Moderator: Cartographers
why? i thought the victory condition was a good idea.pikkio wrote:i trashed the idea to make a victory condition (conquer and hold castle and towers), and the game will have normal victory conditions (depends of the selected game mode).
if the players start with up to 35 territories, then each player deploys 3 armies in round 1: not too many! having only 24 starting territories means that there will be many territories, especially those on the outside, that remain neutral throughout the game.pikkio wrote:the idea is to reduce the players territories to 24, cause when you play a game in 2-3-4 players, if you start with many territories, you deploy too much army in the first round.
neutrals will not have have +2 auto-deploy. the xml currently does not allow this.pikkio wrote:I decided to made neutral the castle and the towers, cause those are territories with interesting bonus and cause it's good for the feel of the map if the castle must be assaulted from all and nobody is advantaged doing it.
if half of the courts start neutral then, in an 8-player game, only half of the players will have access to the castle. even worse, in 4v4, the most likely starting split is 3 courts against 1 court, which is most certainly not balanced.pikkio wrote:start with the bridges and half of the courts neutral too, make the players obliged to assault the inner zone from the outer lands, and this is the natural roleplay of the map.
You could define the courts as starting positions to ensure that everybody gets at least 1 territory there.iancanton wrote:neutrals will not have have +2 auto-deploy. the xml currently does not allow this.pikkio wrote:I decided to made neutral the castle and the towers, cause those are territories with interesting bonus and cause it's good for the feel of the map if the castle must be assaulted from all and nobody is advantaged doing it.
if half of the courts start neutral then, in an 8-player game, only half of the players will have access to the castle. even worse, in 4v4, the most likely starting split is 3 courts against 1 court, which is most certainly not balanced.pikkio wrote:start with the bridges and half of the courts neutral too, make the players obliged to assault the inner zone from the outer lands, and this is the natural roleplay of the map.
i encourage u to give some more thought to the gameplay!
ian.


which means to me to take the best of both versions and combine them.MrBenn wrote:Poll Result:
which castle do you prefer?
Poll ended at Sun Feb 22, 2009 1:23 am
the one in version 8.1... 15...50%
the one in version 8.4... 15...50%
Total votes : 30
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

the catapults do not need to start neutral. the only territories that they can bombard, the castle and towers, start neutral, so the catapults cannot do anything useful yet!thenobodies80 wrote:in my opinion catapults must be neutrals, probably 3 armies.

iancanton wrote:the catapults do not need to start neutral. the only territories that they can bombard, the castle and towers, start neutral, so the catapults cannot do anything useful yet!thenobodies80 wrote:in my opinion catapults must be neutrals, probably 3 armies.
all four towers are the same; all four bridges are the same; all eight courts are the same. do u notice a pattern? rotate the courts by 22 degrees, so that four courts connect to a bridge but no tower, while the other four courts connect to a tower but no bridge. this makes some of the courts different from each other, while the court bonus becomes slightly easier to hold than before (though still very difficult).
ian.
Ian and Benn spoke right.MrBenn wrote:You can ensure that the court territories are handed out equally by using starting positions - so there is no need to start with any of them neutral.
PS. Please could you remove the word 'Beta' from the thread title

Top Score:2403natty_dread wrote:I was wrong
I think you can get away with it!pikkio wrote:the different colour is an idea to differentiate the walls (impassable) and the towers (way to the castle).. but if the bigs of the foundry say that it will be clear with walls and towers of the same colour, i'm happy to make the walls grey!
shall i do it?
Top Score:2403natty_dread wrote:I was wrong