lose to reduce the armies due by one. A hyphen indicates that the number of armies due cannot be reduced further by simply losing territories.
C.
Aaahhh! Thanks for the quick response. That'll help some.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Tue Apr 08, 2008 5:50 am
by Tieryn
So I just had an idea for an altered available text map for maps like age of realms with lots of territories.

Really, I don't care for all of the territories, unless they're owned. I want to see only the owned territories...




"make it so"

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Tue Apr 08, 2008 6:01 am
by yeti_c
Tieryn wrote:So I just had an idea for an altered available text map for maps like age of realms with lots of territories.

Really, I don't care for all of the territories, unless they're owned. I want to see only the owned territories...




"make it so"
Would said textmap include "Unknown" or not?

C.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Tue Apr 08, 2008 6:11 am
by Tieryn
Perhaps rather than remove them, sorting by "who owns" to show which territs you can see they control. and then all the spares at the end?

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Tue Apr 08, 2008 6:26 am
by yeti_c
Tieryn wrote:Perhaps rather than remove them, sorting by "who owns" to show which territs you can see they control. and then all the spares at the end?
Now that is a better suggestion...

C.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Wed Apr 09, 2008 2:21 am
by lancehoch
yeti, would it be possible for you to code an "army circle opacity" that would only vary the opacity of the circles? After the uproar today over Classic and the circles, I thought this might be another option. Keep up the good work.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Wed Apr 09, 2008 2:49 am
by yeti_c
lancehoch wrote:yeti, would it be possible for you to code an "army circle opacity" that would only vary the opacity of the circles? After the uproar today over Classic and the circles, I thought this might be another option. Keep up the good work.
Nope.

The army circles are part of the map. - The map itself can have it's opacity changed - but indiviual areas of the map can't.

C.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Wed Apr 09, 2008 8:46 am
by lancehoch
Just thought I would ask. I mean it would have solved a lot of people's problems with the new Classic map. Thanks for the response.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Posted: Wed Apr 09, 2008 8:52 am
by yeti_c
lancehoch wrote:Just thought I would ask. I mean it would have solved a lot of people's problems with the new Classic map. Thanks for the response.
No worries.

C.

How can I get rid of that "Flashing" update available

Posted: Thu Apr 10, 2008 1:33 pm
by LetGodSortThem
My Existing BOB 4.2.1 Running on Linux(Ubuntu 7.10 via Wubi installer) runs great...fast page loads...on a 900 Plll...

How can I get rid of that "Flashing" update available on my BOB menu without doing update???

I'd prefer to wait until It's broke before I fix It...or break It...

Re: How can I get rid of that "Flashing" update available

Posted: Thu Apr 10, 2008 2:22 pm
by yeti_c
LetGodSortThem wrote:My Existing BOB 4.2.1 Running on Linux(Ubuntu 7.10 via Wubi installer) runs great...fast page loads...on a 900 Plll...

How can I get rid of that "Flashing" update available on my BOB menu without doing update???

I'd prefer to wait until It's broke before I fix It...or break It...
Press the upgrade button... 4.2.1 won't be providing you with the correct stats anyway - so it is "broke".

C.