Moderator: Cartographers

HOWEVER, that means that initial drops are much more likely to have starting bonuses much like Pearl Harbor. So. person A might start with a +2 deploy and he can break person B's +2. When Person B goes, he's already behind the ball and just trying to get back his +2. Personally, I think I like the map the way it is.TaCktiX wrote:I know map space is at a premium, but I can't help but think getting any bonus on this map will be a massive crapshoot. Escalating games will end when cardsets get big enough, with nobody holding a bonus until game's end. No Spoils will take frigging forever as people hope the dice roll in their favor. If any map has need for build-a-bonus, I think this would be the one. Consider subgrouping the constellation with a dotted border or something like that, and adding that "a group of 3 is +1, a group of 4 is +2", etc. etc. I'll see if I can get ian or Incandenza to look at it to suggest best subgrouping, as they're more thorough gameplay folks than I.
ares has been changed to aries... cant believe that wasnt caught before or perhaps it was and i missed it...iancanton wrote:welcome back to the gameplay workshop!
ares ought to be aries. ares was the greek god of war (analagous to the roman mars). i suggest coding aries (the ram) as 3 start positions, so that no-one starts with this bonus in 2-player or 3-player games (4-player and larger games will be totally unaffected).
ian.
I love xmlrsacheli wrote:at this point, I am going to ask for help with coding... if there is anyone willing to team up with me on this to do the coding?