One more thing about the dice.

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.
RADAGA
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Post by RADAGA »

Timminz wrote:[


Then explain me why I have NEVER seen a dice analyser that starts with better averages? I have never seen one close to the "right" numbers, neither I´ve seen one favoring attacks.

All I see are flawed dice, and lame excuses

"roll a million times more, the error will be less evident, then"
"we roll millions of dice, this will happen with everyone everyday because of that"

that, when there are excuses, at all..
User avatar
Timminz
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Gender: Male
Location: At the store

Re: 'all new' intensity cubes complaints (merged)

Post by Timminz »

RADAGA wrote:
Timminz wrote:[


Then explain me why I have NEVER seen a dice analyser that starts with better averages? I have never seen one close to the "right" numbers, neither I´ve seen one favoring attacks.

All I see are flawed dice, and lame excuses

"roll a million times more, the error will be less evident, then"
"we roll millions of dice, this will happen with everyone everyday because of that"

that, when there are excuses, at all..


You're absolutely right. The dice are fucked. You're never going to win another game. Give up now.
User avatar
Marshal_Zhukov
Posts: 7
Joined: Mon Jun 23, 2008 5:03 pm
Location: The Soviet Union/Scotland

Re: 'all new' intensity cubes complaints (merged)

Post by Marshal_Zhukov »

1st point, attackers get 3 dice then defender gets 2. (i know the rule with equal numbers the defender wins) but shouldnt this give the attacker a slight edge. is anyone good at calculating odds?

2nd point. cant the website do a test and post the results up after they rolled lots of times.

ps im not that bothered. just imo i have lost alot with double the defenders armies :(
User avatar
Timminz
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Gender: Male
Location: At the store

Re: 'all new' intensity cubes complaints (merged)

Post by Timminz »

Marshal_Zhukov wrote:1st point, attackers get 3 dice then defender gets 2. (i know the rule with equal numbers the defender wins) but shouldnt this give the attacker a slight edge. is anyone good at calculating odds?

you are correct in assuming that the attacker has a slight advantage when attacking with 3 cubes.
2nd point. cant the website do a test and post the results up after they rolled lots of times.

It has been done.
viewtopic.php?f=6&t=66103
lancehoch
Posts: 4183
Joined: Wed Dec 05, 2007 4:13 pm

Re: 'all new' intensity cubes complaints (merged)

Post by lancehoch »

The odds have been calcualted: Link
If you want to write them out yourself, you will get the same results as the ones on that website.
RADAGA
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Post by RADAGA »

Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 146 / 122 / 128 (36.87% / 30.81% / 32.32%) (37.17% / 33.58% / 29.26%)
3v1 █████████████████████████ 155 / 68 (69.51% / 30.49%) (65.97% / 34.03%)
2v2 █████████████████████████ 6 / 5 / 2 (46.15% / 38.46% / 15.38%) (22.76% / 32.41% / 44.83%)
2v1 █████████████████████████ 10 / 11 (47.62% / 52.38%) (57.87% / 42.13%)
1v2 █████████████████████████ 3 / 3 (50% / 50%) (25.46% / 74.54%)
1v1 █████████████████████████ 4 / 10 (28.57% / 71.43%) (41.67% / 58.33%)

32,28% for double defenses. The numbers are getting UP, increasing the error, instead of down, as you said it would.

From the last time I posted:

Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 129 / 111 / 112 (36.65% / 31.53% / 31.82%) (37.17% / 33.58% / 29.26%)

And now:

3v2 █████████████████████████ 146 / 122 / 128 (36.87% / 30.81% / 32.32%) (37.17% / 33.58% / 29.26%)

I already have more than 10% error margin for double defence. I had 5% 70 rolls ago, then 8% 30 rolls ago, now I have 10%. That is the thing that make winning a game impossible for me in the past months.
User avatar
Stroop
Posts: 401
Joined: Mon Oct 22, 2007 1:01 am
Gender: Male

Re: 'all new' intensity cubes complaints (merged)

Post by Stroop »

RADAGA wrote:That is the thing that make winning a game impossible for me in the past months.


Doubtful :lol:

Instead of trying to change something that won't change, you could start working on your tactics. Everyone gets the same "intensity cubes" and we're not all cooks...
Image
RADAGA
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Post by RADAGA »

Yeah, the cook here used to be a seargent, 1st class, until, suddently, I could not win anymore games, no matter how conservative or aggressive I play.

Go figure, a cook with medals....

So, september, one victory. September+ august+july = FIVE vicotries overal.

June alone: seven victories

and similar results for predecessor months.

WHAT CHANGED from average six victories/month to NONE in octobrer, and one or two on the other months?

Answer: crappy dice.

September: last victory...
August: two victories
July: two victories
June: SEVEN victories
May: FIVE victories
April: three victories
March: TEN victories


September: last victory...
2008-09-19 19:17:27 - RADAGA gains 89 points

August: two victories
2008-08-12 11:49:47 - RADAGA gains 83 points
2008-08-27 13:48:16 - RADAGA gains 104 points

July: two victories
2008-07-25 11:01:50 - RADAGA gains 58 points
2008-07-02 20:28:06 - RADAGA gains 72 points

June: SEVEN victories
2008-06-26 12:05:00 - RADAGA won the game
2008-06-16 10:35:08 - RADAGA gains 48 points
2008-06-13 16:30:12 - RADAGA gains 47 points
2008-06-08 20:02:23 - RADAGA won the game
2008-06-03 10:55:02 - RADAGA gains 38 points
2008-06-05 13:19:39 - RADAGA gains 54 points
2008-06-12 13:48:25 - RADAGA gains 87 points

May: FIVE victories
2008-05-30 17:11:40 - RADAGA gains 107 points
2008-05-28 13:32:19 - RADAGA gains 50 points
2008-05-22 20:51:07 - RADAGA gains 103 points
2008-05-05 12:03:07 - RADAGA gains 65 points
2008-05-08 19:50:06 - RADAGA gains 99 points

April: three victories
2008-04-20 14:53:52 - RADAGA gains 56 points
2008-04-14 00:06:21 - RADAGA won the game
2008-04-06 14:42:48 - RADAGA gains 66 points

March: TEN victories
2008-03-28 15:53:43 - RADAGA won the game
2008-03-25 18:43:15 - RADAGA won the game
2008-03-26 15:26:23 - RADAGA gains 33 points
2008-03-25 13:57:45 - RADAGA gains 47 points
2008-03-22 15:41:49 - RADAGA gains 62 points
2008-03-22 16:03:48 - RADAGA gains 46 points
2008-03-12 21:08:35 - RADAGA gains 64 points
2008-03-12 11:22:13 - RADAGA gains 59 points
2008-03-05 13:38:03 - RADAGA gains 20 points
User avatar
Stephan Wayne
Posts: 1028
Joined: Sat Jun 14, 2008 6:20 pm
Gender: Male
Location: EAST TN

Dice consistency (BUG)

Post by Stephan Wayne »

hmm...
all of my luck is consistent
seeing as how the roll are supost to be generated this is a problem
i have good orbad
this is not right
i have now lost about 10 games in the last hour please fix this becase i am not taking another turn till you fix this
User avatar
hecter
Posts: 14632
Joined: Tue Jan 09, 2007 6:27 pm
Gender: Female
Location: Tying somebody up on the third floor
Contact:

Re: Dice consistency (BUG)

Post by hecter »

Bye bye, have a nice life :)
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
Image
ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Dice consistency (BUG)

Post by ManBungalow »

Stephen Wayne wrote:hmm...
all of my luck is consistent
seeing as how the roll are supost to be generated this is a problem
i have good orbad
this is not right
i have now lost about 10 games in the last hour please fix this becase i am not taking another turn till you fix this

What do you mean by this??
Do you roll exactly the same few sets every time ?
Image
User avatar
Stephan Wayne
Posts: 1028
Joined: Sat Jun 14, 2008 6:20 pm
Gender: Male
Location: EAST TN

Re: Dice consistency (BUG)

Post by Stephan Wayne »

yes i say 20vs3 (last night ) and i know i will see a auto assault of all white wins
and i am right
User avatar
hecter
Posts: 14632
Joined: Tue Jan 09, 2007 6:27 pm
Gender: Female
Location: Tying somebody up on the third floor
Contact:

Re: Dice consistency (BUG)

Post by hecter »

Stephen Wayne wrote:yes i say 20vs3 (last night ) and i know i will see a auto assault of all white wins
and i am right

It doesn't matter how right you think you are, the dice aren't gonna change, so you might as well leave now.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
Image
User avatar
Stephan Wayne
Posts: 1028
Joined: Sat Jun 14, 2008 6:20 pm
Gender: Male
Location: EAST TN

Re: Dice consistency (BUG)

Post by Stephan Wayne »

hecter wrote:
Stephen Wayne wrote:yes i say 20vs3 (last night ) and i know i will see a auto assault of all white wins
and i am right

It doesn't matter how right you think you are, the dice aren't gonna change, so you might as well leave now.

i dont think they will chage i want CC to stop saying it is rambomly generatied and i want them to say on one day you will win rolls then when we fell like it you will not win anymore for a while then you will get luck back i suggest you dont play during this time
User avatar
hecter
Posts: 14632
Joined: Tue Jan 09, 2007 6:27 pm
Gender: Female
Location: Tying somebody up on the third floor
Contact:

Re: Dice consistency (BUG)

Post by hecter »

Tell you what, if it ever happens I'll give you a call, just make sure you're buried with a cell phone, okay?
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
Image
User avatar
killmanic
Posts: 1847
Joined: Wed Jan 23, 2008 6:49 pm
Location: Waterloo

Re: Dice consistency (BUG)

Post by killmanic »

Stephen Wayne wrote:hmm...
all of my luck is consistent
seeing as how the roll are supost to be generated this is a problem
i have good orbad
this is not right
i have now lost about 10 games in the last hour please fix this becase i am not taking another turn till you fix this

If you have an issue with the dice take it up with random.org
Image
User avatar
Stephan Wayne
Posts: 1028
Joined: Sat Jun 14, 2008 6:20 pm
Gender: Male
Location: EAST TN

Re: Dice consistency (BUG)

Post by Stephan Wayne »

killmanic wrote:
Stephen Wayne wrote:hmm...
all of my luck is consistent
seeing as how the roll are supost to be generated this is a problem
i have good orbad
this is not right
i have now lost about 10 games in the last hour please fix this becase i am not taking another turn till you fix this

If you have an issue with the dice take it up with random.org

ok will do thank you
Halmir
Posts: 251
Joined: Mon Jun 11, 2007 3:12 pm
Gender: Male
Location: Great Britain

Re: Dice consistency (BUG)

Post by Halmir »

I know where he's coming from, the dice can be a bitch (which u really notice and feel hard done by because of) and they can also be wonderfully kind (which u don't notice so much).

The only way that CC can ever attempt to cure the complaints would be some form of mega-stat collection that is displayed on each game, showing attack versus defence dice, and one tonking great one on the home page that shows how it's running overall. But even then folks will doubt it :)
User avatar
Bones2484
Posts: 2307
Joined: Mon Sep 17, 2007 11:24 am
Location: Los Angeles, CA (G1)

Re: Dice consistency (BUG)

Post by Bones2484 »

Halmir wrote:I know where he's coming from, the dice can be a bitch (which u really notice and feel hard done by because of) and they can also be wonderfully kind (which u don't notice so much).

The only way that CC can ever attempt to cure the complaints would be some form of mega-stat collection that is displayed on each game, showing attack versus defence dice, and one tonking great one on the home page that shows how it's running overall. But even then folks will doubt it :)


You mean, like the study that HAS already been done?

Stop complaining about the dice. There is nothing wrong with them.
User avatar
cicero
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC

Re: Dice consistency (BUG)

Post by cicero »

Bones2484 wrote:You mean, like the study that HAS already been done?

Bones is referring to the Final analysis of CC Dice. Streaks, distribution, win/loss thread which is stickied at the top of the General Discussion forum.

Cicero
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.

random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
RADAGA
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Post by RADAGA »

RADAGA wrote:From the last time I posted:

3v2 █████████████████████████ 146 / 122 / 128 (36.87% / 30.81% / 32.32%) (37.17% / 33.58% / 29.26%)

I already have more than 10% error margin for double defence. I had 5% 70 rolls ago, then 8% 30 rolls ago, now I have 10%. That is the thing that make winning a game impossible for me in the past months.



Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 181 / 160 / 165 (35.77% / 31.62% / 32.61%) (37.17% / 33.58% / 29.26%)
3v1 █████████████████████████ 223 / 106 (67.78% / 32.22%) (65.97% / 34.03%)
2v2 █████████████████████████ 6 / 8 / 3 (35.29% / 47.06% / 17.65%) (22.76% / 32.41% / 44.83%)
2v1 █████████████████████████ 11 / 13 (45.83% / 54.17%) (57.87% / 42.13%)
1v2 █████████████████████████ 4 / 4 (50% / 50%) (25.46% / 74.54%)
1v1 █████████████████████████ 5 / 13 (27.78% / 72.22%) (41.67% / 58.33%)

IT KEEPS GETTING WORSE! Very random, of course. Someday I will post my dice analyser here, and it will read (5% / 4% / 91%) and I bet you will still say it is random.
User avatar
Timminz
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Gender: Male
Location: At the store

Re: 'all new' intensity cubes complaints (merged)

Post by Timminz »

*Hands RADAGA a hanky*

Let it all out. You'll feel much better.
RADAGA
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Post by RADAGA »

Timminz wrote:*Hands RADAGA a hanky*

Let it all out. You'll feel much better.


Lol, thanks. The dice may be randomm, but for me, this means it randomly chooses games where I cannot win in the "game finder" link. :lol:
RADAGA
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Post by RADAGA »

RADAGA wrote:
RADAGA wrote:Previously:

3v2 █████████████████████████ 146 / 122 / 128 (36.87% / 30.81% / 32.32%) (37.17% / 33.58% / 29.26%)

I already have more than 10% error margin for double defence. I had 5% 70 rolls ago, then 8% 30 rolls ago, now I have 10%. That is the thing that make winning a game impossible for me in the past months.


Last time posted:

Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 181 / 160 / 165 (35.77% / 31.62% / 32.61%) (37.17% / 33.58% / 29.26%)


AND NOW:

3v2 █████████████████████████ 205 / 174 / 188 (36.16% / 30.69% / 33.16%) (37.17% / 33.58% / 29.26%)
3v1 █████████████████████████ 250 / 126 (66.49% / 33.51%) (65.97% / 34.03%)
2v2 █████████████████████████ 9 / 8 / 3 (45% / 40% / 15%) (22.76% / 32.41% / 44.83%)
2v1 █████████████████████████ 15 / 15 (50% / 50%) (57.87% / 42.13%)
1v2 █████████████████████████ 4 / 4 (50% / 50%) (25.46% / 74.54%)
1v1 █████████████████████████ 6 / 14 (30% / 70%) (41.67% / 58.33%)

IT KEEPS GETTING WORSE! AND WORSE AND WORSE AND WORSE.

THE MORE I ROLL, THE GREATER THE DIFFERENCE BETWEEN MY ROLLS AND THE EXPECTED RESULTS!

THIS IS PATHETIC!
User avatar
e_i_pi
Posts: 1775
Joined: Tue Feb 12, 2008 2:19 pm
Location: Corruption Capital of the world
Contact:

Re: 'all new' intensity cubes complaints (merged)

Post by e_i_pi »

Stop rolling then dude...
Post Reply

Return to “Conquer Club Discussion”