Moderator: Cartographers



I'm already using a similar font for the title. I doubt it would work for territory names - the font for territory names needs to be compact yet easily legible and the current one is both while somewhat fitting the visual style.theBastard wrote:I think font should be another. maybe something like on this picture?

Hm. Not bad...MarshalNey wrote:
"The Steam Age: Orient Express 1888". Not that long at all. Perfect, in fact.

I agree, and I'm planning to.Evil DIMwit wrote:1. It'd be nice if you clarified somewhere on the map what Belgrade belongs to and where it connects to.
Ditto.2. It looks really strange the Germany and Austria-Hungary's colored borders continue along their internal rivers rather than sticking to the actual national border. Ditto for the mountains between Macedonia and Bulagria.
What would you suggest instead? I've found the average between territory count & border count to be a fairly good quick formula, but often they will require some tweaking... (yes I know bonus sheets and yes I'm lazy)That's really all for now. Some of the bonuses I'm not quite sure about -- like the Low Countries' 4/4/4 and Servia & Monte Negro's 3/3/3 -- but if it looks fair to you then I'm not complaining.
Soon... It's been tough since - being an European - I know next to zero about US geography & history. Fortunately Marshal has been kind enough to assist on that front. I still have some territory borders to figure out, and some tweaking to do, but I'll try to get some work done on it tomorrow. At the very least I'm hoping to have the first draft posted in the next few days.The Bison King wrote:When are we going to get a look at the Pacific Railway?





Yes, you can play with the lightness of the water it needs to be either lighter or darker than the land. right now it is too close in brightness. the color saturation is also very close to each other. I would hue it out and make it more of a very light grey/blue. this will Give the land the richest saturation on the map. The blue against yellow is in fact one of the good things that I failed to mention. There are also some other things that I want to talk about. But that will wait for another time.natty_dread wrote:Thanks for your kind words, pork. I'm glad you like it, I'm also very fond of this map.
As for the water contrast... I'm using 2 types of contrast: opposite colour contrast (blue water - yellow/brown land, opposite colours in the RGB scheme) and sharpness contrast (land sharper than water, more in focus). I could lighten the water somewhat, but not much... the water text doesn't worry me too much, it is in no way relevant to the gameplay and is strictly decorative.
Don't worry, I do not intend to add any bevel to this map...


