9789.isaiah40 wrote:9783
A journey of a thousand miles begins with a single step. Or six.
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9789.isaiah40 wrote:9783

Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
Domination victory would solve that problem. WHen a single player (or team) has 75% of territories AND troops AND reinforcements, give the game to that playerDonald Fung wrote:Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
I don't want a surrender button, but my game would be more suitable for one than yours. It's a stalemate. You can't see behind the fog and obviously didn't read the game log. This is why bad players just shouldn't make game suggestions.OliverFA wrote:Domination victory would solve that problem. WHen a single player (or team) has 75% of territories AND troops AND reinforcements, give the game to that playerDonald Fung wrote:Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.

Now it almost seems like the glory days.Gillipig wrote:To everyone's great surprise I can now report that we've hit a new low. 14433 souls.
And thats where you have a CHOICE to surrender. I feel if needed to surrender, it would help a lot to actuall be able to and save me bullshit time wasting.iAmCaffeine wrote:I don't want a surrender button, but my game would be more suitable for one than yours. It's a stalemate. You can't see behind the fog and obviously didn't read the game log. This is why bad players just shouldn't make game suggestions.OliverFA wrote:Domination victory would solve that problem. WHen a single player (or team) has 75% of territories AND troops AND reinforcements, give the game to that playerDonald Fung wrote:Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
I still disagree with domination victories. I have turned games around when I have had under 15% of regions, troops and reinforcements and come out to win.

Domination victories is a good idea as well. But sometimes, there are turnarounds, especially in escalating games.iAmCaffeine wrote:I don't want a surrender button, but my game would be more suitable for one than yours. It's a stalemate. You can't see behind the fog and obviously didn't read the game log. This is why bad players just shouldn't make game suggestions.OliverFA wrote:Domination victory would solve that problem. WHen a single player (or team) has 75% of territories AND troops AND reinforcements, give the game to that playerDonald Fung wrote:Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
I still disagree with domination victories. I have turned games around when I have had under 15% of regions, troops and reinforcements and come out to win.
Factor the card set into the domination condition. Let's say that if a player has a set, those armies count as reinforcement for the next turn, so the domination victory would not happen.Donald Fung wrote:Domination victories is a good idea as well. But sometimes, there are turnarounds, especially in escalating games.iAmCaffeine wrote:I don't want a surrender button, but my game would be more suitable for one than yours. It's a stalemate. You can't see behind the fog and obviously didn't read the game log. This is why bad players just shouldn't make game suggestions.OliverFA wrote:Domination victory would solve that problem. WHen a single player (or team) has 75% of territories AND troops AND reinforcements, give the game to that playerDonald Fung wrote:Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
I still disagree with domination victories. I have turned games around when I have had under 15% of regions, troops and reinforcements and come out to win.
If its truly a stalemate, can't the three of you play it out on another map and whoever wins takes both?
And once again with the personal attacks on me. Idk what stick you got up your ass but please stop. You have no right to call me a bad player if you never even played any games with me and everyone has a right to make suggestions.
hmmm... I see your point but how exactly would this be calculated? You would need a 75% lead in troops + troops due + troop amount from set & territories?OliverFA wrote:Factor the card set into the domination condition. Let's say that if a player has a set, those armies count as reinforcement for the next turn, so the domination victory would not happen.Donald Fung wrote:Domination victories is a good idea as well. But sometimes, there are turnarounds, especially in escalating games.iAmCaffeine wrote:I don't want a surrender button, but my game would be more suitable for one than yours. It's a stalemate. You can't see behind the fog and obviously didn't read the game log. This is why bad players just shouldn't make game suggestions.OliverFA wrote:Domination victory would solve that problem. WHen a single player (or team) has 75% of territories AND troops AND reinforcements, give the game to that playerDonald Fung wrote:Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
I still disagree with domination victories. I have turned games around when I have had under 15% of regions, troops and reinforcements and come out to win.
If its truly a stalemate, can't the three of you play it out on another map and whoever wins takes both?
And once again with the personal attacks on me. Idk what stick you got up your ass but please stop. You have no right to call me a bad player if you never even played any games with me and everyone has a right to make suggestions.
9767.Army of GOD wrote:what a drop since yesterday so far. Down to 9744 (down 36).
Escalating is the least likely setting to find yourself in that situation. It's much more common in no spoils, nuclear and zombie.Donald Fung wrote:Domination victories is a good idea as well. But sometimes, there are turnarounds, especially in escalating games.iAmCaffeine wrote:I don't want a surrender button, but my game would be more suitable for one than yours. It's a stalemate. You can't see behind the fog and obviously didn't read the game log. This is why bad players just shouldn't make game suggestions.OliverFA wrote:Domination victory would solve that problem. WHen a single player (or team) has 75% of territories AND troops AND reinforcements, give the game to that playerDonald Fung wrote:Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
I still disagree with domination victories. I have turned games around when I have had under 15% of regions, troops and reinforcements and come out to win.
If its truly a stalemate, can't the three of you play it out on another map and whoever wins takes both?
And once again with the personal attacks on me. Idk what stick you got up your ass but please stop. You have no right to call me a bad player if you never even played any games with me and everyone has a right to make suggestions.

Let me get this straight, you witness a drop of 77 users in one day and your conclusion is that there's not going to be a decline the next day? You're not very good at understanding this whole thing with patters and trends are you? If CC's decline is coming to an end it's not going to end the day after basically the biggest drop off in users in a single day that we've seen, it's going to end when it's only losing a handful of users a day, a gradual "steadification" of the numbers is what you should be looking for, not a freefall, the past days freefall of users indicates that CC will continue to decline deep into autum this year as well. This is not CC's cervix Dukasaur, we can sink much much deeper.Dukasaur wrote:9767.Army of GOD wrote:what a drop since yesterday so far. Down to 9744 (down 36).
I think we may finally have bottomed out.
9769.Dukasaur wrote:9767.Army of GOD wrote:what a drop since yesterday so far. Down to 9744 (down 36).
I think we may finally have bottomed out.
Dukasaur wrote:9769.Dukasaur wrote:9767.Army of GOD wrote:what a drop since yesterday so far. Down to 9744 (down 36).
I think we may finally have bottomed out.
jay_a2j wrote:hey if any1 would like me to make them a signature or like an avator just let me no, my sig below i did, and i also did "panther 88" so i can do something like that for u if ud like...
iAmCaffeine wrote:Escalating is the least likely setting to find yourself in that situation. It's much more common in no spoils, nuclear and zombie.Donald Fung wrote:Domination victories is a good idea as well. But sometimes, there are turnarounds, especially in escalating games.iAmCaffeine wrote:I don't want a surrender button, but my game would be more suitable for one than yours. It's a stalemate. You can't see behind the fog and obviously didn't read the game log. This is why bad players just shouldn't make game suggestions.OliverFA wrote:Domination victory would solve that problem. WHen a single player (or team) has 75% of territories AND troops AND reinforcements, give the game to that playerDonald Fung wrote:Why would that game need a surrender button? It seems at least 2 players have a fair chance of winning. Meanwhile, for the game I linked, my team has to spend a bunch of turns to take out someone at the tip of South America.iAmCaffeine wrote:I've played USA 2.1 with trench enough. I'm not disagreeing with that theory, but did you look at the game he linked? Idiocy at its finest. This is the kind of game were a surrender button would be useful: Game 13043479.
However, there are other solutions. The best is putting a round limit on a game. Secondly, in stalemate situations, make a "tie-breaker" game. If the issue is just mopping up then get over it.
I still disagree with domination victories. I have turned games around when I have had under 15% of regions, troops and reinforcements and come out to win.
If its truly a stalemate, can't the three of you play it out on another map and whoever wins takes both?
And once again with the personal attacks on me. Idk what stick you got up your ass but please stop. You have no right to call me a bad player if you never even played any games with me and everyone has a right to make suggestions.
No, because the other players don't want to play a deciding game.
No personal attacks. I believe it's called replying to you.
i have called you neither... however, calling someone a bad player is a matter of another players opinion... you can't really stop that... and i assume you can only call someone a "tournament quitter" that has quit a tournament... if it's factual, i don't know how you can really complain... anyway... we are still bleeding players at an epic rate!!!-eJnDonald Fung wrote:Its a personal attack if you're calling me names like "bad player" and "tournament quitter." If that's the sort of reply you're gonna give, please don't reply to me.

No not you, I was talking to Caffeine, sorry for not being specific. I'm asking Caffeine to stop bringing in things that have nothing to do with the topic of stopping CC's decline into this thread.owenshooter wrote:i have called you neither... however, calling someone a bad player is a matter of another players opinion... you can't really stop that... and i assume you can only call someone a "tournament quitter" that has quit a tournament... if it's factual, i don't know how you can really complain... anyway... we are still bleeding players at an epic rate!!!-eJnDonald Fung wrote:Its a personal attack if you're calling me names like "bad player" and "tournament quitter." If that's the sort of reply you're gonna give, please don't reply to me.

THE. WORLD. -eJnBigBallinStalin wrote:owen, how much does this site mean to you?

Your positive outlook is a source of great entertainment for me. I hope you never change.Dukasaur wrote:9769.Dukasaur wrote:9767.Army of GOD wrote:what a drop since yesterday so far. Down to 9744 (down 36).
I think we may finally have bottomed out.
saxitoxin wrote:Serbia is a RUDE DUDE
may not be a PRUDE, but he's gotta 'TUDE
might not be LEWD, but he's gonna get BOOED
RUDE