"THE WALL IS A TOOL FOR SOCIALIZING, NOT A FEEDBACK SYSTEM!"Kaplowitz wrote:I think you should have to write on the wall after you give feedback, that makes the most sense to me.
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"THE WALL IS A TOOL FOR SOCIALIZING, NOT A FEEDBACK SYSTEM!"Kaplowitz wrote:I think you should have to write on the wall after you give feedback, that makes the most sense to me.
I see. So instead of averaging each individual category-vote, the overall could be an average of the average of each player's ratings. This way you'll always have the same impact on someone's overall regardless of how many categories you put stars on.Riazor wrote:I dont know if ts been mentioned before: but the overall rating seems to count each vote (for each category) as a vote. Why not have eg: overall *3.00 (6 players rated)
"strategy" is too much based on skill and like I said in my post - the point of ratings is to measure good behaviour. Now if someone's strategy or gameplay is unfair to other players and makes for a bad experience, that would fall under the sportsmanship category.Riazor wrote:Id also like to see a category for "strategy", because that may be important as well. And even if you dont like the strategy, it may be a valid and solid one, if it works out in the end. On the other hand, frustrated losers would be quick to assign them a very bad rating...
They should not apply to private games if you make a private game then you are responsible for whom you invite...wicked wrote:Can more people comment on if blocks should apply to private games (if you haven't already, that is)? Personally, since it's going to be an optional feature to turn on and off at your leisure, I don't see why it shouldn't apply to private games.
I don't think it should apply to private games. If you are trying to join a private game 90% of the time it's either A) people that you know well and love to play against or B) A game from a "league" in callouts (ie 1600+ only, 1800+ only, etc) where you are playing the person because of rank.wicked wrote:Can more people comment on if blocks should apply to private games (if you haven't already, that is)? Personally, since it's going to be an optional feature to turn on and off at your leisure, I don't see why it shouldn't apply to private games.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
Excellent, because it's already a pain to deal with the Foe List for tournaments, let alone another thing.wicked wrote:Think of these situations though.....
.... posting games in callouts (either chat or forums)... you don't know who's going to join
If you are worried about that, make them PM you for the password, people do that all the time.
.... the "rank" games in callouts, where large groups of people have a common group password and new people you don't know get the password daily
Most of the players participating in these groups tend to have relatively good reputations. If you happen to wind up in a game with them and they aren't to your liking, add them to your Foe List when you are done. No real harm done. If anyone thinks 1 game is the end of the world they need a reality check.
Is there any valid reason not to include block in private games? Would it hurt anything/anyone to include it?
It just makes one more step necessary, a step necessary that a majority don't want to deal with. Like has been mentioned 90-95% of the people making private games know exactly who is going to be joining them.
Tourney games and Battle Royales will NOT be included if blocks are allowed for private games.
I don't think it would hurt anything to include it, since you can turn it on/off at will.wicked wrote:Think of these situations though.....
.... posting games in callouts (either chat or forums)... you don't know who's going to join
.... the "rank" games in callouts, where large groups of people have a common group password and new people you don't know get the password daily
Is there any valid reason not to include block in private games? Would it hurt anything/anyone to include it?
Tourney games and Battle Royales will NOT be included if blocks are allowed for private games.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
If the block is a per game option, then sure include it. People will turn it off if they do not want it. If the block is a preference that will be in effect for every game a player starts, then no do not include it. For the callout chat you are looking to start a game quickly, if one of the people you find in the chat is unable to join because of their rating, then the entire process of finding a game needs to be restarted. Also, the other day, I joined a game with someone who was a known nuisance just because there were only three people in the room. The game chat soured quickly, but I wanted to play a game. I did not leave a negative, because I went in knowing the guy was going to be a jerk, and what is a 33 negative in 67 comments actually going to mean? Sometimes people just want to play and do not care who it is against.wicked wrote:Think of these situations though.....
.... posting games in callouts (either chat or forums)... you don't know who's going to join
.... the "rank" games in callouts, where large groups of people have a common group password and new people you don't know get the password daily
Is there any valid reason not to include block in private games? Would it hurt anything/anyone to include it?
Tourney games and Battle Royales will NOT be included if blocks are allowed for private games.


Well i was more interested to see in how many players rated you, than just to count all the ratings you have received. If i got a total of 40 ratings, from 12 people, i'd like to see the "12 players rated" thing, instead of "40 total ratings"lackattack wrote:I see. So instead of averaging each individual category-vote, the overall could be an average of the average of each player's ratings. This way you'll always have the same impact on someone's overall regardless of how many categories you put stars on.Riazor wrote:I dont know if ts been mentioned before: but the overall rating seems to count each vote (for each category) as a vote. Why not have eg: overall *3.00 (6 players rated)
.

In regards to these ranked leagues, how many people would actually get blocked via a rating block? I think that there is a high correlation between higher ranks and fewer negatives. This will probably hold true with ratings. My guess is that VERY few above 1600 points will have a rating below 2.0 (or even 2.5 or 3.0). This would mean pretty much everybody who meets this rank requirement will be able to play with everyone anyway based on ratings.wicked wrote:.... the "rank" games in callouts, where large groups of people have a common group password and new people you don't know get the password daily
I was recently told that one mod in particular spends approximately 20 hours per week moderating the current feedback issues.Optimus Prime wrote:What was wrong with the old way of doing feedback was the constant bickering between players about negative feedback. The insane amount of time the mods have to devote to trying to figure out if the feedback is valid or not, the idiotic retaliation feedback that runs rampant and has nothing to do with anything...
Need I go on?
Yep, and I for one would rather that particular mod spend those 20 hours each week working on helping improve the site in other ways.lancehoch wrote:I was recently told that one mod in particular spends approximately 20 hours per week moderating the current feedback issues.Optimus Prime wrote:What was wrong with the old way of doing feedback was the constant bickering between players about negative feedback. The insane amount of time the mods have to devote to trying to figure out if the feedback is valid or not, the idiotic retaliation feedback that runs rampant and has nothing to do with anything...
Need I go on?
honestly it is a wasted feature if there are group private rank games then the consequence for giving the password out is that anyone with the password can play the scenerios show that those organising the game must either be open to the player they are inviting or more selective. Ibelieveagain that it is contradictory in nature to block people with the password to join it is to much failsafe in that case it should only block open games not password protected...wicked wrote:Think of these situations though.....
.... posting games in callouts (either chat or forums)... you don't know who's going to join
.... the "rank" games in callouts, where large groups of people have a common group password and new people you don't know get the password daily
Is there any valid reason not to include block in private games? Would it hurt anything/anyone to include it?
Tourney games and Battle Royales will NOT be included if blocks are allowed for private games.
Minimize / Eliminate making tickets for feedback then and encourage players to settle it by playing a game to determine whose negative stays. I did that with one of the players that has left me a feedback. Also, if people are going to play on this site or leave a negative than they should not feel exempt from getting one themselves.Optimus Prime wrote:What was wrong with the old way of doing feedback was the constant bickering between players about negative feedback. The insane amount of time the mods have to devote to trying to figure out if the feedback is valid or not, the idiotic retaliation feedback that runs rampant and has nothing to do with anything...
Need I go on?
