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Conquer Club • The Persian Empire (Last On 1st Post of P12) - Page 7
Page 7 of 8

Posted: Sat Jun 16, 2007 1:50 pm
by DiM
Night2 wrote:
DiM wrote:just 1 mega??

my large map alone is 1 mega. what quality do your jpgs have?


lol, that's important!? I use 10 in quality in photoshop (form 1-12) ...


Also Another Interesting Thing: Look at topic number, this topic is 20080th topic in forums!
REALLY LOL


yeah it is important. i recommend submitting 100% quality jpgs or even pngs.
having a lower quality makes some areas look strange.

Posted: Sat Jun 16, 2007 2:06 pm
by Ruben Cassar
Hmm...I think the images have enough quality. I like the look of this map.

Well done Night2, looking forward to play on this one! :)

Posted: Sat Jun 16, 2007 3:34 pm
by RjBeals
I use around 60-70 compression for my jpgs. Nice looking map though.

Posted: Sat Jun 16, 2007 10:05 pm
by unriggable
Dictionary.com Unabridged (v 1.1) - Cite This Source
quench /kwɛntʃ/ Pronunciation Key - Show Spelled Pronunciation[kwench] Pronunciation Key - Show IPA Pronunciation
–verb (used with object)
1. to slake, satisfy, or allay (thirst, desires, passion, etc.).
2. to put out or extinguish (fire, flames, etc.).
3. to cool suddenly by plunging into a liquid, as in tempering steel by immersion in water.
4. to subdue or destroy; overcome; quell: to quench an uprising.
5. Electronics. to terminate (the flow of electrons in a vacuum tube) by application of a voltage.


You get the idea.

Posted: Sun Jun 17, 2007 2:56 am
by Night2
unriggable wrote:
Dictionary.com Unabridged (v 1.1) - Cite This Source
quench /kwɛntʃ/ Pronunciation Key - Show Spelled Pronunciation[kwench] Pronunciation Key - Show IPA Pronunciation
–verb (used with object)
1. to slake, satisfy, or allay (thirst, desires, passion, etc.).
2. to put out or extinguish (fire, flames, etc.).
3. to cool suddenly by plunging into a liquid, as in tempering steel by immersion in water.
4. to subdue or destroy; overcome; quell: to quench an uprising.
5. Electronics. to terminate (the flow of electrons in a vacuum tube) by application of a voltage.


You get the idea.


Can you explain what's that!? I cann't understand!

Posted: Sun Jun 17, 2007 7:41 am
by snufkin
I think it means you have to satisfy our thirst for maximum quality jpg:s..

or explain why you dont want to use higher quality?


Personally I think it looks ok now... but you have to satisfy as many as possible to get the map quenched.

Posted: Sun Jun 17, 2007 8:55 am
by Night2
snufkin wrote:I think it means you have to satisfy our thirst for maximum quality jpg:s..

or explain why you dont want to use higher quality?


Personally I think it looks ok now... but you have to satisfy as many as possible to get the map quenched.


Because as you and others said it's now good! also I tested and the only different between 12 and 10 is in size and the view have no different!

Posted: Sun Jun 17, 2007 9:59 am
by unriggable
The word being described is quench.

Posted: Sun Jun 17, 2007 10:25 am
by DiM
the quality between compressions is really visible. it all depends on how you analyze the image and what equipment you have.
on a large (at least 21'') TFT screen the abnormalities are best observed.

take a jpg at 5 one at 7 one at 10 and one at 12.

pick a difficult area (somewhere where gradients and shades meet with a crisp text) and zoom at 200% you'll notice the differences immediately.
:shock:

the differences are smaller and smaller as you increase the quality. for example the difference from 5 to 7 is bigger than the one from 10 to 12. and also the size of the file increases exponentially. for the common use images in the thread a 10 quality is ok. but when you submit the final links for quenching i recommend having 12 quality.

Posted: Sun Jun 17, 2007 11:28 am
by Night2
DiM wrote:the quality between compressions is really visible. it all depends on how you analyze the image and what equipment you have.
on a large (at least 21'') TFT screen the abnormalities are best observed.

take a jpg at 5 one at 7 one at 10 and one at 12.

pick a difficult area (somewhere where gradients and shades meet with a crisp text) and zoom at 200% you'll notice the differences immediately.
:shock:

the differences are smaller and smaller as you increase the quality. for example the difference from 5 to 7 is bigger than the one from 10 to 12. and also the size of the file increases exponentially. for the common use images in the thread a 10 quality is ok. but when you submit the final links for quenching i recommend having 12 quality.


1. there is different even between 9 and 10 ... but not 10 to 12!
2. We don't want play with 200 % ... want!!? :shock:

Posted: Sun Jun 17, 2007 3:07 pm
by DiM
of course we don't play at 200%. i was just pointing out at 200% the differences are easier to see. :shock:

Posted: Mon Jun 18, 2007 8:44 am
by Night2
SIGH :(

Posted: Mon Jun 18, 2007 9:46 am
by RjBeals
Compression looks fine to me :?

But if we have to be picky - and you know we must....

On my monitor, It's hard to tell if Cyprus is Red-Orange (Sadis) or Orange (Sidon). The army shadow covers most of the solid land color - I'm pretty sure it's part of Sardus (Red-Orange) based on the +1 bonus for holding Sidon. Have you experimented with moving the circle slightly off the land so the color is more visable? No biggie though. If nobody else comments on this (and I haven't read all previous posts), I wouldn't worry about it.

Image

I especially like all the bonus territories! I should be able to hold something here. Great map.

Posted: Mon Jun 18, 2007 12:29 pm
by Night2
RjBeals wrote:Compression looks fine to me :?

But if we have to be picky - and you know we must....

On my monitor, It's hard to tell if Cyprus is Red-Orange (Sadis) or Orange (Sidon). The army shadow covers most of the solid land color - I'm pretty sure it's part of Sardus (Red-Orange) based on the +1 bonus for holding Sidon. Have you experimented with moving the circle slightly off the land so the color is more visable? No biggie though. If nobody else comments on this (and I haven't read all previous posts), I wouldn't worry about it.

Image

I especially like all the bonus territories! I should be able to hold something here. Great map.

You are right ... I will make it correct tonight!

Posted: Tue Jun 19, 2007 5:14 am
by Gilligan
I think you should put the bridges in the map, like "Only enter through bridges" or something.

Posted: Tue Jun 19, 2007 5:22 am
by Night2
LAST UPDATE
CLICK HERE TO DOWNLOAD THE LAST PACKAGE WITH XML AND ALL IMAGES



And @Gilligan, I don't think the bridges should change ... I like them, anyway if there be some other feedback about it I will do something ...

Posted: Tue Jun 19, 2007 6:59 am
by RobinJ
I no longer have any problems with the map :D

Posted: Tue Jun 19, 2007 7:11 am
by RjBeals
You shouldn't make people have to download and then unzip a map. I'm not going to - I'm at work. Please post the img so I can see the final. Thanks.

Posted: Tue Jun 19, 2007 2:37 pm
by Night2
I just wanted all them be in one package!


here are the big and small images:

Image
Image

Posted: Tue Jun 19, 2007 3:25 pm
by Gilligan
Night2 wrote:LAST UPDATE
CLICK HERE TO DOWNLOAD THE LAST PACKAGE WITH XML AND ALL IMAGES



And @Gilligan, I don't think the bridges should change ... I like them, anyway if there be some other feedback about it I will do something ...


I did not mean to change the bridges. I just think you should add the bridges to the key/legend.

Posted: Tue Jun 19, 2007 6:17 pm
by unriggable
Right now this map is way too linear, you need more long distance trails from say Egypt to mesopotamia for example.

Posted: Tue Jun 19, 2007 7:24 pm
by Gilligan
I can't even find Mesopotamia :shock:

Posted: Wed Jun 20, 2007 3:21 am
by Night2
Gilligan wrote:I can't even find Mesopotamia :shock:


That's about Babylonia (That's not a country, that's an area in real maps!)

unriggable wrote:Right now this map is way too linear, you need more long distance trails from say Egypt to mesopotamia for example.

But I can't change real map and add contries for more ways, can!?
also I think in every map, some easy continnent to get make game interesting! like Australia and Sout America in Classic map!

Gilligan wrote:]I did not mean to change the bridges. I just think you should add the bridges to the key/legend.

If you see the first pages (2-5, I think) you will see that was before there ...

then there was some feedbacks and I changed the leggend to Impossible Borders!

Posted: Wed Jun 20, 2007 4:13 am
by snufkin
This is before the greeks started calling it mesopotamia.

This could become the most ancient map on CC so far (if the trojan or egyptian map isn´t finished first.)

Posted: Wed Jun 20, 2007 10:34 am
by unriggable
snufkin wrote:This is before the greeks started calling it mesopotamia.

This could become the most ancient map on CC so far (if the trojan or egyptian map isn´t finished first.)


What about the world map?